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Sonic Worlds Delta 1.5.2 The Accuracy Update

#31 User is offline Techokami 

Posted 19 October 2016 - 04:04 PM

  • For use only on NTSC Genesis systems
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I finally had the bug occur on my end. But it was different, yet similar.
Looks like the cause of this is one of the new things Ikey did, an audio channel manager to better handle sounds. However, it looks like it's easy to get gummed up. Since it isn't a trivial thing to disable, we're going to need to make a new release to roll that one feature back. So uh, expect 1.5.2 After Party Special sometime after SAGE. (I'm also waiting on a nice, big contribution from someone...)

#32 User is offline Glaber 

Posted 25 October 2016 - 08:03 PM

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Well on the plus side, with how modular everything is, things can be back ported to 1.5.1.

Though I think I broke something as I can't get my base badnik to work properly. (I just reassigned the old events of the 1.5.1 mecha pig to a base sprite.)

EDIT: Ok I think something is wrong with the base badnik as trying to port the old base ballhog results in collisions not working with it.
This post has been edited by Glaber: 25 October 2016 - 10:01 PM

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