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Sonic Neo Genesis New CF 2.5 coder needed for this to still be a thing

#31 User is offline RazoZen 

Posted 19 November 2015 - 04:59 AM

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Here's my firstrun of the game.


#32 User is offline Aerosol 

Posted 19 November 2015 - 09:32 AM

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View PostPulse0, on 26 June 2015 - 07:39 PM, said:

The Music: Could you talk more in-depth about the tracks? b/c one of the tracks are in fact from a sonic game as a place holder. It's just that, this particular song is so underused its not readily recognized. Which ultimately hurts your point of saying that the music is not particularly suited for a sonic game. So to getting your full thoughts on the matter would help a lot. (BTW whats is redbooks?)


I'm not sure what track that is, but it doesn't hurt his point at all. Some tracks in the series have been a bit weaker in comparison to the others.

#33 User is online Felik 

Posted 19 November 2015 - 10:33 AM

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Music is such a subjective matter, that if production value is high enough it's almost impossible to argue what particular music track would fit better than some other one.
I try my best to pick the finest musical pieces to put into the game, I tell you that :)

#34 User is offline ICEknight 

Posted 20 November 2015 - 10:52 AM

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View PostPulse0, on 26 June 2015 - 07:39 PM, said:

The Music: Could you talk more in-depth about the tracks? b/c one of the tracks are in fact from a sonic game as a place holder. It's just that, this particular song is so underused its not readily recognized. Which ultimately hurts your point of saying that the music is not particularly suited for a sonic game. So to getting your full thoughts on the matter would help a lot.

View PostBlack Squirrel, on 26 June 2015 - 11:58 AM, said:

Music I'm not keen on. While it definitely fits that mid-90s era where developers slapped redbook audio soundtracks onto things, the tunes lack melodies and don't seem particularly suited to a Sonic game.

Or simply put: they lack a main melody that you can hum in the shower.


The game looks ace, by the way.
This post has been edited by ICEknight: 20 November 2015 - 10:54 AM

#35 User is offline Pulse0 

Posted 20 November 2015 - 05:36 PM

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  • Location:NYC (Currently)
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View PostRazoZen, on 19 November 2015 - 04:59 AM, said:

Here's my firstrun of the game.


Btw Razo What was your impression of the game? Your first run is actually the site's headliner because there is no dialog, but what are your opinions?
(Graphics, Gameplay, Hopes and dreams etc...)

View PostICEknight, on 20 November 2015 - 10:52 AM, said:

Or simply put: they lack a main melody that you can hum in the shower.

The game looks ace, by the way.


Honestly, if we had a steady musician on the team this issue could possibly be properly addressed.
I know Felik looks to find good music that works (and I have ideas too) but I'm sure we'd both agree if we had a Music Team or even person like some of the other fan-games manage to be blessed with
(Sonic ATS - Sonic Classic 2 - Sonic Overture) I'm sure the music would FIT as it should. (or at least better than now)
This post has been edited by Pulse0: 20 November 2015 - 05:41 PM

#36 User is offline Drdevilfx 

Posted 21 November 2015 - 03:12 PM

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Hmm... maybe someday in the future I could contribute a few tracks to this, if you don't mind. My tracks may be even worse, though. haha

#37 User is offline Jimmy Hedgehog 

Posted 14 December 2015 - 09:37 AM

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I'm quite looking forward to trying this once it's available for download, but one thing I noticed on the site is that the description for speed shoes is exactly the same as the one for invincibility, so it says that speed shoes protect you from hazards and enemies :v:

#38 User is offline Pulse0 

Posted 26 February 2016 - 11:31 PM

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Did any one find the hidden link to the demo yet?

#39 User is offline TheValeev 

Posted 27 February 2016 - 06:36 AM

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Just did a quick look again; no, I didn't find it.

#40 User is online Felik 

Posted 15 October 2016 - 06:53 AM

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So um... the demo is up. You can try it or something. It includes 2 zones (4 acts) worth of content.
Feedback would be highly appreciated.

#41 User is offline Scripten 

Posted 16 October 2016 - 11:02 AM

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First impressions:

First zone is wonderful. Fast, interesting, full of secrets. I absolutely love how it plays, though it might possibly give you too many lives. I'm not totally sold on suggesting lowering the ring count yet, but that's the biggest criticism I have right now. I left the zone with about ten lives and I didn't play that well.

Second zone is really fun as well. I like the new gimmicks a lot. It feels like the quintessential classic Sonic urban level that we didn't ever quite get. (Starlight Zone is close, but it's more of a highway theme.) Maybe add in some more building-esque tiles to hammer in the trope? Also, one major criticism for this zone. That mini-boss intro is utter bullshit. I had died once beforehand by getting crushed between moving platforms. Fine, no biggie; happens all the time. However, remember how I said I had about ten lives at the end of the first zone? I got a game over facing that mini-boss because it kept crushing me at the very end of the section because I could land far enough to the side. One-hit kills are pretty terrible in general, but for the second mini-boss in the game? Definitely sours the overall fantastic impression of the game I had up to that point.

All in all, though, this is a very professional fangame and I can't wait to see what you do with it.

#42 User is offline TheInvisibleSun 

Posted 16 October 2016 - 11:19 PM

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I'm getting this odd bug where the player's "moving left" sprites don't appear. I tried redownloading, re-extracting, etc., but nothing seems to fix it. I checked a playthrough online that didn't have this issue, so I know it could be something on my end. Otherwise, I'm thoroughly enjoying what I am seeing; though I kind of want to figure out what's happening so I can enjoy the game properly!

By the way, Not sure if design choice, but Knuckles' glide bounce can't break monitors for some reason. It also doesn't get as much of that pleasant liftoff that he got in 3K.

#43 User is online Felik 

Posted 17 October 2016 - 02:17 AM

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View PostTheInvisibleSun, on 16 October 2016 - 11:19 PM, said:

I'm getting this odd bug where the player's "moving left" sprites don't appear. I tried redownloading, re-extracting, etc., but nothing seems to fix it. I checked a playthrough online that didn't have this issue, so I know it could be something on my end. Otherwise, I'm thoroughly enjoying what I am seeing; though I kind of want to figure out what's happening so I can enjoy the game properly! [/inspoiler]

That has to do with shaders. It seems that shader effects don't work on all machines. Can you share your PC specs?

View PostTheInvisibleSun, on 16 October 2016 - 11:19 PM, said:

By the way, Not sure if design choice, but Knuckles' glide bounce can't break monitors for some reason. It also doesn't get as much of that pleasant liftoff that he got in 3K.

Weird. I used values from physics guide. There's one thing I wanna hint at. That badnik at the beginning of TMZ2 is there for a reason.


Edit: Also I don't know if it's miscommunication on my part but everyone seems to credit me on everything which is not true. Most beautiful graphics in the game are made by Pulse0. I'm a hack when it comes to creating original graphics.
This post has been edited by Felik: 17 October 2016 - 02:21 AM

#44 User is offline TheInvisibleSun 

Posted 17 October 2016 - 08:42 AM

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Sure:

Spoiler


EDIT: Huh, I thought I deleted all that excess information. Fixed
This post has been edited by TheInvisibleSun: 21 October 2016 - 03:55 PM

#45 User is offline TheValeev 

Posted 21 October 2016 - 12:09 PM

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This is the best game I've played at this SAGE so far. There are so much improvements from the last demo - more details for zones from the previous demo, new music, animations, spritework plus completely new stage with HUGE load of casino and carnival gimmicks. I pretty much like everything so far, didn't find any major bugs and actually playing it for three days and hunting these medals. Great job guys, I hope your game will go well and get finished in the future.
This post has been edited by TheValeev: 21 October 2016 - 12:10 PM

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