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Are you interested in playing project AXSX?

1: Are you interested in playing project AXSX?

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Project AXSX (2013 and Beyond) New Poll, come vote ! !

#16 User is offline Mr Lange 

Posted 06 May 2013 - 12:39 AM

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View PostAndrew75, on 25 April 2013 - 03:29 PM, said:

At the time the GM engine had various problems:
1: collision issues where not salved 100%

HOWDY DO NEIGHBOR
Posted Image

But seriously I've been following this for a while and I'm stoked for it.

#17 User is offline Andrew75 

Posted 06 May 2013 - 08:18 AM

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View PostMr Lange, on 06 May 2013 - 12:39 AM, said:

View PostAndrew75, on 25 April 2013 - 03:29 PM, said:

At the time the GM engine had various problems:
1: collision issues where not salved 100%


But seriously I've been following this for a while and I'm stoked for it.

I loved that show growing up. lol

Also Hopefully people can overlook the collision issues and still have a fun playthrew.
This post has been edited by Andrew75: 06 May 2013 - 08:20 AM

#18 User is offline Flipside 

Posted 12 May 2013 - 05:15 AM

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Wait, we've already past 2013?! Oh wait no. Still 2013. Phew!...

Man, AXSX looks beautiful! So much detail and dedication.

I always imagined a finnished Sonic 2 HD that gave you the ability to view the Character Log and Concept Art that they put on their website. Maybe you could bundle the game with your own developer notes. Even if it's just a few text files right next to the READ ME.

Looks great, but it's hard not to suggest more features. Must... resist...

Oculus Rift compatible! Sorry. I tried not to, but I can't help myself. :P

I hope I'll be able to play it on my old laptop... If not, maybe I can find a Let's Play of it on Youtube...

I also wonder how bad this game could be with motion controls. Just the thought of someone with an Oculus Rift strapped to their face flailing their arms, getting dizzy and falling out of their chair... I find that hilarious! Just laying on their belly yelling "Xbox! Pause! No not... Pause!... Xbox! Menu!... Off?... No, not that! Stop jumping, Sonic! Stop it!"

#19 User is offline Andrew75 

Posted 12 May 2013 - 01:19 PM

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I have been considering adding in some development FAQs somewhere. Perhaps as an un-lockable.
This post has been edited by Andrew75: 12 May 2013 - 01:19 PM

#20 User is offline Andrew75 

Posted 12 May 2013 - 05:27 PM

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Hey guys !
Looking for someone who could shine some light on post # 52 here: http://spriters-reso...id=10208&page=4
The following is Referring to sonic X-treme, If anyone has any info please let me know.

*Quote #52* "On a side note, the Guardian Sphinx boss has been ripped by X-CulT."
This post has been edited by Andrew75: 12 May 2013 - 08:34 PM

#21 User is offline Andrew75 

Posted 12 May 2013 - 08:14 PM

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I've ended up rebuilding the Guardian Sphinx model using the texture layout sheet found on the sentient forums. I know frontal textures are correct, however regarding back and side textures, I know they are incorrect as there are no references available.
Will try a few other configurations for the side texture layout. (if push comes to shove , I may also have to make some custom textures)
Posted Image

The texture sheet
Posted Image



Man this guy does not look like he would be as big as shown in the concept. If it were, than I would imagine the textures would be very very pixelated.
Perhaps he was more or less a mini version of the boss found wondering around the levels? ( the cubes he is made out of could be the same size as the level cubes)
Hmm.....than again this is 1996 we are talking about. (Also note: Crap I just caught this,,,,,,the name on the texture is Egyptian Sentry and not Guardian Sphinx)
Posted Image
This post has been edited by Andrew75: 14 May 2013 - 08:25 AM

#22 User is offline Andrew75 

Posted 16 May 2013 - 09:19 AM

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It's that time again folks , Project is going to slow down for awhile, We've been going at it like mad for the past 2 months and had a lot of progress.
Life things need to come first though. Got a baby on the way, need to continue house renovations, also work as picked up so much lately.
I'll be back rest assured! err unless I died or something lol.
This post has been edited by Andrew75: 16 May 2013 - 09:22 AM

#23 User is offline TheInvisibleSun 

Posted 17 May 2013 - 05:07 PM

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View PostAndrew75, on 16 May 2013 - 09:19 AM, said:

It's that time again folks , Project is going to slow down for awhile, We've been going at it like mad for the past 2 months and had a lot of progress.
Life things need to come first though. Got a baby on the way, need to continue house renovations, also work as picked up so much lately.
I'll be back rest assured! err unless I died or something lol.


No rush Andrew, you guys have been doing a great job so far! Family/Real Life responsibilities come first, of course. I commend your diligence on this project and in your own personal life priorities, and wish you the best in all of your endeavors!

#24 User is offline dsrb 

Posted 17 May 2013 - 05:29 PM

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View PostAndrew75, on 16 May 2013 - 09:19 AM, said:

Got a baby on the way
Congratulations!

And yeah, don't worry about it. I don't doubt that you'll get these games finished and released and that they'll set a new standard for fangames and remakes. :)

#25 User is offline Andrew75 

Posted 21 May 2013 - 08:00 AM

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New info Reguarding G. Sphinx here:
http://www.senntient...id=38360#p38360

For those to lazy to click the link, here's a quote:

Quote

Hi andrew75, there were 2 distinctly different characters... the Guardian Sphinx Boss and the Egyptian Sentry... not the same. :)

No thoughts for the latter, as it was really a test to see whether I could make a character with textured blocks...

But as to the Guardian Sphinx... he was supposed to be almost completely hidden by the sand, half his face above it... and Sonic and friends would trigger it awakening... as it rising up with massive sandfalls erupting out of its ancient armor, the Guardian Sphinx (which wasn't even a sphinx =P)... stared at the team... as Sonic runs up the body of it... and it would smash itself trying to hit the team... The music I composed really made this vision come to life for me. =D


The music Kurisu mentioned:

This post has been edited by Andrew75: 21 May 2013 - 08:37 AM

#26 User is offline Vahkiti 

Posted 28 May 2013 - 02:46 PM

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View PostAndrew75, on 21 May 2013 - 08:00 AM, said:

New info Reguarding G. Sphinx here:
http://www.senntient...38360#p38360...


I just finished reading through the topic last night. I can't imagine how you're going to program all that. I haven't seen anything as ambitious as that done since the Gaia Colossus in Unleashed. O_o
This post has been edited by Vahkiti: 28 May 2013 - 02:47 PM

#27 User is offline Andrew75 

Posted 29 May 2013 - 07:36 AM

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Hmm, I don't think we will make it that complex . Senn did mention that it was before Coffin's boss engine was developed, so I think it would be safe to make it simplified.

#28 User is offline Andrew75 

Posted 02 June 2013 - 02:35 PM

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Posting this here as I don't know where else,,, anyways I'll be modeling and texturing this area next.
( Don't worry our sonic wont accelerate instantly...)

This post has been edited by Andrew75: 02 June 2013 - 02:36 PM

#29 User is offline Andrew75 

Posted 06 June 2013 - 07:54 AM

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I think that this will be my last retro post . Its just that I've had it with the site and how certain things were handled. Please don't ask specifics ,,
Anyways I want to thank those who followed my game on here. Don't worry, Its not canceled or anything like that..It just wont be on retro, but than again I don't think that really matters.
This post has been edited by Andrew75: 06 June 2013 - 11:42 AM

#30 User is online WAC 

Posted 06 June 2013 - 02:39 PM

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Now that you're leaving Retro, where is the best place to look for news about this fangame?

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