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Project Survival A fangame that pays homage to Classic Sonic gameplay

#1 User is offline TheBlueRenegade 

Posted 14 September 2016 - 05:32 PM

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PROJECT SURVIVAL SONIC RETRO THREAD

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SAGE 2016 DEMO AVAILABLE TO DOWNLOAD NOW!
http://gamejolt.com/...016-demo/199383


Sonic: Project Survival is a 2D Sonic fangame that pays homage to the classic series, and adopts the gameplay that Classic Sonic fans all know and love.
The game is currently being made in Game Maker 8 using the GMATE engine. I'm The Blue Renegade, the lead developer and level designer of Team Survival.

What we aim to achieve with Project Survival is a classic experience similar to the likes of Sonic 2 & 3 but also bringing new gimmicks and ideas to the table to make it stand out from other fangames and the original Sonic trilogy.
Because we all know, it's easy to get lost in a crowd.
The game will contain brand new art from Goncas, Tpot, LooneyDude and MtH to bring alive brand new innovative zones(with maybe with some inspirations as well) accompanied by an original soundtrack composed and arranged by Noah Copeland, dante (Sir Spacebar), MtH and DanRock Productions.


In terms of what we have to provide, first up is a promotional video provided by Matt of TailsChannel, describing the general outline of the game and his own thoughts during his beta testing:
https://www.youtube....h?v=7vlEGqUk1u0

Next, we have 60fps gameplay videos of both acts 1 and 2 of the first zone in the game, Riverside Park.

Riverside Park Act 1:


Riverside Park Act 2:



And if you enjoyed the act themes, the respective composers have uploaded clean versions of them onto their soundclouds:
Riverside Park Act 1:
https://soundcloud.c...roject-survival
Riverside Park Act 2: https://soundcloud.c...roject-survival

Project Survival will more than likely release it's first demo on the week of SAGE 2016, which commences October 15th. The demo will contain the full zone of Riverside Park, which composes of three acts.
In the meantime, I suggest you check out the official twitter for the most recent updates regarding the game: https://twitter.com/SonicSurvival

With that said, thank you for reading this thread and I'll see you this SAGE!
~The Blue Renegade


THE SURVIVAL TEAM:
The Blue Renegade
LooneyDude
Goncas
TheValeev
Black Ace
Sir Spacebar
Noah Copeland
MtH
DanRock Productions
ChronosZX
SunkythePootis
Tpot
CyclonX

This post has been edited by TheBlueRenegade: 18 October 2016 - 05:26 AM

#2 User is online RGamer2009 

Posted 14 September 2016 - 05:43 PM

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Looks nice. The water surfing mechanic looks neat too!

It seems a little too safe though, but that could just be that this is the first zone.

I hope you guys get more crazy in future zones!

#3 User is offline DarkVDee 

Posted 14 September 2016 - 05:56 PM

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Don't forget to credit the creator who made GMate. As I'm reading, I don't see his name listed there
This post has been edited by DarkVDee: 14 September 2016 - 05:57 PM

#4 User is offline 360 

Posted 14 September 2016 - 05:59 PM

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Looks pretty good! Decent art and a competent engine - you have the foundation for something potentially great here. Love the surfboard sequence. That part was surprising and awesome. Reminds me of the similar sequence from Ice Cap Zone. I do somewhat agree with RGamer in that this looks a little generic and "safe" if that's an apt descriptor. This however is only the first zone so perhaps you have interesting ideas for subsequent zones. Excellent work so far though! A really good engine coupled with a strong game.

Looking forward to seeing more! I'll definitely try out the demo come SAGE. Please do keep us updated.

#5 User is offline TruePowerofTeamwork 

Posted 14 September 2016 - 06:17 PM

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View PostDarkVDee, on 14 September 2016 - 05:56 PM, said:

Don't forget to credit the creator who made GMate. As I'm reading, I don't see his name listed there

I don't really see how that's necessary.
While it is nice, I wouldn't expect people to specifically credit me when saying they used Sonic MAX, and I don't think Techokami would expect you to specifically credit him for Worlds.
Our names are attached to the engines and projects we make, so it's not really an issue.
Should they specifically credit Mark Overmars and YoYoGames because they used GameMaker? lol

Besides, there's a reason it says "currently".
This post has been edited by TruePowerofTeamwork: 14 September 2016 - 06:17 PM

#6 User is offline DarkVDee 

Posted 14 September 2016 - 06:32 PM

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View PostTruePowerofTeamwork, on 14 September 2016 - 06:17 PM, said:

View PostDarkVDee, on 14 September 2016 - 05:56 PM, said:

Don't forget to credit the creator who made GMate. As I'm reading, I don't see his name listed there

I don't really see how that's necessary.
While it is nice, I wouldn't expect people to specifically credit me when saying they used Sonic MAX, and I don't think Techokami would expect you to specifically credit him for Worlds.
Our names are attached to the engines and projects we make, so it's not really an issue.
Should they specifically credit Mark Overmars and YoYoGames because they used GameMaker? lol

Besides, there's a reason it says "currently".


I see your point on all of this but it still best to credit people when credit is due.

#7 User is offline Felik 

Posted 15 September 2016 - 02:05 AM

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Leveldesign seems to be really good on top of very lovely artwork and music. Looking forward to playing it.

#8 User is offline steveswede 

Posted 15 September 2016 - 02:18 AM

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Riverside Park Zone gives off a Bridge Zone feel, which is good as that is a zone I fondly remember.

#9 User is offline TheBlueRenegade 

Posted 15 September 2016 - 05:32 AM

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View Poststeveswede, on 15 September 2016 - 02:18 AM, said:

Riverside Park Zone gives off a Bridge Zone feel, which is good as that is a zone I fondly remember.

I can say that Bridge Zone was definitely one of the main inspirations for Riverside Park. Like I said, we may have a few references to classic Sonic games here and there.

I've updated the main post on this thread to include the game's logo and embedded videos.

With that said, take a look at this:
https://twitter.com/...748559022985216

#10 User is offline Kono Mike da! 

Posted 15 September 2016 - 06:15 AM

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View PostTheBlueRenegade, on 15 September 2016 - 05:32 AM, said:

View Poststeveswede, on 15 September 2016 - 02:18 AM, said:

Riverside Park Zone gives off a Bridge Zone feel, which is good as that is a zone I fondly remember.

I can say that Bridge Zone was definitely one of the main inspirations for Riverside Park. Like I said, we may have a few references to classic Sonic games here and there.

I've updated the main post on this thread to include the game's logo and embedded videos.

With that said, take a look at this:
https://twitter.com/...748559022985216


Ze hype.
The game looks incredible! Keep up the good work!

#11 User is offline Sir Spacebar 

Posted 15 September 2016 - 06:56 AM

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really nice music am i right haha

#12 User is offline ElectricSparx 

Posted 15 September 2016 - 12:44 PM

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Oh hey, I remember seeing this in videos on your channel.

Nice to know I'll get to play it at SAGE this year.

#13 User is offline TheBlueRenegade 

Posted 06 October 2016 - 05:23 AM

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Not too long now.

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It's always nice outside when it comes to night time. The fireflies are dancing against the moonlight and...what's this? Is that...that BAD guy?

#14 User is offline Violet 

Posted 06 October 2016 - 06:27 PM

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You should give the life icon a yellow outline too, would make it look better.

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This post has been edited by Violet: 06 October 2016 - 06:37 PM

#15 User is offline DarkVDee 

Posted 06 October 2016 - 07:08 PM

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View PostTheBlueRenegade, on 06 October 2016 - 05:23 AM, said:

Not too long now.

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It's always nice outside when it comes to night time. The fireflies are dancing against the moonlight and...what's this? Is that...that BAD guy?


I like the palettes from the sky mostly, it look pleasing to my eyes

View PostViolet, on 06 October 2016 - 06:27 PM, said:

You should give the life icon a yellow outline too, would make it look better.

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Make sense to me

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