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Assembler games member has Sonic xtreme POV stuff

Discussion in 'General Sonic Discussion' started by Spinksy, Oct 21, 2014.

  1. Andrew75

    Andrew75

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    First footage of the Sonic X-treme level editor ported to modern Windows. ( Still WIP)
    I don't have the words to express my feelings on the matter.

    Anyways, Please Enjoy the video folks, I'm sure it took JR a lot of time and effort to get this far.

    http://youtu.be/FviZbVb0qdo
     
  2. This is awesome! That level editor really fires up the imagination, and nostalgia. Bet this is a dream come true for you.

    Also, what's the name of the song used in the video?
     
  3. Shoemanbundy

    Shoemanbundy

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    I'm still wondering when this is released what people are going to do with it. Especially the Saturn version. Though no source release might hinder anything I had in mind.
     
  4. Andrew75

    Andrew75

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    What did you have in mind ? :)
     
  5. Vipershark

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    Play it?

    It's obviously incomplete but 99.99% of people have never actually *played* Sonic Xtreme or been able to explore its (placeholder) levels in their entirety.
    Obviously there's no full game experience involved here and it probably isn't even *fun* but there is certainly enjoyment to be had by finally being able to experience the game.
     
  6. Spinksy

    Spinksy

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    That video is brilliant - the possibilities for levels is endless!
     
  7. Lostgame

    Lostgame

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    Finishing up the engine, customizing physics to make them closer to proper, looking at implementing enemy response, can I write a novel and get back to you?
     
  8. Andrew75

    Andrew75

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    You Guys should Join up with AXSX than lol . Or maybe speak with JollyRoger on the matter.
    Regarding this leak,,,,Physics are actually tweakable directly threw the.def files. I've already done some experimental stuff, and got some comfortable gameplay set up. But for some true classic Sonic like gameplay, I think the whole gameplay system needs to be ripped out completely, leaving only the renderer elements, than gameplay programmed from scratch.(collision system needs to also take a hike !)

    Another option would be that you could wright a new engine completely from scratch using the .def and .pcx map files as a guide,(and yes that custom engine could be able to load all the original files easily)
    This is Sort of like I had done in rebuilding the levels in 3Ds Max, I became a living version of the level editor that reads .def files and produces latouts. So if an art guy like me can Learn the .def file format and understand it, than someone with some programming skills could easily build something from scratch even without the source.
    After that add in their own sonic physics and boom done.

    Screen of level rebuilt by hand in 3DS max and running in XGDK (child code to SGDK in UDK game engine)
    Its easy! If I can do it the long way, a programmer can do it the fast way!
    Whats stopping you guys from using the already leaked .def files as a starting point?( I had already rebuilt all the leaked files before getting my grimy mitts on the Official engine and level editor which I used to double check the work I had done for end result accuracy, and things were pretty much spot on (excluding the Background, that's placeholder, I'm not exactly sure how that was done.)
    [​IMG]
     
  9. Lostgame

    Lostgame

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    Not interested in working with UDK, thanks. I'm interested in source code. :P I'm a programmer for a living and I've worked with programming for a number of consoles and I would pretty much do anything to have the chance to work on that thing from the code end, especially the Saturn build, despite the disastrous state it's in.

    EDIT: And if it's meant to happen, it'll happen. I ain't asking for nuttin'.
     
  10. Andrew75

    Andrew75

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    Yeah, I think a lot of guys here at Retro share that dream, to be able to work on Source code for a beloved game like Sonic. Any of the Sonics for that matter.
    For me its about being able to play the game, screw around with the assets, collecting them, and seeing how everything works.
     
  11. Lostgame

    Lostgame

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    Difference between coders and designers, methinks :)
     
  12. Energy

    Energy

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    I know when the level leak came out a few years ago, both you and I started playing with making a more complete viewer with goal of turning it into a game.
    You made more progress and I was hampered down with other projects so I didn't continue (I think I literally only had a basic opengl window with the level solids built). The def files were very easy to read, my only issue was trying to work out the paths. I remember not being able to work out how to get the correct values from them. Did you manage it? Mind sharing the format?
     
  13. Andrew75

    Andrew75

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    You may want to speak to Nekit on that matter, He figured out the Hex data for the paths and made an exporter for vertex positions and the splines between them,
    He did not figure out how the geometry followed the path , or how many polygons were created along the path, That's where I came in to subdivide the splines and to model out the path geometry and animate it by hand along Nekit's splines. ( geometry segments was an estimate, and or you could say I had to visually use the videos as a reference to get the segment amount for some of the spline sub divisions.

    Edit: oops, yeah forgot to mention , I never made any viewers or anything like that, Maybe you're confusing me with someone else, haha
     
  14. Shoemanbundy

    Shoemanbundy

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    Forgot I posted this, but I mainly was referring to how people could try to make something resembling a complete game on the Saturn. I specifically say Saturn since I assume the engine in its present state doesn't do enough to be playable like PC version and would require way too much extra writing that Jolly wouldn't want to handle.. Maybe?
     
  15. Vipershark

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    To my knowledge, Jolly's goal is to get all three versions (Modern PC, Windows 95/NV1, and Saturn) to the same playable state.
    The Saturn is the last platform he's going to be working on since it'll be the most difficult and likely the most time consuming, but with the code from the previous versions already in place it'll probably be a lot easier to port over than if he'd done it with the Saturn version first.
    Things could change in the future, but Jolly has done good work so far so it's certainly possible.
     
  16. Vangar

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    Wow this looks amazing!

    Is anyone worried about losing the 'original' state of the game though? It will be fun to play but how much of the game has been 'fixed' or 'added to'? Kinda like that beta version of windy valley that had a ton of work done to it vs the incomplete mess it was in.

    As an example: Is this going to be like a release of Sonic 2 Beta where wood zone was pretty unplayable, or for example someone is completing wood zone before releasing it?
     
  17. Chimera

    Chimera

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    Castlevania prettyness
    ...to be honest if it has to be patched up to even function, I would prefer playing that, with the unusable mess in a friggin museum/file archive purely for archival's state.

    Don't worry, Jolly Roger isn't that old woman who destroyed DiVinci's portrait of Christ. Any restoration on his part, I'm sure, is only for the best.
     
  18. DigitalDuck

    DigitalDuck

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    Also, I very much doubt that the originals haven't been backed up before commencing work on them.
     
  19. Jollyroger

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    All the code is backed up on multiple systems/sites, and the code I am working on is completely stored in a source control system, which allows me to track all the development and changes I make.

    My plan so far has been to keep the code as close as possible to the way I found it, with only the required changes/extensions that allow it to run under modern windows, and without a NV1 board (but using OpenGL instead).

    All the changes that modify the code beyond that are kept in a separate branch, so that a version of the "original" code is always buildable.

    Jolly
     
  20. Energy

    Energy

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    Sorry that's projecting my goals on what you were doing. If you go back to the original thread (the level leak with the viewer) where you decided on doing your remake - we were both discussing the file formats and stuff. You went done the remake route (which is ace!) and I started going down the new viewer route but had too much on. That's what I meant, sorry for the confusion.

    Will look at sending Nekit a message on the subject if he's cool on that.