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RAGE (Really Amateur Games Expo) Theme Announced! Contest deadline is Jan 22nd!

#16 User is offline Techokami 

Posted 19 January 2016 - 02:16 PM

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Alright, my entry is done. Just uploading it to OneDrive before submitting because I'm not attaching a 17MB file to an email

#17 User is offline Shadow Hog 

Posted 19 January 2016 - 03:43 PM

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I've been steadily chipping away at mine as best I can. I'm planning on taking a huge shortcut with it, but that still leaves me having to scribble together all the graphics for everything I wanna put in.

At the very least, it will probably be the best-playing thing on offer.

#18 User is offline Neo Hazard 

Posted 19 January 2016 - 04:12 PM

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Slapped this on the first post, but it's worth noting:

RAGE Livestream will be this Saturday, January 23rd at 8:30pm CST on Twitch showcasing all the RAGE entries! Hope to see you there!

#19 User is offline DSE 

Posted 21 January 2016 - 06:38 PM

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View PostNeo Hazard, on 19 January 2016 - 04:12 PM, said:


Let's do some Maths !

The twitch starts at 8:30pm CST. I live over the Paris Meridian so there +7 hours compare to the CST. So :

8:30 + 7:00 = 3:30am !!!!!

Oookay, I hope there will be a kind of replay on Youtube because I'm not ready to do a sleepless night this Sunday.

#20 User is offline cmakeshift 

Posted 21 January 2016 - 08:11 PM

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Are Android and Linux-only entries allowed? Because I might not have the time to make a Windows build right now.

#21 User is offline Neo Hazard 

Posted 21 January 2016 - 10:56 PM

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View Postcmakeshift, on 21 January 2016 - 08:11 PM, said:

Are Android and Linux-only entries allowed? Because I might not have the time to make a Windows build right now.


I suppose so? A Windows build would be preferred but we can try to run an Android game for the stream.

#22 User is offline Vangar 

Posted 22 January 2016 - 07:01 AM

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I hope I have enough time to finish this!!! Do I PM you my submission Neo Hazard?

EDIT: PM'd, hopefully all good! EDIT2: Oh, its 1:30am over here, didnt see I had to email it. I emailed it.
This post has been edited by Vangar: 22 January 2016 - 09:24 AM

#23 User is offline Neo Hazard 

Posted 22 January 2016 - 11:21 AM

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S'all good! I got it!
Reminder that the deadline is Tonight at 11:59PM CST!
Looking forward to your submissions for the livestream tomorrow!
This post has been edited by Neo Hazard: 22 January 2016 - 11:22 AM

#24 User is offline cmakeshift 

Posted 22 January 2016 - 01:17 PM

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View PostNeo Hazard, on 21 January 2016 - 10:56 PM, said:

View Postcmakeshift, on 21 January 2016 - 08:11 PM, said:

Are Android and Linux-only entries allowed? Because I might not have the time to make a Windows build right now.


I suppose so? A Windows build would be preferred but we can try to run an Android game for the stream.


Forget Linux then. I'll send apks for x86 and armv7.

#25 User is online Overlord 

Posted 22 January 2016 - 01:57 PM

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For the record, that's 5:59am UTC on Saturday. People should really be listing the times of anything in UTC, because it's +0 so everyone only has to do ONE timezone conversion and not two.

#26 User is offline Azookara 

Posted 22 January 2016 - 04:04 PM

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I made a claim that I was making a game and I still am right now. Am I alright to still send one in? It for some reason says deadlines are both the 17th and the 22nd?

#27 User is offline cmakeshift 

Posted 22 January 2016 - 04:17 PM

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View PostAzookara, on 22 January 2016 - 04:04 PM, said:

I made a claim that I was making a game and I still am right now. Am I alright to still send one in? It for some reason says deadlines are both the 17th and the 22nd?


The theme was released on the 17th. The deadline is today at 23h59 CST.

#28 User is offline winterhell 

Posted 22 January 2016 - 04:17 PM

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I'm making one as well. From what I gather the deadline is in about 8 hours and half.

#29 User is offline Neo Hazard 

Posted 22 January 2016 - 05:23 PM

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Deadline is in a little over 7 hours and thirty minutes from this post. Sorry if I made that confusing for folks!

#30 User is offline Shadow Hog 

Posted 22 January 2016 - 10:38 PM

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Entry's in. I had to cut out a LOT from my original plan, because the level generator I was using wouldn't play nice with custom themes. Oh well? I doubt anyone'll object.

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