I'm not really sure what the original actual function and purpose was, or how it was animated (position and behavior wise threw the environment ) or what it was used for, but I have some interesting ideas for its use.
1: Being able to smash threw walls that are unbreakable by normal means.
2: Damage badnicks and bosses that normally can not be damaged by normal means.
3: The move will be initiated 2 ways.
one: Run Full speed, double jump, ( second jump can only be triggered while sonic is Ascending) At which point he will dash forward threw the air about the same distance as equal to Sonic's jump height.
two: This will be revealed during an actual release
4: I'm not sure yet but Spinslash may not be performed repetitively due to time restraint after its been performed.
by some kind of charge up bar that would work similar to sonic CD's time travel move where sonic would have to run max speed for a set amount of time. ( instead of a bar may have a visual flash or sound effect chime when its ready to use)
Does this sound fun ?
also a side by side: ( wanted to see if the concept worked from start to finish , its a quick sloppy overlay job with the sprite, ( spikes size is a little large because of render size)
Currently remodeling again from scratch since I made a few mistakes initially.
This post has been edited by Andrew75: 26 June 2013 - 09:32 AM