I agree with you Kharen.
It's not that in other level editors (or "makers") you can't do something which is unplayable. And they're requires some "know how" (more or less), internet is flooded with additional scenarios to Warcraft III, Jazz Jackrabbit 2, or games made in RPG Maker and other "game makers"), but only part of them is actually "playable", and part of those which are playable, is actually really good (or at least "decent"). It's nothing terrible.
Not to mention that it's only platform game, physics or not, it's not that complicated to make it impossible to deal with by common user. Anyway - plenty of levels in original Sonic 1/2/3 wasn't using especially this glorified "physics" (which seems to have status of demi-god on this forum
/>) and they were fun, working (more or less) fine.
So yeah, I'm totally for this idea. What is more - I think that such tools are great opportunity for total beginners, due to the fact that such applications are allowing to focus on less "painful" work than coding/hacking/etc, but on purely "creative" part, such as composition, graphics (if it's allowing to use your own assets, like many editors/makers) etc. And at the same time - some sort of "test", because if you're not able to make good and playable level in such "maker"(assuming that this tool is working properly), then creating your own rom-hack/fan-game/etc is rather too big challenge. I know that we're used to complain a lot for many aspects of video games market (it's fully justified in most cases), but bloom of "makers", which are easier to use than previously, is for me a good aspect of "modern" video games world.
This post has been edited by MartiusR: 02 March 2017 - 04:58 AM