Sonic and Sega Retro Message Board: Sonic Worlds Delta 1.5.2 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Sonic Worlds Delta 1.5.2 The Accuracy Update

#31 User is offline Techokami 

Posted 19 October 2016 - 04:04 PM

  • For use only on NTSC Genesis systems
  • Posts: 1284
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
I finally had the bug occur on my end. But it was different, yet similar.
Looks like the cause of this is one of the new things Ikey did, an audio channel manager to better handle sounds. However, it looks like it's easy to get gummed up. Since it isn't a trivial thing to disable, we're going to need to make a new release to roll that one feature back. So uh, expect 1.5.2 After Party Special sometime after SAGE. (I'm also waiting on a nice, big contribution from someone...)

#32 User is offline Glaber 

Posted 25 October 2016 - 08:03 PM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 977
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
Well on the plus side, with how modular everything is, things can be back ported to 1.5.1.

Though I think I broke something as I can't get my base badnik to work properly. (I just reassigned the old events of the 1.5.1 mecha pig to a base sprite.)

EDIT: Ok I think something is wrong with the base badnik as trying to port the old base ballhog results in collisions not working with it.
This post has been edited by Glaber: 25 October 2016 - 10:01 PM

#33 User is offline tylerfoxorwhatever 

Posted 14 August 2017 - 08:23 PM

  • I don't even know where I'm standing.
  • Posts: 64
  • Joined: 06-June 17
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Sonic Miraculous Adventure (eventually)
So uh... Is the After Party update ready or we will see it in Sage?

#34 User is offline Techokami 

Posted 16 August 2017 - 05:59 PM

  • For use only on NTSC Genesis systems
  • Posts: 1284
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
Kind of went on hiatus with Worlds Delta, mainly due to Clickteam trying to get Fusion 3 out the door. Haven't actually fired up Fusion in a long time, actually. :(

#35 User is offline tylerfoxorwhatever 

Posted 17 August 2017 - 12:43 PM

  • I don't even know where I'm standing.
  • Posts: 64
  • Joined: 06-June 17
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Sonic Miraculous Adventure (eventually)

View PostTechokami, on 16 August 2017 - 05:59 PM, said:

Kind of went on hiatus with Worlds Delta, mainly due to Clickteam trying to get Fusion 3 out the door. Haven't actually fired up Fusion in a long time, actually. :(/>

Oh, ok. Glad there is an answer, though.

#36 User is offline ThePartyPixel 

Posted 23 December 2017 - 08:18 PM

  • Posts: 5
  • Joined: 29-November 17
  • Gender:Male
  • Location:Null Space
  • Project:Sonic Skies
For those who want to start using Sonic Worlds, Clickteam Fusion 2.5 is currently on sale on Steam as a part of its winter sale. The sale ends on January 4th.

#37 User is offline ThePartyPixel 

Posted 12 January 2018 - 11:57 PM

  • Posts: 5
  • Joined: 29-November 17
  • Gender:Male
  • Location:Null Space
  • Project:Sonic Skies
While using Delta, I realized that I can't run the application or build and run the application. The window will open, freeze, and say edrt.exe has stopped working. I tried this on [Not So] Simple Worlds and everything was fine, so.. what is the problem with Delta? I didn't add any files aside from the extensions needed. If anyone knows how solve this, please respond.

Posted Image
This is a picture of the problem.
This post has been edited by ThePartyPixel: 12 January 2018 - 11:58 PM

#38 User is offline Techokami 

Posted 13 January 2018 - 01:48 PM

  • For use only on NTSC Genesis systems
  • Posts: 1284
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
You might have outdated extensions installed. Did you install the ones that come with the package?
You can also try using the built-in extension manager to update your extensions, if you are using Fusion 2.5

#39 User is offline Mester Keel98 

Posted 13 January 2018 - 04:38 PM

  • Presario Man
  • Posts: 517
  • Joined: 16-June 04
  • Gender:Male
  • Project:Nada
  • Wiki edits:3
The problem seems to be in the Mapping frame. The File-Folder object, specifically, is causing the crash - if you wipe out all events and just delete things one by one until it runs, that's consistently the one that once gone lets you run the application without it insta-crashing. Using the extensions that came with the package and the two you have to install from the CF 2.5 manager, on Windows 10. (This was just the process of elimination, not the recommended course of action, just in case that came off wrong.)

This is fixed by going into CF2.5's extension manager and hitting the Re-Install link for that extension.
This post has been edited by Mester Keel98: 15 January 2018 - 08:14 AM

#40 User is offline ThePartyPixel 

Posted 14 January 2018 - 11:48 AM

  • Posts: 5
  • Joined: 29-November 17
  • Gender:Male
  • Location:Null Space
  • Project:Sonic Skies

View PostMester Keel98, on 13 January 2018 - 04:38 PM, said:

The problem seems to be in the Mapping frame. The File-Folder object, specifically, is causing the crash - if you wipe out all events and just delete things one by one until it runs, that's consistently the one that once gone lets you run the application without it insta-crashing. Using the extensions that came with the package and the two you have to install from the CF 2.5 manager, on Windows 10.

This is fixed by going into CF2.5's extension manager and hitting the Re-Install link for that extension.

Thanks Keel, your solution worked.

#41 User is offline Techokami 

Posted 14 January 2018 - 09:32 PM

  • For use only on NTSC Genesis systems
  • Posts: 1284
  • Joined: 19-November 05
  • Gender:Male
  • Location:HoleNet!
  • Project:Sonic Edge
  • Wiki edits:63
FYI the File-Folder object is used to save and load controller mappings...

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users