Atendega, on 19 April 2016 - 12:54 PM, said:
Honestly, it would be great to see this become UE4's Sonic GDK. It looks like a pretty solid base. That's probably far outside the scope of the project, though.
I honestly think that Ricardo's HDK is way more suitable to be UE4's GDK than this. My code is heavily Genesis-2D oriented.
Andrew75, on 19 April 2016 - 01:05 PM, said:
Looking good ! Its great to see you made use of some of SGDK special stage assets like the special stage fisheye shader.
I received your youtube response and meant to respond back but yeah man, I was so busy than I completely forgot about replying, will have to get to that this evening.
Keep up the good work for sure !
P.S. I've remade all the collision geometry in 3D for Angel island a few years back. its 1 to 1 with the genesis game's collision shapes.
The Chunks are just sitting here doing nothing.
Alright! Looking forward to it!
About the collision for Angel Island, I'll tell you when I get further on the design of the level. Thanks!
Felik, on 19 April 2016 - 01:09 PM, said:
Looks great man! And I'm really glad that you acknowledge that bloom needs to be toned down.
Any plans on releasing this rad blue spheres remix? I really love it!
It'll come with the demo, ofc!
Liraxus, on 19 April 2016 - 01:42 PM, said:
Hey there, what you have done is great so far, but I just want to warn you that if you want to make a faithful tribute to the series, it's best that you ONLY focus on the demo first before getting to work on anything else, set that as your big goal before beginning work on the rest of the game, for now I'd suggest refining how Sonic animates, and some of the graphics, and work on assets for the levels you have planned. (I'd honestly suggest just working on Angel Island zone for now.) Other than that, make sure to have fun and try different things to get the result you want.
Thanks, and yeah that's been always my goal from the very start. In fact my original plan was to release a demo of AIZ and HZZ, but after joining Dan and him showing me his work on Mushroom Hill Zone, I've decided that it would be stubborn of me to stick to my plan and switched from HZZ to MHZ.