Sonic Neo Genesis New CF 2.5 coder needed for this to still be a thing
Posted 19 November 2015 - 09:32 AM
I'm not sure what track that is, but it doesn't hurt his point at all. Some tracks in the series have been a bit weaker in comparison to the others.
Posted 19 November 2015 - 10:33 AM
I try my best to pick the finest musical pieces to put into the game, I tell you that
Posted 20 November 2015 - 10:52 AM
Or simply put: they lack a main melody that you can hum in the shower.
The game looks ace, by the way.
Posted 20 November 2015 - 05:36 PM
Btw Razo What was your impression of the game? Your first run is actually the site's headliner because there is no dialog, but what are your opinions?
(Graphics, Gameplay, Hopes and dreams etc...)
The game looks ace, by the way.
Honestly, if we had a steady musician on the team this issue could possibly be properly addressed.
I know Felik looks to find good music that works (and I have ideas too) but I'm sure we'd both agree if we had a Music Team or even person like some of the other fan-games manage to be blessed with
(Sonic ATS - Sonic Classic 2 - Sonic Overture) I'm sure the music would FIT as it should. (or at least better than now)
Posted 14 December 2015 - 09:37 AM
Posted 16 October 2016 - 11:02 AM
First zone is wonderful. Fast, interesting, full of secrets. I absolutely love how it plays, though it might possibly give you too many lives. I'm not totally sold on suggesting lowering the ring count yet, but that's the biggest criticism I have right now. I left the zone with about ten lives and I didn't play that well.
Second zone is really fun as well. I like the new gimmicks a lot. It feels like the quintessential classic Sonic urban level that we didn't ever quite get. (Starlight Zone is close, but it's more of a highway theme.) Maybe add in some more building-esque tiles to hammer in the trope? Also, one major criticism for this zone. That mini-boss intro is utter bullshit. I had died once beforehand by getting crushed between moving platforms. Fine, no biggie; happens all the time. However, remember how I said I had about ten lives at the end of the first zone? I got a game over facing that mini-boss because it kept crushing me at the very end of the section because I could land far enough to the side. One-hit kills are pretty terrible in general, but for the second mini-boss in the game? Definitely sours the overall fantastic impression of the game I had up to that point.
All in all, though, this is a very professional fangame and I can't wait to see what you do with it.
Posted 16 October 2016 - 11:19 PM
By the way, Not sure if design choice, but Knuckles' glide bounce can't break monitors for some reason. It also doesn't get as much of that pleasant liftoff that he got in 3K.
Posted 17 October 2016 - 02:17 AM
That has to do with shaders. It seems that shader effects don't work on all machines. Can you share your PC specs?
Weird. I used values from physics guide. There's one thing I wanna hint at. That badnik at the beginning of TMZ2 is there for a reason.
Edit: Also I don't know if it's miscommunication on my part but everyone seems to credit me on everything which is not true. Most beautiful graphics in the game are made by Pulse0. I'm a hack when it comes to creating original graphics.
Posted 21 October 2016 - 12:09 PM