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Download my hack!

#1 User is offline Bleeding Cut 

Posted 26 August 2004 - 11:51 AM

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Yes, I know that the objects in Emerald Hill are freaky. Ignore those for now. But by the way, is there any way to completely remove an object from a level, or do I HAVE to move its position?

Download the patch here.

Feedback would be much appreciated. kthx

Thanks,
-DK

Edit: Palette change to CPZ. Sorry that everything's green.... ^^;;

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This post has been edited by Bleeding Cut: 26 August 2004 - 01:03 PM

#2 User is offline FireFly 

  Posted 26 August 2004 - 03:39 PM

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Ye that looks really strange. I dislike how the level pallettes are used for the enemies aswell. It means you can't change the level pallette without changing the colour of the enemies.

Is there a way of splitting them up so the enemies can use a seperate pallette to the levels? Or would that include major screwing with the code?

#3 User is offline Bleeding Cut 

Posted 26 August 2004 - 05:07 PM

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FireFly, on Aug 26 2004, 03:39 PM, said:

Ye that looks really strange. I dislike how the level pallettes are used for the enemies aswell. It means you can't change the level pallette without changing the colour of the enemies.

Is there a way of splitting them up so the enemies can use a seperate pallette to the levels? Or would that include major screwing with the code?

I honestly don't know. I'm sure that there IS a way to do it, it's just that it probably requires me doing a bunch of stuff that I've never done before. ^^;;

#4 User is offline Mester Keel98 

Posted 26 August 2004 - 05:10 PM

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In some cases, changing enemy pallete pointers to a different one would work, but where the pointers are is beyond me.

#5 User is offline Syren 

Posted 26 August 2004 - 05:26 PM

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FireFly, on Aug 26 2004, 03:39 PM, said:

Is there a way of splitting them up so the enemies can use a seperate pallette to the levels? Or would that include major screwing with the code?

Major screwage. You would have to insert a pallet at the end of the ROM and change the pointers fr the enemies. Then you have to screw around with the pallet. Atleast that's my guess; I suck with these things.

I like the CPZ background Bleeding Cut, IMO.

#6 User is offline Bleeding Cut 

Posted 26 August 2004 - 05:33 PM

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Oh thank you, Soil. I was going for a nighttime background. Though I think the green is out-of-place. What color might be a better choice?

#7 User is offline Syren 

Posted 26 August 2004 - 05:34 PM

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Dark blue, dark purple, dark orange, dark but pale red, basicaly dark anything. Let your imagination flow freeeeeee.... :P

#8 User is offline Bleeding Cut 

Posted 26 August 2004 - 05:39 PM

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Hm. Will try and go towards the blue family. kthx will come back in a few to let you know.

Which suits a chemical plant, blue or purple-pink?

Blue:

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This post has been edited by Bleeding Cut: 26 August 2004 - 05:51 PM

#9 User is offline Bleeding Cut 

Posted 26 August 2004 - 05:52 PM

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Purple-pink:

(personally I think this one looks nicer, but I want several opinions on it first)

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#10 User is offline Syren 

Posted 26 August 2004 - 05:59 PM

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It does look nicer, but maybe if it was a bit darker it would blend in better.
Although, I'm on a laptop so the colours naturaly look lighter.

#11 User is offline Mystical Ninja 

Posted 26 August 2004 - 06:03 PM

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This reminds me...I was thinking about continuing work on my hack, Sonic 2 Epsilon. Anyways, those palettes look okay. Keep up the good work.

#12 User is offline Kampfer 

Posted 26 August 2004 - 06:08 PM

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A shade or gray, gold or light brown would be the best for Chemical plant's Ground tiles tiles. Blue, Purple, Green, red, yellow, or orange doen't work. It looks too wierd.

#13 User is offline Bleeding Cut 

Posted 26 August 2004 - 06:09 PM

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Hm okay. Perhaps that is what Chemical Plant needs to balance itself out. I will try out your suggestion, Kampfer, and get back to you in a few minutes. kthx

How's this? Better?

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This post has been edited by Bleeding Cut: 26 August 2004 - 06:18 PM

#14 User is offline Kampfer 

Posted 26 August 2004 - 06:22 PM

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Much better. Lessen the green in the panels in the ground and it's great.

#15 User is offline Bleeding Cut 

Posted 26 August 2004 - 06:24 PM

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Okay, I'll continue to work on it. I have to do two or three more palette changes, then all of the layouts need to be completed. When that's done I'll send out another patch. :)

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