BTW what's with the framerate?
Sonic Classic 2 **Snapshots and new information**
#376
Posted 15 March 2012 - 03:09 PM
Looks really cool. Graphics are gorgeous and lvel design seems to be pretty good too. But Knuckles suit looks kinda ugly in motion actually. I'd rather prefer red sonic.
BTW what's with the framerate?
BTW what's with the framerate?
#377
Posted 15 March 2012 - 04:00 PM
I've gotta say, that's probably the best Sonic sprite I've ever seen. It's so animated and just wonderful.
So what the deal with the levels? Are we going to see all the levels from Sonic 1, 2, and Classic in here as unlockables or what?
So what the deal with the levels? Are we going to see all the levels from Sonic 1, 2, and Classic in here as unlockables or what?
#378
Posted 15 March 2012 - 04:23 PM
Anyone wondering about the framerate: It's because of his recording software, nothing he can do about it.
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
#379
Posted 15 March 2012 - 11:22 PM
Felik, on 15 March 2012 - 03:09 PM, said:
Looks really cool. Graphics are gorgeous and lvel design seems to be pretty good too. But Knuckles suit looks kinda ugly in motion actually. I'd rather prefer red sonic.
BTW what's with the framerate?
BTW what's with the framerate?
Whenever my computer records anything from a game, the frame rate drops ridiculously. I have no idea what else to use to record. I have to plug a damn cord from my headphone jack into my mic just to record sound. Either camcorder free/snagit suck tramendusly on my computer, or I need a new computer? It works great any other time though. I can have Photoshop, illustrator, 10 million tabs on Firefox open, and other various things going and it'll run fine, just when I'm recording.
Mester Keel98, on 15 March 2012 - 04:23 PM, said:
Anyone wondering about the framerate: It's because of his recording software, nothing he can do about it.
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
I'd love to see you try, these ones are pretty solid =P
#380
Posted 16 March 2012 - 04:19 PM
The game looks pretty good right now. Is it possible if you could re-upload a later version of the first game? I'd really like to play it, but the only version online is an outdated version without widescreen.
#381
Posted 16 March 2012 - 04:58 PM
Hez, on 15 March 2012 - 11:22 PM, said:
Mester Keel98, on 15 March 2012 - 04:23 PM, said:
Anyone wondering about the framerate: It's because of his recording software, nothing he can do about it.
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
Hez: Those menus are fantastic. Is it wrong if I look forward to trying to break them?
I'd love to see you try, these ones are pretty solid =P

Seriously though, its looking good so far Hez. I honestly want to see more of that stage you cut the video out on, it looks like it could be a fun, fast-paced hydrocity-esque water stage.
#382
Posted 16 March 2012 - 05:04 PM
W.A.C., on 16 March 2012 - 04:19 PM, said:
The game looks pretty good right now. Is it possible if you could re-upload a later version of the first game? I'd really like to play it, but the only version online is an outdated version without widescreen.
Lisa needs braces! Hez needs webspace.
#383
Posted 18 March 2012 - 04:43 PM
My god. The presentation. The presentation. Looks amazing, Hez.
#385
Posted 19 March 2012 - 01:33 AM
#386
Posted 19 March 2012 - 02:23 AM
#387
Posted 19 March 2012 - 07:12 AM
I'm pretty sure you just send it to Smidge, or whoever handles file maintenance on SFGHQ these days. I haven't frequented there in ages.
#388
Posted 20 March 2012 - 04:04 PM
Kind of less laggy, ends up it doesn't like recording unless I'm running a compiled built. Save method is also causing lag, so I'll have to tweak that. Drill Base is laggless, which is what I was shooting for.
#389
Posted 21 March 2012 - 12:45 AM
Hey what's up with the stars in Drill Base?
Why are they moving?
Everything else looks OK so far.
Why are they moving?
Everything else looks OK so far.
