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Team Sonic Racing (Sumo Digital/Early 2019)

#31 User is offline Jimmy Hedgehog 

Posted 30 May 2018 - 04:45 AM

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Had anyone else noticed that
Spoiler


#32 User is offline Starduster 

Posted 30 May 2018 - 05:13 AM

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Spoiler


Other than that, I agree with comments made on the art style. Sonic and co. look the best they've ever been in a racing game (far better than All-Stars certainly), but the environments they're in? Not so much...

Also, I know it was never given any thought or implication, but seeing the Sonic R style in the logo really makes me wish that the game used Sonic Drift styled cars...perhaps when Classic inevitably shows up...

who am I kidding he'll probably just use a smaller version of the Speed Star
This post has been edited by Starduster: 30 May 2018 - 05:13 AM

#33 User is offline Caniad Bach 

Posted 30 May 2018 - 05:35 AM

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I'm astonished that anyone was expecting on-foot racing since the very first tease we were shown had Sonic's ASR car in it.

I knew exactly what was coming but I'm still disappointed to see it for real. The SEGA part of the last two games was the bit that most interested me. I'll keep dreaming for a SEGA racer with an OutRun mode that lets me drift through Tokyo-To as forklift driver Ryo.

#34 User is offline Blue Blood 

Posted 30 May 2018 - 05:44 AM

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View PostCaniad Bach, on 30 May 2018 - 05:35 AM, said:

I'm astonished that anyone was expecting on-foot racing since the very first tease we were shown had Sonic's ASR car in it.

I wasn't expecting it personally, but I also don't think it's unreasonable to have expected on-foot racing to have been included in some form considering the fact that this game is using just Sonic characters and that they were peddling a connection of sorts to Sonic R. Everyone knew it was going to be a car racer because there was no ambiguity about it. People just wanted the foot racing to be in there too.

I'll look forward to the official announcement for now. The more I look at those screenshots though... the worse the game looks artistically.

#35 User is offline MiSHiKiS 

Posted 30 May 2018 - 07:27 AM

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What are the chances that the race tracks will be tracks based on the Generations levels

#36 User is offline Turbohog 

Posted 30 May 2018 - 08:40 AM

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View PostMiSHiKiS, on 30 May 2018 - 07:27 AM, said:

What are the chances that the race tracks will be tracks based on the Generations levels

Zero because that would be stupid.

Anyway, I'm disappointed. I'm pretty tired of kart racers so they've already lost my interest.

#37 User is online Dark Sonic 

Posted 30 May 2018 - 08:48 AM

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So I'm guessing the character line up is basically going to be Sonic Heroes plus Silver, Blaze, Egg Pawn, Eggman, and Classic Sonic while Cream and Big get tossed.

15 Characters for races with 12 characters isn't a whole lot though. Maybe they're only advertising 15 because other racers are unlockable? I hope so because with only 15 a number of fan favorites probably won't make it. If Egg Pawn gets in and Metal Sonic doesn't though I'll be annoyed.

Planet Wisp is an interesting choice for an opening level though. I'm shocked it's not Green Hill or Seaside Hill for the 8000th time.

Also I hope you can pick your teammates and it's not like Sonic Heroes where you pick a pre set team. That'd kinda suck.
This post has been edited by Dark Sonic: 30 May 2018 - 08:52 AM

#38 User is offline big smile 

Posted 30 May 2018 - 09:14 AM

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Why did they do the "Sonic R" logo link tease? That just set up the expectation that would have an on-foot mode (in addition to the cars). This has nothing to do with Sonic R and so the logo link just creates (totally avoidable) disappointment, as it's just empty nostalgia.
This post has been edited by big smile: 30 May 2018 - 09:18 AM

#39 User is offline Naean 

Posted 30 May 2018 - 09:21 AM

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View Postbig smile, on 30 May 2018 - 09:14 AM, said:

Why did they do the "Sonic R" logo link tease? That just set up the expectation that it would be on foot. This has nothing to do with Sonic R and so the logo link just creates (totally avoidable) disappointment, as it's just empty nostalgia.

When I think about this a little more, it sadly reminds me of the way Sonic Forces plastered inconsequential fan-favourite characters in its box art and marketing, which can entice consumers in with a false sense of plot and gameplay significance. I feel this may unfortunately be a repeat of that practice. :-/

#40 User is offline Blue Blood 

Posted 30 May 2018 - 09:37 AM

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View PostNaean, on 30 May 2018 - 09:21 AM, said:

View Postbig smile, on 30 May 2018 - 09:14 AM, said:

Why did they do the "Sonic R" logo link tease? That just set up the expectation that it would be on foot. This has nothing to do with Sonic R and so the logo link just creates (totally avoidable) disappointment, as it's just empty nostalgia.

When I think about this a little more, it sadly reminds me of the way Sonic Forces plastered inconsequential fan-favourite characters in its box art and marketing, which can entice consumers in with a false sense of plot and gameplay significance. I feel this may unfortunately be a repeat of that practice. :-/

I agree with this. Using the R in the logo is a nice touch and a cute throwback, but teasing it as though it's actually relevant to anything feels like it was intentionally misleading. Like you said, it's no different to what Forces did. They shouldn't have shown off the logo at all until the game was fully revealed.

#41 User is offline big smile 

Posted 30 May 2018 - 09:48 AM

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They shouldn't have used the Sonic R "R" at all. Riders didn't need to do that (and it was called "Sonic R Extreme" at one point), nor did Sonic Rivals (which is more in the vien of Sonic R).

It just feels like Sega went "Hey Sonic Generations, Sonic Mania, nostalgia sells!"

Nostalgia is a great thing if done right, but if they just lazily dump it onto everything new, then it's going to be drained of all it's power. It's like Green Hill Zone – it's been lazily used so many times, that's it's gone from being an emotional part of the franchise to an annoyance.

#42 User is offline Naean 

Posted 30 May 2018 - 09:51 AM

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The Sonic "R" will be even more meaningless if they don't at least bring back Richard Jacques for the soundtrack.

Spoiler

This post has been edited by Naean: 30 May 2018 - 09:55 AM

#43 User is offline big smile 

Posted 30 May 2018 - 09:55 AM

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They could have teased a Sonic Drift link, still had nostalgia and avoided this disappointment. I guess you could say they got off on the wrong foot. :v:

#44 User is offline Naean 

Posted 30 May 2018 - 10:00 AM

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The thing that's kind of funny about Sonic apparently being confined to a car (Despite the Sonic "R" usage.), is that I've heard quite a few people mention in the past that Modern Sonic boosting and drifting could, with the right development put in, work very well for a racetrack environment.

Personally, I could see that working too, if they designed a game correctly around it. It would be a pity in my eyes for them to not at least give it an honest shot.


In fact, actually, they could have perhaps tied this game into the Puma Sonic shoes partnership, by having Sonic wear those blue shoes in game. There would also be emphasis on them being visible, if Sonic was not driving a car. Furthermore, that would have been a legitimately cool call back to what they did with the Soap shoes in Sonic Adventure 2.


Man, these potential missed opportunities are a shame.
This post has been edited by Naean: 30 May 2018 - 10:09 AM

#45 User is online Dark Sonic 

Posted 30 May 2018 - 10:09 AM

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And here's the official reveal trailer



With absolutely no information in it. This should have been the teaser not the R thing.

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