Chris Highwind, on 18 May 2012 - 12:06 PM, said:
Getting away from shadows and shaders, I noticed a little quirky thing recently: I went to go play Chemical Plant with the mod running, and the title card shows up as Dragon Road XD (I still get Chemical Plant, though)
Nothing too big, just a little nitpicky thing.
My fault :P
back to shadows and shaders, unfortunately the "useverticalshadow" param or whatever has been either disabled or depreciated (or maybe even repurposed). I tried leaving lambert shadows on for a stage and only set "isverticalshadow" or whatever to false, but there was literally no change. Object shadows were still being cast from overhead and not in the direction of the sunlight.
I'm starting to think it'd be really optimal if people found out how to decompile and recompile the Generations shader files. They're simply compiled HLSL code, but the problem is I don't think we know what Is used to decompile the shaders, let alone compile them. I asked Gen to look at them a few months ago but he said he was busy and would do it later, and has not gotten back to me at all since :P so if anyone else feels like tackleing the shaders, in the files, it says the wpu files were compiled under "ps_3_0 (pixel shader 3.0 I guess) Microsoft ® HLSL Shader Compiler 9.29.952.3111" (so we know what the compiler is, but where is it? And where's the decompiler? :U)