Posted 01 May 2014 - 10:32 PM
It looks pretty but god it burns my eyes. Can you decorate the grass some to mute some of that saturation?
Posted 01 May 2014 - 10:34 PM
I was actually noticing that as I was posting the screenshot, I'll see what we can do about it.
Posted 02 August 2014 - 01:20 AM
We're releasing the track for Sunrise Gate Act 1 in anticipation of SAGE.
Here's the track
Stay tuned, more tracks to be released in the following days.
Track made by Mr Lange.
This post has been edited by Jassbec: 02 August 2014 - 01:24 AM
Posted 03 August 2014 - 01:38 PM
Our first demo is finally out, go check it out. We hope you enjoy it!
SAGE 2014 Booth
This post has been edited by Jassbec: 03 August 2014 - 01:39 PM
Posted 03 August 2014 - 01:53 PM
You can use keys 1 through 4 to switch resolutions from 1x to 4x respectively, and R key restarts an act.
Screen size in options menu.
Act select unlocked after demo is finished.
The game is remarkably solid and bug free from our experience. Please report anything you find though.
Only known significant bug is Sonic coming to a dead stop in the spiral tunnels, and getting stuck in the entrance of one if you enter it slowly and awkwardly.
This post has been edited by Mr Lange: 03 August 2014 - 01:53 PM
Posted 03 August 2014 - 02:10 PM
Just to echo on the brief comment I've left on your SAGE page, this game made my day.
I had a huge grin on my face throughout the whole demo.
Massive props to your team.
*Now I should really pick up the missus*
This post has been edited by Ryuki: 03 August 2014 - 02:11 PM
Posted 03 August 2014 - 02:37 PM
While there might never be a worthy Sonic 4 (unless you count Sonic Advance) this is definitely a worthy Sonic 0. Great job!
Posted 03 August 2014 - 02:53 PM
The music for Sunrise Gate Zone Act 2 is now up.
Posted 04 August 2014 - 05:39 PM
The music for Sunrise Gate Act 3 is out.
Posted 06 August 2014 - 01:58 PM
I love this! It's all so vibrant, and the inclusion of the Concept Rabbit design made me chuckle
Posted 06 August 2014 - 04:00 PM
Oh my goodness, how did I miss this. It's gorgeous! I've always wanted to see a Sonic prequel game riffing on all that discarded backstory and prototype stuff, this is like a dream come true.
Posted 06 August 2014 - 07:12 PM
If there's anything that actually caught my eye for once at Sage Expo, it was this. I've got Sonic Overture downloaded and I'm on the edge of my seat waiting to play it (I'm sort of busy at the moment), but I'm sure the whole package it will blow me away as much as the visuals and music have so far. Good job on that front and keep it up. I really look forward to continued updates to this game.
Posted 08 August 2014 - 12:30 AM
The demo has been updated.
Save file now remembers your options.
Window size option added.
Act select unlocks upon clearing the demo.
The boss now has an introductory cutscene.
Various graphical tweaks and enhancements.
This post has been edited by Jassbec: 08 August 2014 - 12:38 AM
Posted 08 August 2014 - 09:15 AM
This is one of at least two fangames I've played at SAGE that asks to set up controller options when you first boot it up and then when you get to the main menu you have
to use a keyboard
Posted 08 August 2014 - 10:29 AM
It was fun. Maybe you overused the spiral a bit, it occurs at least 5 times in the zone.
Fullscreen does not work for me, could you make an option for 5x or 6x window size?