What is GMate?
The Sonic GMate Engine is a game engine created by Violet (Me) for GameMaker 8+,
trying to capture the feel Sonic 2 had.
With help from the creator of the GameMaker Studio engine "Sonic MAX" and a lot of other great people, I managed to create
a Sonic Engine for GM8 that not only feels close to the original games, but is also easy to use!
This engine includes, in addition to an almost accurate recreation of Sonic 2's physics, a wide selection of gimmicks across the Sonic series.
Sonic, Tails and Knuckles are all playable and have all of their abilities accurately recreated. Tails can fly and Knuckles can glide and climb.
The basics of Sonic-styled gameplay are all included. This includes rings, layer based parts, such as loops, goal posts, capsules and monitors and springs, alongside many others.
Both smooth 360° angle and classic 8 angle modes are included.
A title screen, credits and a test stage are included to show off our features and gimmicks, which include:
-Bridges, the same specifics as in Green Hill
-Tunnels, alongside the bridges taken from Green Hill
-Spike Logs, again, from Green Hill
-Shields, from S1 only the normal shield
-Breakable walls, which function as in Green Hill
-The corkscrews from Emerald Hill
-Badniks, including Buzz Bombers, Coconuts and Mashers
-Bumpers, modelled after Casino Night
-Pipes, taken from Chemical Plant
-Water, based on Aquatic Ruin
-Swinging platforms, again, modelled after Aquatic Ruin
-Breakable platforms, taken from Mystical Cave
-Spikes, modelled after those from Sonic 2, without the infamous "Spike Bug" from S1
-Elemental Shields, all 3 versions with all of their abilities
-Boosters from Carnival Night
-Pinball flippers, taken from Collision Chaos
and so on...
Please read the bottom of the README script in the Engine.
It shows you how to make a working Zone.
An outdated video I took a while ago, in case you want to see it in action before you try it out by yourself:
A for Action / Jump or Changing a Item while using Debug.
B for Special (Not used yet) or Placing a Item while using Debug.
Enter for Pause
F2 for Debug Mode (When a Debug controller is in the current level.)
NEW 1.1 BUILD CAN BE DOWNLOADED FROM SAGEXPO!
Also, read this to learn more about the new data select screen: https://sites.google...al-zone---act-1
Download (Full Package - Version: 1.0.5)
Download (GMK Only** - Version: 1.0.5)
Download (EXE Only, requires Full Package - Version: 1.0.5)
UNSTABLE (EXPERIMENTAL) BUILD*: None yet
Studio port coming soon!
* Unstable builds will always update when I make a edit to it.
** Only if you want to update to a newer version. Download the Full Package otherwise.
If you find any bugs, let me know!
I'll try to fix as much as possible.
Website for Help: https://sites.google...ateengineguide/