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General Project Thread & Feedback

Discussion in 'Sonic 2 HD (Archive)' started by steveswede, Apr 29, 2010.

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  1. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    Thanks for twisting my words to suit your interpretation. We know how you feel. I and the rest of the staff would greatly appreciate it if you'd wait to see what we do for people who are running 4:3 or other non-widescreen configurations before you complain more about it. Until then, feel free to bring up something more relevant instead of banging on the same drum over and over again.
     
  2. Aerosol

    Aerosol

    Not here. Moderator
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    Sonic (?): Coming summer of 2055...?
    In the end my defense wasn't really much of a defense? Bummer.
     
  3. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    I just thought of something. This project has been going on since '08 and by the end of the year, I assume the demo qith two zones will have been released by then. Sonic 2 has ten normal zones and that one final zone. At the rate the artwork is being made, this project will be lucky to have been completed by 2015. While 1080p may be considered the standard for HD now, some people already have much larger resolutions for their computers. By the time this game is finished, 1080p may no longer be the standard. However, 1080p may be the standard now but all the big console games on the PS3 are in 720p so it's probably not a big deal. Five years from now, I doubt most people will want a giant monitor. >_>
     
  4. Aerosol

    Aerosol

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    Everything is vectored, and easily upscaled. Anything that is raster will be easy enough to vector if anyone even wants something with a higher resolution than 1080p.

    At that point though, you might as well just resize everything with the engine and apply anti-aliasing to it with a post-processing shader. Really, the difference after 1080p is likely to be negligible.
     
  5. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    Everything is raster, and what is vector is converted to raster before being put into the game anyways.
     
  6. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    I was emphasizing more the easily upscaled part of the vectors than what the in-game engine would do to them, hence my second comment.
     
  7. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    Ah yes, I'm a bit tired so I missed that. Anyhoo, some stuff was done in a combination of programs so some assets would have to be totally redone to upscale them. I don't really think we'll have to worry about that, though.
     
  8. Foxsnipe

    Foxsnipe

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    I realize I'm a bit late to the party so excuse the intrusion, but something is bugging me about this Hill Top art. How come there are not cutouts for the teeth of the leftmost cog, like there are for the right?
     
  9. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    Its a concept; I didn't want to change the blocks from the original sprite and I thought having 2 stripes of holes running down it would look unbalanced and unnecessary repetition. I had it fit within the confines of the sprite's box. Anyway, it isn't like its being used so you have nothing to worry about.
     
  10. Foxsnipe

    Foxsnipe

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    Ah ok, I thought it was closer to final art than a concept. It definitely looks nice but that little bit just bugged me and I was curious.
     
  11. steveswede

    steveswede

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    There has been something on my mind for a bit and I'm wondering if these things would be considered. As we know from the last public demo, the physics so far have been excellent and are very close to the momentum that we all love. But what about going further than the one from Sonic 2. I'm sure I read somewhere that LOst based his physics of S3&K, but are we going to get some of the features that were exclusive to that part of the series. The one that comes to mind is the monitor smashing. When you stand next to a monitor and jump, the physics do what the series has always done. But push towards a monitor and jump and you smash it from the side. It's a minor feature, but a great one in my mind. Another one is from Sonic CD. When you roll and then jump in the Megadrive versions, you have no control over the direction Sonic is going. But do this in Sonic CD and you have no problem with any direction. I would love to see this implemented. Lastly the special stages. When you jump, you do a full jump no matter how lightly you press the jump button. Would we see a change to match the jump heights in the main game? I don't know if that would be a game breaker but I know it would make for more interesting 2 player duels in the special stages.
     
  12. LOst

    LOst

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    It is such a shame that I lack the answer to this. I am forced to ask everyone why this is happening:
    http://forums.sonicretro.org/index.php?showtopic=23619

    At the moment, all I can say is I am a bigger fan of Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Knuckles in Sonic 2, Sonic Advance 1, Sonic Advance 2, <combined> THAN Sonic CD. I also rate Sonic 2 as an original Sonic game, but I don't rate Sonic CD the same (I do like the game very much).
    And that's the only valid point I have to go with the way Sonic 2 does it. And it is pitiful for my standards!

    This is not a discussion about Sonic CD, or how we feel about that game. So please don't discuss this here! Use the thread I linked to.
     
  13. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    [LINK]

    I didn't know where else to post this, but I figured it would be a good idea to mention GamesRadar is helping to build hype for the project. :)
     
  14. zemulii

    zemulii

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    Huh... look at how excited people are. We could have artist's galore if more people just knew about it. More reason to get excited for an alpha release I guess ;).
     
  15. Cerulean Nights

    Cerulean Nights

    Sonic 2 HD Sprite Artist Member
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    Yup! From Destructoid to Screw Attack, it's starting to get exposure. And they haven't even seen anything yet! ;)
     
  16. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    Whoa, THAT LOGO IS COOL! I can only imagine what ya'll have done to the rest of the stuff we haven't seen in months. Like, whoa.
     
  17. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    We're looking forward to providing more information just as much as you're all looking forward to hearing and seeing it!

    For the time being, I'd encourage you all to fan the page on Facebook.com/sonic2hd and follow the blog (www.sonic2hd.blogspot.com) if you haven't already.
     
  18. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Any chance of you telling us how it's laid out? Just curious to the functions we should look out for.
     
  19. Endgame

    Endgame

    Formerly The Growler Member
    I can't remember if you've mentioned this or not, but aside from the main staff developers, will there be credits displayed at the end of the game (when it's all finished, I guess) to those who - throughout the development of S2HD - have offered their ideas and concept work? Or are you just going to put "thanks to everyone at Sonic Retro for your ideas and contributions towards making this possible" - or something like that?

    MaximusDM springs to mind here (and for my monitor animation, whether it'll be used or not is another matter), among plenty of others.

    Perhaps think something along the lines of at the end of the LOTR DVDs, showing us all the fans that have taken part in it.
     
  20. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    Is this the...... ......we're waiting for? EDIT: Yeah.. whatever. In case any kind of spoiler situations were here

    EDIT: If I'm WAAAY out of tune, please inform me.
     
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