Posted 09 October 2014 - 07:02 PM
Uploaded project to github. Hopefully I can get some contributors.
I'm looking for Sonic Lost World assets if you have them.
This post has been edited by StreakThunderstorm: 03 February 2015 - 02:55 PM
Posted 09 October 2014 - 07:50 PM
Sonic Model in .Fbx format that includes animations.
Hope this helps, and good luck.
Credits to NibrocRock for the Model.
Posted 09 October 2014 - 08:14 PM
Checked it. Its missing the animations.
Posted 09 October 2014 - 08:22 PM
Are You sure?
The animations should be there. All Twenty Two of them.
Posted 09 October 2014 - 08:27 PM
Was this model and animations ripped from generations? I don't really want to use someone's custom work.
This post has been edited by StreakThunderstorm: 09 October 2014 - 08:36 PM
Posted 10 October 2014 - 01:26 AM
How's the movement look so far ? I think its nice that someone's started something in Unreal 4.
Posted 10 October 2014 - 06:35 PM
It's going very well. It has all the basic stuff. Decel/accel on slopes, jumping on angles. I'm working on importing the model onto the sensor. It works so far.
Posted 10 October 2014 - 07:05 PM
Posted 11 October 2014 - 04:13 AM
Huh. Is this being written in blueprint, or C++?
Hope it goes well, mate.
Posted 12 October 2014 - 04:00 PM
It's all in Blueprint. I don't know C++.
Posted 12 October 2014 - 04:22 PM
Posted 12 October 2014 - 04:49 PM
Neat. Keeping tabs on this.
Posted 12 October 2014 - 06:20 PM
Alrighty, I'm making a request here. I'm sure some of you are savvy enough to make some 3D assets. I need some test level assets to work the engine around. Since I'm pretty heavy into coding, would anyone mind modeling out some level stuff? The more complete, the better to be honest. Try to include slopes and such. don't include loops because I'm programming spline locking to change the depth of the character. Remaking things like Sonic 2 or 3 levels would be great because I can test out the actual physics and tweak to make correct.
Posted 12 October 2014 - 07:57 PM
I'd love to help with that, but my schedule is full up with AXSX sadly. Also you should look at Sonic GDK for inspiration on how to handle the depth changes, Force volumes are really handy with offsetting sonic from the spline.
There are a lot of good ideas and concepts that Sonic GDK offers that could be recycled in a since if you will.
This post has been edited by Andrew75: 12 October 2014 - 08:00 PM
Posted 13 October 2014 - 09:44 AM
Force won't work because I'm not using the built in movement. My idea was creating a spline actor and trigger volumes and just have sonic lock onto the Y position when he enters the trigger.