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Sonic 4: Episode 2 Discussion Electric Bogaloo

#901 User is offline KeebeeNacho 

Posted 17 February 2012 - 10:30 AM

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Seriously, man? Why are you trying to start a religious debate in a discussion about Sonic 4?

Anyway, I'm hoping we see an Episode 3 eventually. Since they've shown they're actually capable of improving. I doubt that the ridiculous price will change much though.

#902 User is offline MrBadger 

Posted 17 February 2012 - 10:31 AM

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View Postjasonchrist, on 17 February 2012 - 10:01 AM, said:

I love the way people are calling it "Christmas Zone", so not only do people believe in that fairytale Jesus shit on this planet, but Sonic's as well?


I dunno about Jesus but Robotnik kidnapped Santa once :v:

#903 User is offline JakeyBoy 

Posted 17 February 2012 - 10:33 AM

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View Postcornholio857, on 17 February 2012 - 09:27 AM, said:

But Ristar was one of the first games I thought of when I saw Saturnalia Zone. Side note: I could totally see a new Ristar game using Ep 2's graphics engine.

I want to believe.

#904 User is offline MrBadger 

Posted 17 February 2012 - 10:52 AM

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By the way, is it just me that's a tad concerned that as soon as Sega stop reusing old levels or setting their games in space they go back to using a realistic artstyle? like that's sposed to be the norm? Just a little thing that bugs me is all~

#905 User is offline Dark Sonic 

Posted 17 February 2012 - 11:11 AM

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View PostMrBadger, on 17 February 2012 - 10:52 AM, said:

By the way, is it just me that's a tad concerned that as soon as Sega stop reusing old levels or setting their games in space they go back to using a realistic artstyle? like that's sposed to be the norm? Just a little thing that bugs me is all~

They have the potential to use random environments. They made Eggmanland in Sonic Unleashed, and then we have all of Sonic Colors. This game they just don't want to. They're going with the Sonic 3 approach of using environments that have some realism to them yet still can look somewhat Sonicy and whimsical. Honestly I prefer this method. And what I find lovely is that people believe that Sonic CD is the norm, although there are only 4 Sonic games (And some game gear games) that I know of that use the random environments with a lot of geometrical shapes (Sonic 1, Sonic 2, Sonic CD, Knuckles Chaotix). I think the Sonic 3 approach has been making a comeback lately, with games like Sonic Colors and this game. Even Generations redesigned the art style for GHZ because if they used squares we end up with SA2 GHZ which looked kinda strange.

Just because Colors was in space doesn't mean that they're aren't places like those levels on Sonic's planet, because Sonic's planet has no fucking continuity. Unleashed takes place in the same work as Sonic 1, Speed Highway and City Escape are set in the same city, yet look nothing alike. Angel Island exists sometimes, yet sometimes it doesn't. There is 0 continuity for what Sonic's world, so there is no reason why they can't make something like a variation of aquarium park on Sonic's planet.

Oh and I call the snow level the christmas level due to the lights, not because Jesus and Robotnik have teamed up to celebrate the holidays. How the fuck was that conclusion thought up of
This post has been edited by Dark Sonic: 17 February 2012 - 11:16 AM

#906 User is offline MrBadger 

Posted 17 February 2012 - 11:18 AM

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View PostDark Sonic, on 17 February 2012 - 11:11 AM, said:

View PostMrBadger, on 17 February 2012 - 10:52 AM, said:

By the way, is it just me that's a tad concerned that as soon as Sega stop reusing old levels or setting their games in space they go back to using a realistic artstyle? like that's sposed to be the norm? Just a little thing that bugs me is all~

They have the potential to use random environments. They made Eggmanland in Sonic Unleashed, and then we have all of Sonic Colors. This game they just don't want to. They're going with the Sonic 3 approach of using environments that have some realism to them yet still can look somewhat Sonicy and whimsical. Honestly I prefer this method. And what I find lovely is that people believe that Sonic CD is the norm, although there are only 4 Sonic games (And some game gear games) that I know of that use the random environments with a lot of geometrical shapes (Sonic 1, Sonic 2, Sonic CD, Knuckles Chaotix). I think the Sonic 3 approach has been making a comeback lately, with games like Sonic Colors and this game. Even Generations redesigned the art style for GHZ because if they used squares we end up with SA2 GHZ which looked kinda strange.


Not what I meant sir. I'm not talking about squares and stuff I'm talking about a bit of surreality. I'm happy with the winter zone but I think the first zone looks a little bit too realistic, especially the backdrop. I'm just more of a fan of how GHZ looked in Gens and even how Splash Hill looked in 4. Especially when you have a realistic background and cartoony enemies

#907 User is offline Dark Sonic 

Posted 17 February 2012 - 11:23 AM

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Oh ok. I can kind of see where you're coming from, but I feel like these environments are pretty Colors like, a bit less out there though. I think it will look nicer though once we get to see the game in action, then we'll see how everything flows together.

#908 User is offline TheInvisibleSun 

Posted 17 February 2012 - 11:26 AM

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View PostMrBadger, on 17 February 2012 - 10:52 AM, said:

By the way, is it just me that's a tad concerned that as soon as Sega stops reusing old levels or setting their games in space they go back to using a realistic artstyle? like that's sposed to be the norm? Just a little thing that bugs me is all~


Lately, it seems like they always need a plot reason to make the world look strange or non realistic (Amusement Park IN SPACE, Inside a Storybook), instead of remembering that Sonic's Earth is also not very realistic in the first place. Now that I think about it, it is a bit disconcerting. Looking at the screen-shots, I have this strange, unfortunate feeling that there will be very little amounts loops and slopes in the game. There seems to be a lack of fluidity in Sonic's movable area/Level Design. I really hope I'm quite wrong about this.
This post has been edited by TheInvisibleSun: 17 February 2012 - 11:31 AM

#909 User is offline Arique 

Posted 17 February 2012 - 11:34 AM

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Sonic 4 Ep. 2 just got unveiled in Japan through Famitsu. I'm in the process of getting watermark-less scans from Woun over at Sonic-Scene.ru that I'll post over here in a bit.
EDIT: Ok, he said no. I'll just go ahead and post the link to the magazine scan with the giant watermark on it. It's a really huge image, so be warned!
Spoiler

tl;dr - No new screenshots. Just the same ones from Xbox.com and Sega's Flickr account.
This post has been edited by Arique: 17 February 2012 - 11:39 AM

#910 User is offline Shadix 

Posted 17 February 2012 - 11:57 AM

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View Postjasonchrist, on 17 February 2012 - 10:01 AM, said:

I love the way people are calling it "Christmas Zone", so not only do people believe in that fairytale Jesus shit on this planet, but Sonic's as well?


Spoilers:
Spoiler


#911 User is offline RGX 

Posted 17 February 2012 - 11:59 AM

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I dunno if anyone noticed, but I took a closer look at the screenshots of the game and I think the level foreground is indeed pre-rendered like the previous episode.

The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.
Posted Image

@Jasonchrist Learn how to not be a douchebag.
This post has been edited by RGX: 17 February 2012 - 12:01 PM

#912 User is offline TheInvisibleSun 

Posted 17 February 2012 - 12:14 PM

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View PostRGX, on 17 February 2012 - 11:59 AM, said:

I dunno if anyone noticed, but I took a closer look at the screenshots of the game and I think the level foreground is indeed pre-rendered like the previous episode.

The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.
*pic*


I noticed this, but I don't have that much of an issue with it so far, as they seem to be pulling it off much, much better than before. We still have yet to see it in motion, so a complete verdict from me is still slightly on hold right now.

EDIT: Though I am a bit concerned with the flowers looking a bit too cluttery, especially since they are 2D images.
This post has been edited by TheInvisibleSun: 17 February 2012 - 12:16 PM

#913 User is offline Commando Beta 

Posted 17 February 2012 - 12:18 PM

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View PostRGX, on 17 February 2012 - 11:59 AM, said:

I dunno if anyone noticed, but I took a closer look at the screenshots of the game and I think the level foreground is indeed pre-rendered like the previous episode.

The flowers and gate in this screenshot of "Christmas Carnival" have black pixel-y edges around them like its been cropped.
Posted Image

@Jasonchrist Learn how to not be a douchebag.


It's probably a combo - there's probably no point making full 3D objects for certain things, especially if those certain things happen to be practically 2D in the first place.

#914 User is offline RGX 

Posted 17 February 2012 - 12:58 PM

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Another thing I noticed, pretty neat.

Depending on the environment, this badnik changes. Maybe the same for others?
Posted Image

Also for the record TheInvisibleSun, I'm not against pre-rendered graphics. As long as it looks nice, its fine with me. : )
Resident Evil did a great job when it came to prerendered graphics.

However, if the whole game is pre-rendered again and since this game seems to be a more detailed then episode 1... Would that be the reason as to why its not on Wii?
This post has been edited by RGX: 17 February 2012 - 12:59 PM

#915 User is offline MrBadger 

Posted 17 February 2012 - 01:03 PM

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http://blogs.sega.co...t-art-friday-2/

oh look, cubot like box. Wonder what it does

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