Anyway, I'm hoping we see an Episode 3 eventually. Since they've shown they're actually capable of improving. I doubt that the ridiculous price will change much though.
Sonic 4: Episode 2 Discussion Electric Bogaloo
#901
Posted 17 February 2012 - 10:30 AM
Anyway, I'm hoping we see an Episode 3 eventually. Since they've shown they're actually capable of improving. I doubt that the ridiculous price will change much though.
#904
Posted 17 February 2012 - 10:52 AM
#905
Posted 17 February 2012 - 11:11 AM
MrBadger, on 17 February 2012 - 10:52 AM, said:
They have the potential to use random environments. They made Eggmanland in Sonic Unleashed, and then we have all of Sonic Colors. This game they just don't want to. They're going with the Sonic 3 approach of using environments that have some realism to them yet still can look somewhat Sonicy and whimsical. Honestly I prefer this method. And what I find lovely is that people believe that Sonic CD is the norm, although there are only 4 Sonic games (And some game gear games) that I know of that use the random environments with a lot of geometrical shapes (Sonic 1, Sonic 2, Sonic CD, Knuckles Chaotix). I think the Sonic 3 approach has been making a comeback lately, with games like Sonic Colors and this game. Even Generations redesigned the art style for GHZ because if they used squares we end up with SA2 GHZ which looked kinda strange.
Just because Colors was in space doesn't mean that they're aren't places like those levels on Sonic's planet, because Sonic's planet has no fucking continuity. Unleashed takes place in the same work as Sonic 1, Speed Highway and City Escape are set in the same city, yet look nothing alike. Angel Island exists sometimes, yet sometimes it doesn't. There is 0 continuity for what Sonic's world, so there is no reason why they can't make something like a variation of aquarium park on Sonic's planet.
Oh and I call the snow level the christmas level due to the lights, not because Jesus and Robotnik have teamed up to celebrate the holidays. How the fuck was that conclusion thought up of
#906
Posted 17 February 2012 - 11:18 AM
Dark Sonic, on 17 February 2012 - 11:11 AM, said:
MrBadger, on 17 February 2012 - 10:52 AM, said:
They have the potential to use random environments. They made Eggmanland in Sonic Unleashed, and then we have all of Sonic Colors. This game they just don't want to. They're going with the Sonic 3 approach of using environments that have some realism to them yet still can look somewhat Sonicy and whimsical. Honestly I prefer this method. And what I find lovely is that people believe that Sonic CD is the norm, although there are only 4 Sonic games (And some game gear games) that I know of that use the random environments with a lot of geometrical shapes (Sonic 1, Sonic 2, Sonic CD, Knuckles Chaotix). I think the Sonic 3 approach has been making a comeback lately, with games like Sonic Colors and this game. Even Generations redesigned the art style for GHZ because if they used squares we end up with SA2 GHZ which looked kinda strange.
Not what I meant sir. I'm not talking about squares and stuff I'm talking about a bit of surreality. I'm happy with the winter zone but I think the first zone looks a little bit too realistic, especially the backdrop. I'm just more of a fan of how GHZ looked in Gens and even how Splash Hill looked in 4. Especially when you have a realistic background and cartoony enemies
#907
Posted 17 February 2012 - 11:23 AM
#908
Posted 17 February 2012 - 11:26 AM
MrBadger, on 17 February 2012 - 10:52 AM, said:
Lately, it seems like they always need a plot reason to make the world look strange or non realistic (Amusement Park IN SPACE, Inside a Storybook), instead of remembering that Sonic's Earth is also not very realistic in the first place. Now that I think about it, it is a bit disconcerting. Looking at the screen-shots, I have this strange, unfortunate feeling that there will be very little amounts loops and slopes in the game. There seems to be a lack of fluidity in Sonic's movable area/Level Design. I really hope I'm quite wrong about this.
#909
Posted 17 February 2012 - 11:34 AM
EDIT: Ok, he said no. I'll just go ahead and post the link to the magazine scan with the giant watermark on it. It's a really huge image, so be warned!
tl;dr - No new screenshots. Just the same ones from Xbox.com and Sega's Flickr account.
#911
Posted 17 February 2012 - 11:59 AM
The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.

@Jasonchrist Learn how to not be a douchebag.
#912
Posted 17 February 2012 - 12:14 PM
RGX, on 17 February 2012 - 11:59 AM, said:
The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.
*pic*
I noticed this, but I don't have that much of an issue with it so far, as they seem to be pulling it off much, much better than before. We still have yet to see it in motion, so a complete verdict from me is still slightly on hold right now.
EDIT: Though I am a bit concerned with the flowers looking a bit too cluttery, especially since they are 2D images.
#913
Posted 17 February 2012 - 12:18 PM
RGX, on 17 February 2012 - 11:59 AM, said:
The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.

@Jasonchrist Learn how to not be a douchebag.
It's probably a combo - there's probably no point making full 3D objects for certain things, especially if those certain things happen to be practically 2D in the first place.
#914
Posted 17 February 2012 - 12:58 PM
Depending on the environment, this badnik changes. Maybe the same for others?

Also for the record TheInvisibleSun, I'm not against pre-rendered graphics. As long as it looks nice, its fine with me. : )
Resident Evil did a great job when it came to prerendered graphics.
However, if the whole game is pre-rendered again and since this game seems to be a more detailed then episode 1... Would that be the reason as to why its not on Wii?

