Sonic and Sega Retro Message Board: Sonic Worlds Delta 1.4.3 APS Release Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 7 Pages +
  • ◄ First
  • 5
  • 6
  • 7
    Locked
    Locked Forum

Sonic Worlds Delta 1.4.3 APS Release Thread The Barrel Update...?

#91 User is offline Mr Lange 

Posted 15 August 2015 - 04:29 PM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 1268
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Sonic Utopia, Sonic Overture
  • Wiki edits:1

View PostTechokami, on 14 August 2015 - 03:27 PM, said:

However it requires a LOT of work and actual money to do it, and the end result will be... difficult to implement new objects and modes into. You'd be better off sticking with MMF2's editor, or use HCGE if you want a multiplatform C-based Sonic engine to hack on.

View PostTechokami, on 15 August 2015 - 09:54 AM, said:

And it STILL leaves the problem of creating an engine that cannot be easily edited.

Which... I already covered in my post above. It's not a good solution because there's no reasonable middleground. Either you're better off using MMF2 start to finish or developing an engine from scratch in C++.
This post has been edited by Mr Lange: 15 August 2015 - 04:30 PM

  • 7 Pages +
  • ◄ First
  • 5
  • 6
  • 7
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users