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"Sonic Exodus" Development Thread

#16 User is offline NickonAquaMagna 

Posted 17 December 2012 - 11:24 AM

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Well, there's a new screenshot, if anyone has anything to say about it.
Posted Image
This post has been edited by NickonAquaMagna: 17 December 2012 - 01:56 PM

#17 User is offline TheInvisibleSun 

Posted 17 December 2012 - 01:40 PM

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View PostNickonAquaMagna, on 17 December 2012 - 11:24 AM, said:

Well, there's a new screenshot, if anyone has anything to say about it.



Looks interesting; I like that the different paths are visually perceiveable in Plan view. Can't wait to play this when it's eventually released!

Also, it might be a good idea to post the screenshot on the current post as well as the first post. This makes it much easier for discussion.

#18 User is offline NickonAquaMagna 

Posted 17 December 2012 - 01:56 PM

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View PostTheInvisibleSun, on 17 December 2012 - 01:40 PM, said:

View PostNickonAquaMagna, on 17 December 2012 - 11:24 AM, said:

Well, there's a new screenshot, if anyone has anything to say about it.

it might be a good idea to post the screenshot on the current post as well as the first post. This makes it much easier for discussion.


Will do.

#19 User is offline NickonAquaMagna 

Posted 30 March 2013 - 02:55 PM

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I know I've kept quiet about this project for a long time, but rest assured.... big things are on the way. These months, we've been very VERY busy. In a matter of days, we will have something to show.

#20 User is offline Xaklse 

Posted 30 March 2013 - 03:31 PM

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Really looking forward to it! Any issues? PM me.

#21 User is offline winterhell 

Posted 30 March 2013 - 03:49 PM

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By all means do post new pics/videos.

#22 User is online Ell678 

Posted 30 March 2013 - 04:22 PM

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Great to see some Sonic GDK content! Good luck, looking forward to seeing more :)

#23 User is offline NickonAquaMagna 

Posted 30 March 2013 - 04:45 PM

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All will be revealed in a few days.
This post has been edited by NickonAquaMagna: 30 March 2013 - 05:57 PM

#24 User is offline NickonAquaMagna 

Posted 02 April 2013 - 01:17 PM

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We're finally ready to show this baby off. Be here on the 4th to witness it.

#25 User is offline Tiller 

Posted 03 April 2013 - 12:12 AM

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There seems to be a ping on my radar. I'll be interested to see how far you guys got with 3 1/2 months. Not to mention what you've done level design wise.

#26 User is offline NickonAquaMagna 

Posted 03 April 2013 - 08:28 AM

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So far, only about a tenth of the island had actually been built, but that's enough to show off in an announcement trailer. Tomorrow's the big day. Wheeeeeeeee....

#27 User is offline NickonAquaMagna 

Posted 04 April 2013 - 07:34 AM

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In case you missed the edited opening post.... Tadaaaaa~

#28 User is offline TheInvisibleSun 

Posted 04 April 2013 - 11:00 AM

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View PostNickonAquaMagna, on 04 April 2013 - 07:34 AM, said:

In case you missed the edited opening post.... Tadaaaaa~


Yup, time to buy a new computer in preparation for this game. Looks really fun, can't wait!

#29 User is online Ell678 

Posted 04 April 2013 - 11:11 AM

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Nothing wrong with what I saw there! Looks good :)

Nitpick though, it seems on 99% of GDK videos the author hasn't built the lighting - it looks much better for doing it, even on preview. It really doesn't take long either.

#30 User is offline NickonAquaMagna 

Posted 04 April 2013 - 11:16 AM

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View PostEll678, on 04 April 2013 - 11:11 AM, said:

Nothing wrong with what I saw there! Looks good :)

Nitpick though, it seems on 99% of GDK videos the author hasn't built the lighting - it looks much better for doing it, even on preview. It really doesn't take long either.


Well, I wouldn't know anything about that. "Dashtube" as he's called here is the Godsend programming this whole thing. I'm just drawing maps for him to base the 3D models on.

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