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Xtremely Sonic Engine A pretty neat Sonic engine in Game Maker Studio

#1 User is offline Lodmot 

Posted 05 October 2016 - 04:56 PM

  • Posts: 51
  • Joined: 25-June 10
  • Gender:Male
  • Location:USA
  • Project:Xtremely Sonic Engine
Hey guys ^^

Thought it would be cool to share my Xtremely Sonic engine with everyone here. Basically this is a 3D Sonic engine that tries to incorporate the same physics that the classic Genesis games use.
It's pretty unfinished and needs a lot of work, but I have a couple videos showing how the raytracing system works. I had a lot of help from the Sonic Physics guide here, so a lot of credit goes to Sonic Retro for helping me with this project.

Here are the videos I have of it:

https://www.youtube....h?v=7yO_ARC7Al0

https://www.youtube....h?v=CmjNr0sF8h0

Let me know what you guys think! ^^
This post has been edited by Lodmot: 05 October 2016 - 05:07 PM

#2 User is offline Kono Mike da! 

Posted 06 October 2016 - 02:24 AM

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  • Project:Sonic Millenium: God help us all.

View PostLodmot, on 05 October 2016 - 04:56 PM, said:

Hey guys ^^

Thought it would be cool to share my Xtremely Sonic engine with everyone here. Basically this is a 3D Sonic engine that tries to incorporate the same physics that the classic Genesis games use.
It's pretty unfinished and needs a lot of work, but I have a couple videos showing how the raytracing system works. I had a lot of help from the Sonic Physics guide here, so a lot of credit goes to Sonic Retro for helping me with this project.

Here are the videos I have of it:

https://www.youtube....h?v=7yO_ARC7Al0

https://www.youtube....h?v=CmjNr0sF8h0

Let me know what you guys think! ^^

That's... wow. Really impressive! I don't really know how to work in 3D with GMS, so it looks really cool from my PoV.
Do you have any plans to update it?

#3 User is offline Lodmot 

Posted 06 October 2016 - 09:00 AM

  • Posts: 51
  • Joined: 25-June 10
  • Gender:Male
  • Location:USA
  • Project:Xtremely Sonic Engine

View PostKono Mike da!, on 06 October 2016 - 02:24 AM, said:

View PostLodmot, on 05 October 2016 - 04:56 PM, said:

Hey guys ^^

Thought it would be cool to share my Xtremely Sonic engine with everyone here. Basically this is a 3D Sonic engine that tries to incorporate the same physics that the classic Genesis games use.
It's pretty unfinished and needs a lot of work, but I have a couple videos showing how the raytracing system works. I had a lot of help from the Sonic Physics guide here, so a lot of credit goes to Sonic Retro for helping me with this project.

Here are the videos I have of it:

https://www.youtube....h?v=7yO_ARC7Al0

https://www.youtube....h?v=CmjNr0sF8h0

Let me know what you guys think! ^^

That's... wow. Really impressive! I don't really know how to work in 3D with GMS, so it looks really cool from my PoV.
Do you have any plans to update it?


Yeah I do. ^^ I'd like to clean up a lot of the code for the raytracing system. There's 16 individual rays that control the angle/rotation of Sonic's model and his slope physics. It's pretty nuts.
Also I want to make this engine open-source, so anyone can just pick it up and use it. I originally wanted to make it cross-platform compatible, but P3DC doesn't allow for that. > w <
Maybe somebody else can figure something out with that if I can't. XD
But yeah, thank you for the kind words! ^^

#4 User is offline Aerosol 

Posted 10 October 2016 - 10:12 AM

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When do you plan to set up a camera system more like a traditional platformer?

#5 User is offline Lodmot 

Posted 10 October 2016 - 12:03 PM

  • Posts: 51
  • Joined: 25-June 10
  • Gender:Male
  • Location:USA
  • Project:Xtremely Sonic Engine

View PostAerosol, on 10 October 2016 - 10:12 AM, said:

When do you plan to set up a camera system more like a traditional platformer?

Once I figure out how to XD
The camera system definitely needs to be revamped. Right now it's set up so that the mouse actually controls the camera's direction, and Sonic himself will actually change direction with the camera too.

#6 User is offline VolgShan 

Posted 04 November 2016 - 10:12 AM

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  • Location:Corpus Christi, Texas
This looks exciting! Look forward to more.

#7 User is offline Andrew75 

Posted 05 November 2016 - 07:57 PM

  • Technical Artist
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  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Is that the sonic X-treme Hud I spy in the first video ?!

#8 User is offline Jnjjules 

Posted 07 November 2016 - 12:27 AM

  • Posts: 1
  • Joined: 02-November 16
I'm more concerned with the fact that you made this in Gamemaker! Like wow! I haven't used GM since 8, admittedly, but if it's anything like it was then, it's not made for 3d. Like at all. The fact that you could put such a thing together in such a differently designed piece of software is incredible, and I'm looking forward to seeing where this goes

#9 User is offline Andrew75 

Posted 08 November 2016 - 02:33 PM

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Game maker had a 3D rendering plugin called ultimate 3D at one point, it was very nice! That's where I started with AXSX. Wingedwolf a game maker user as an example had some impressive 3D working in his own project that ran in game maker 6 without any rendering plugin help. I think a lot of people underestimate the potential game maker truly has. Good luck with the project!

This is axsx running in game maker 5 with the ult 3D rendering plugin
Posted Image
This post has been edited by Andrew75: 08 November 2016 - 02:49 PM

#10 User is offline Liraxus 

Posted 15 November 2016 - 12:54 PM

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  • Location:Idiotville
  • Project:Nothing, really.
I'm not one for using Gamemaker, and I sure as heck never really imagine it being used for 3D when there's stuff like Unity and UE4 out there, but I still gotta commend how much effort you put into this, dude. This looks like it took a while to get right, and I hope you can refine it some more as you learn.

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