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Sonic 4: Episode 2 Discussion Electric Bogaloo

#3586 User is offline Master Emerald 

Posted 21 May 2012 - 07:48 AM

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Anyway, If a patch doesn't come in a week...

I'll spam this on Sega forums hahaha:

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#3587 User is offline MastaSys 

Posted 21 May 2012 - 08:05 AM

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View PostMaster Emerald, on 20 May 2012 - 01:08 PM, said:

Dimp's classic Sonic engine on the 3DS is better than the one Sonic Team made for Generations....

#sleepwiththat

And we still got a purer experience with the Sonic Team version. Why?
Because in that one the Classic Sonic's Homing Attack isn't shoved down in our throats.
It's like Dimps really want the homming attack just to make lame shortcuts to avoid better level design.
This post has been edited by MastaSys: 21 May 2012 - 08:05 AM

#3588 User is offline JohnBoyAdvance 

Posted 21 May 2012 - 08:09 AM

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View PostLobotomy, on 20 May 2012 - 09:30 PM, said:

View PostMaster Emerald, on 20 May 2012 - 01:08 PM, said:

Dimp's classic Sonic engine on the 3DS is better than the one Sonic Team made for Generations....

#sleepwiththat


After playing both versions of the game, I really don't understand how people can keep saying this with a straight face. Classic's physics in 3DS Generations has exactly one advantage to Console Generations; the spin is better. That's it.

Just going to say - charge up your spin dash and jump straight after letting go.

#3589 User is online TimmiT 

Posted 21 May 2012 - 09:07 AM

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View PostMastaSys, on 21 May 2012 - 08:05 AM, said:

View PostMaster Emerald, on 20 May 2012 - 01:08 PM, said:

Dimp's classic Sonic engine on the 3DS is better than the one Sonic Team made for Generations....

#sleepwiththat

And we still got a purer experience with the Sonic Team version. Why?
Because in that one the Classic Sonic's Homing Attack isn't shoved down in our throats.
It's like Dimps really want the homming attack just to make lame shortcuts to avoid better level design.

I wouldn't blame it all on Dimps, SEGA didn't really give them enough time to make it a good game. At E3 2011 (about half a year before the game released) they could only show Green Hill Zone because it was literally the only level they had finished at that time, and even then the way the stage looked wasn't finished either. Classic Sonic's 3D model was also terrible and looked like something out of a DS game.

#3590 User is online Mr. Verne 

Posted 21 May 2012 - 10:18 AM

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So, if there isn't a good ending, then what it this?



This post has been edited by Mr. Verne: 21 May 2012 - 10:22 AM

#3591 User is offline Arique 

Posted 21 May 2012 - 10:21 AM

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View PostMr. Verne, on 21 May 2012 - 10:18 AM, said:

So, if there isn't a good ending, then what it this?

http://www.youtube.c...h?v=uyPqzufnEpI

You're a little late to the party. That was SUPPOSED to be the teaser for Sonic 4 Episode III, but since Sega flat-out said that it isn't happening, they removed it from the final release.

#3592 User is offline Lanzer 

Posted 21 May 2012 - 10:22 AM

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2 pieces of leftovers from an unused 100% ending. something was definately planned but was for some reason taken out.

Quote

You're a little late to the party. That was SUPPOSED to be the teaser for Sonic 4 Episode III, but since Sega flat-out said that it isn't happening, they removed it from the final release.


Since when did SEGA say its official that Ep. 3 isn't happening?
This post has been edited by Lanzer: 21 May 2012 - 10:24 AM

#3593 User is online Mr. Verne 

Posted 21 May 2012 - 10:31 AM

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View PostArique, on 21 May 2012 - 10:21 AM, said:

View PostMr. Verne, on 21 May 2012 - 10:18 AM, said:

So, if there isn't a good ending, then what it this?

http://www.youtube.c...h?v=uyPqzufnEpI

You're a little late to the party. That was SUPPOSED to be the teaser for Sonic 4 Episode III, but since Sega flat-out said that it isn't happening, they removed it from the final release.


OK, so Sonic 4 may not be a trilogy anymore? Oh, come on, the saga started with a not so good physics, but now it has been fixed (except Super Sonic). Also I think Ep.II has good ideas on bosses and levels. I hope there will be a patch for the good ending and I hope Episode II will come out.

#3594 User is online TimmiT 

Posted 21 May 2012 - 10:37 AM

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View PostArique, on 21 May 2012 - 10:21 AM, said:

View PostMr. Verne, on 21 May 2012 - 10:18 AM, said:

So, if there isn't a good ending, then what it this?

http://www.youtube.c...h?v=uyPqzufnEpI

You're a little late to the party. That was SUPPOSED to be the teaser for Sonic 4 Episode III, but since Sega flat-out said that it isn't happening, they removed it from the final release.

I don't remember anyone at SEGA ever saying that. Besides that, the "to be concluded..." line at the end of the launch trailer heavily hints at there being a third episode.
This post has been edited by TimmiT: 21 May 2012 - 11:03 AM

#3595 User is offline Aerosol 

Posted 21 May 2012 - 10:39 AM

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When did Sega say Ep III definitely wasn't happening?

#3596 User is offline Trunks 

Posted 21 May 2012 - 10:48 AM

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Wouldn't it be fucking HILARIOUS if they DID mean for the Death Egg to explode, and the animation trigger just never went off and they didn't notice because their QA was garbage?

#3597 User is offline Knucklez 

Posted 21 May 2012 - 11:01 AM

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View PostTrunks, on 21 May 2012 - 10:48 AM, said:

Wouldn't it be fucking HILARIOUS if they DID mean for the Death Egg to explode, and the animation trigger just never went off and they didn't notice because their QA was garbage?

Let's just say they don't make Episode III. All they'd have to do is release a patch forcing an explosion animation, with every fragment of the DEmk.II dispersing away from Little Planet, leaving it unscathed. Simple as that. Right?

#3598 User is offline ultima espio 

Posted 21 May 2012 - 11:09 AM

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They never said it wouldn't happen, they said "Might not happen".

3rd time lucky ;)

#3599 User is offline Sonic Warrior TJ 

Posted 21 May 2012 - 11:11 AM

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Or blow up the whole thing, Little Planet included, and release a patch for Generations that makes Modern Sonic cry into his gloved hands whenever he travels between Chemical Plant and Sky Sanctuary. Hitting the boost button during this animation will change his "WHOO!!!" to "WAAAHH!!!"

#3600 User is offline Mykonos 

Posted 21 May 2012 - 11:29 AM

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View PostSonic Warrior TJ, on 21 May 2012 - 11:11 AM, said:

Or blow up the whole thing, Little Planet included


I realize your post was a joke but I'm going to outline this :v:

I've been thinking about how Episode III would go on from here, and in the past month every forum post I've seen has said "the Death Egg didn't blow up". But if the Death Egg m.k. II exploded while encasing Little Planet...it would blow Little Planet up. The entire point of Sonic CD's story was to restore Little Planet and expunge Eggman, so blowing it up would be kinda bad.

Episode III could still involve Sonic and Tails (and Knuckles or whatever) exploring more of Little Planet and turning off "generators" ( a la Sonic Colors ) that are chaining the Death Egg II to Little Planet. They could keep Episode II's trend of mixing old zones and introducing new elements this way too. The first Zone could be on a sort of middle ground between Palmtree Panic and Collision Chaos, for example. And of course, exploring new parts of Little Planet would be nice, and we would more than likely have our typical "Eggman's base" area somewhere around as well.

This is all assuming there is an Episode III, but I'd be happy to see it take a path akin to this.

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