Sonic Unreal Worlds Open Source release Unreal Engine 4 port of Sonic Worlds
#31
Posted 16 October 2014 - 09:43 AM

You guys should list your Machine's specs when giving results that way STSorm has a little more to go off of than just it worked or didn't work.
This post has been edited by Andrew75: 16 October 2014 - 09:50 AM
#33
Posted 16 October 2014 - 10:55 AM

So far it's looking pretty solid in terms of playability. If you're getting anything less than 30fps, it may be time for an upgrade.
#34
Posted 16 October 2014 - 05:06 PM

Andrew75, on 16 October 2014 - 09:43 AM, said:
You guys should list your Machine's specs when giving results that way STSorm has a little more to go off of than just it worked or didn't work.
Mr Lange, on 16 October 2014 - 04:58 AM, said:
5 fps, and it wasn't possible for me to control the game. No keyboard inputs work, nor did my gamepad (generic joypad input, not 360).

#36
Posted 16 October 2014 - 07:14 PM

#37
Posted 16 October 2014 - 07:45 PM

i5-3570k @ stock speeds
16GB DDR3
GTX 660Ti w/factory overclock
Ran at a steady 60fps. Could not find how to run at 1080p or 144hz; fullscreening with Alt+enter just surrounded the game with a black box.
16GB DDR3
GTX 660Ti w/factory overclock
Ran at a steady 60fps. Could not find how to run at 1080p or 144hz; fullscreening with Alt+enter just surrounded the game with a black box.
#38
Posted 16 October 2014 - 08:31 PM

Intel Pentium G3220 3.00 GHz
4 GB DDR3
Powercolor R7 250
It's a stable 50 FPS at fullscreen.
4 GB DDR3
Powercolor R7 250
It's a stable 50 FPS at fullscreen.
#39
Posted 17 October 2014 - 08:49 AM

As of right now, the engine will be locked at 60fps ONLY because I can't figure out how to properly implement delta time. The editor itself runs at 120 fps. I've made attempts at making delta time work but the results were inconsistent at different frame rates.
#40
Posted 17 October 2014 - 02:21 PM

Mr Lange, on 16 October 2014 - 05:06 PM, said:
Andrew75, on 16 October 2014 - 09:43 AM, said:
You guys should list your Machine's specs when giving results that way STSorm has a little more to go off of than just it worked or didn't work.
Mr Lange, on 16 October 2014 - 04:58 AM, said:
5 fps, and it wasn't possible for me to control the game. No keyboard inputs work, nor did my gamepad (generic joypad input, not 360).

I should add that I can run Sonic GDK and Sonic Fan Remix at near full speed with moderate settings. I can also run Sonic Generations decently.
There's barely anything to your engine and it struggles at 5 fps. Graphical and memory demands like that are absolutely ridiculous.
#41
Posted 17 October 2014 - 02:44 PM

Those framerates are not particularly Streak's fault but a general consequence of using UE 4 and its minimum overhead. Even the stock examples of 2D games run like crap. The creators themselves don't recommend using anything lower than GTX 470. Thats how 'powerful' the engine is.
#43
Posted 17 October 2014 - 03:23 PM

Unreal 4 uses DX11 and soon to be DX12. Old hardware will not be able to run this properly and that's not my fault.
#44
Posted 17 October 2014 - 03:33 PM

That's a shame. Greatly discouraged me from trying out UE4, especially considering I wouldn't even be able to use the thing. I want to make games that can run on lots of computers, not just elite cutting edge ones. Unity it is.
#45
Posted 17 October 2014 - 05:22 PM

With the advancement of technology and how cheap things are becoming, catering to people who choose not to upgrade isn't my focus. Most people who actually play games on computers have decent video cards, processors and RAM.