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Sonic Robo Blast 2 v2.1 Launches Only took us like four years

#121 User is offline Sodaholic 

Posted 12 June 2015 - 06:19 PM

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I liked the music and visuals, but the gameplay was just blegh. Glad to know it's getting an overhaul.

How about the boss? That's probably what I liked least about that level, it felt really unfair and generally annoying.
This post has been edited by Sodaholic: 12 June 2015 - 06:20 PM

#122 User is offline Boinciel 

Posted 21 February 2016 - 05:43 PM

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It isn't 2.2, but it's a step forward.

Posted Image

Presenting: Thokker, the addon soccer game mode that, while fun to play, is unstable when joining servers because of the current netcode. Also contains slopes. Hopefully this will help tide people over until the next official release.

#123 User is offline Roller 

Posted 20 November 2017 - 02:52 PM

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I wasn't planning on throwing my hat into the "I work on SRB2" ring on this board until 2.2 was done, but I'm rather pleased with how this newspost on interfaces and accessibility turned out and figured it was worth sharing.

Especially the customisable colourblind mode and closed captioning, which are weird but satisfying feature-babies of mine. I'm kinda curious to know if other fangames have attempted things like this in the past; I'm definitely not aware of any prior art, or else I'd've made sure to have it mentioned in the text!
This post has been edited by Roller: 20 November 2017 - 02:53 PM

#124 User is offline Boinciel 

Posted 09 March 2018 - 12:35 AM

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Posted Image


This post has been edited by Overlord: 09 March 2018 - 02:38 PM
Reason for edit: Use plain URL, remove s from https, don't use media tags

#125 User is offline WAC 

Posted 09 March 2018 - 06:42 AM

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Only watched half the trailer. It was spoiling too much, so I want to forget everything I watched. I'm super excited about v2.2. First played SRB2 back in 2003 and it's amazing how much it has changed since then.
This post has been edited by WAC: 09 March 2018 - 06:42 AM

#126 User is offline BlazeHedgehog 

Posted 10 March 2018 - 01:06 PM

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Hot dang that looks good.

#127 User is offline Capper 

Posted 15 March 2018 - 02:49 PM

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I can't believe it has already been 20 years since development started. I remember first picking this game up at around 2007 and being absolutely amazed at what the game was capable of. Now, to see all of this goodness that's planned for 2.2, I can safely say that it will definitely spark my interest in SRB2 again after being absent for quite a while!

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