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Sonic Team: Sonic Adventure 3 may never happen TGS interview with Sonic Team/Iizuka

#91 User is offline Ashram 

Posted 24 September 2017 - 05:48 PM

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Also, for fans of Knuckles' rap themes, Hunnid-P actually did this last month:


This post has been edited by Ashram: 25 September 2017 - 07:11 AM

#92 User is offline Epsilonsama 

Posted 25 September 2017 - 01:20 AM

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Probably not the first to say it but pretty sure that Sonic 06 was SA3. It had the same game structure as an Adventure game and everything.

#93 User is offline Burezu 

Posted 25 September 2017 - 06:13 AM

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Polygon said:


It's not that Iizuka isn't on the same page, he said. It's just that Sonic Team isn't interested in repeating itself.

“From the developer standpoint, every Sonic game that we're making is taking new steps and advances, furthering the game in a new direction, and that's dictated where the Sonic series has been going,” Iizuka said.



I think this is a golden reason why Sonic games have been so bad over the last 15 years. Every time they hit something worthy it's time to burn your ships and find a new way home. Sure, they my keep one segment of the previous ship to remind the crew about the previous one, but keeping the flag isn't going to make your next boat hold on water.
This post has been edited by Burezu: 25 September 2017 - 06:15 AM

#94 User is online Dark Sonic 

Posted 25 September 2017 - 08:04 AM

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And yet ironically they've been reusing levels like crazy since Generations. Hardly taking a new step or advancing when you see Green Hill or some kinda Green + Checkerboard "Not Green Hill" variant for the 15th time.

#95 User is offline Turbohog 

Posted 25 September 2017 - 11:57 PM

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View PostBurezu, on 25 September 2017 - 06:13 AM, said:

Polygon said:


It's not that Iizuka isn't on the same page, he said. It's just that Sonic Team isn't interested in repeating itself.

“From the developer standpoint, every Sonic game that we're making is taking new steps and advances, furthering the game in a new direction, and that's dictated where the Sonic series has been going,” Iizuka said.



I think this is a golden reason why Sonic games have been so bad over the last 15 years. Every time they hit something worthy it's time to burn your ships and find a new way home. Sure, they my keep one segment of the previous ship to remind the crew about the previous one, but keeping the flag isn't going to make your next boat hold on water.


Man, imagine if current Sonicteam made the original Sonic games. Sonic 1 would be the same. In Sonic 2 all the levels would become straight corridors and you would have some boring werewolf levels. Then Sonic 3 would just be Sonic 1 copied and pasted, bit with broken physics or something. Sonic and Knuckles would become Sonic and OC.

After Sonic Adventure 2, nearly every game has had a gimmick (three playable characters at once, guns, werehog, OC) or has just changed the formula completely (boost to win, literally uncontrollable storybook games, boom, lost world).

I've always felt Sonic 3 and Knuckles was the best Sonic game (and I still do). You know why it was so good? Sonicteam actually learned and improved upon the two previous games! They didn't feel the need to reinvent the wheel each time.

I really think that if Sonicteam would give it the time and effort it deserves, Sonic Adventure 3 could be a great improvement over the previous two entries, while still remaining true to the Adventure formula. But honestly Sonicteam seems to half-ass everything, so maybe it's for the best they don't want to make it.
This post has been edited by Turbohog: 25 September 2017 - 11:57 PM

#96 User is offline Stimil Rc. 

Posted 26 September 2017 - 05:38 AM

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View PostTurbohog, on 25 September 2017 - 11:57 PM, said:

After Sonic Adventure 2, nearly every game has had a gimmick (three playable characters at once, guns, werehog, OC) or has just changed the formula completely (boost to win, literally uncontrollable storybook games, boom, lost world).

The Adventure games weren't any different. Outside of Sonic and Shadow, every playstyle was an extreme divergence, with the only one coming close to what they did being Adventure 1 Tails.

#97 User is offline rebelcheese 

Posted 26 September 2017 - 09:26 AM

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View PostDark Sonic, on 25 September 2017 - 08:04 AM, said:

And yet ironically they've been reusing levels like crazy since Generations. Hardly taking a new step or advancing when you see Green Hill or some kinda Green + Checkerboard "Not Green Hill" variant for the 15th time.


Or just doing nonsensical things. Why is there a casino segment in the ice zones in Lost World, for example?
This post has been edited by rebelcheese: 26 September 2017 - 09:27 AM

#98 User is online Dark Sonic 

Posted 26 September 2017 - 09:33 AM

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View Postrebelcheese, on 26 September 2017 - 09:26 AM, said:

View PostDark Sonic, on 25 September 2017 - 08:04 AM, said:

And yet ironically they've been reusing levels like crazy since Generations. Hardly taking a new step or advancing when you see Green Hill or some kinda Green + Checkerboard "Not Green Hill" variant for the 15th time.


Or just doing nonsensical things. Why is there a casino segment in the ice zones in Lost World, for example?

Personally I don't care about that. I mean they could just say it's like Las Vegas but instead of it being in a desert it's in snow world.

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