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The Return of Sonic XG?

#31 User is offline Lanzer 

Posted 08 September 2014 - 01:05 PM

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View PostThe Taxman, on 08 September 2014 - 12:18 PM, said:

View PostLanzer, on 08 September 2014 - 12:04 PM, said:

Is this project still using the Retro engine or something else?

Cool that its still being worked on.


It's back in MMF2. Last year or so, I gave what graphical assets I had left of Retro-Sonic XG to Joe/Nitemare when he told me he was working on finishing the original Sonic XG. Glad to see it's looking like it'll reach the finish line after all these years!


I gotta admit its looking very fluid, like the original XG build. are you sent any of the WIP builds he does Tax?

#32 User is offline Xilla 

Posted 08 September 2014 - 02:16 PM

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I remember Euan sending me the very earliest tests of XG on AIM some 12-13 years ago. Great to see it'll see the light of day :)

#33 User is offline 360 

Posted 08 September 2014 - 02:27 PM

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Looks fucking incredible. There's obviously been some substantial progress made to the game since the last update. So glad it's finally going to see the light of day. It was probably the most promising fangame in existence back in the day so it's amazing that the game's finally going to be released. Looking at that trailer I seriously can't wait to play it. It's looking damn good. Hopefully Nitemare will reach completion and give us a solid release date soon. Definitely excited for this one.
This post has been edited by 360: 08 September 2014 - 02:28 PM

#34 User is offline WAC 

Posted 08 September 2014 - 02:44 PM

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Thaaaaaaaat looks awesome. I'm really glad to hear it's mostly finished after all these years.

#35 User is offline RankoChan 

Posted 08 September 2014 - 04:08 PM

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Sunken Star Zone looks amazing! That was the one zone I'd been looking forward the most to seeing before Retro Sonic Nexus was canned and it did not disappoint. Really glad to hear the game will reach completion soon after all these years!

#36 User is offline Endri 

Posted 08 September 2014 - 09:00 PM

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I just heard about this; I've been out of Retro and the scene for years because of NDA related things, but it's great to see that this project is finally going to be a thing!

However, I'm disappointed that it's clearly back to its MMF2 origins (the physics, the camera, everything gives it away). I would absolutely love to help shape this to be a better final product, but, it seems that the project has come a long way and is already near completion, and I doubt that Joe Waters would want to have to move everything over to a new something... else.

Yet, here, I'll still offer my services to polish the system/programming stuff that are in dire need of polishing, namely the physics and the camera, to make them the most accurately possible to a Genesis games (I'm anal when it comes to accuracy). Well, as much accurate as MMF allows me to make it, anyways; I don't mess with/never used any of these game making suits, so I don't know how much freedom you are allowed with them. And I usually never ever offer myself to do any non-comercial projects; I'm already occupied with professional game project contracts. So my offer is kind of a big deal, actually.

I mean, a game that is sort of like the spiritual sucessor of the Genesis trilogy? It must at least play like the originals, I am right? As even Knuckles' Chaotix—which is the de facto sequel of Sonic & Knuckles—plays like the originals (up to a certain point).

Tell him to hit me up if interested.

#37 User is offline 360 

Posted 08 September 2014 - 10:26 PM

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View PostEndri, on 08 September 2014 - 09:00 PM, said:

I just heard about this; I've been out of Retro and the scene for years because of NDA related things, but it's great to see that this project is finally going to be a thing!

However, I'm disappointed that it's clearly back to its MMF2 origins (the physics, the camera, everything gives it away). I would absolutely love to help shape this to be a better final product, but, it seems that the project has come a long way and is already near completion, and I doubt that Joe Waters would want to have to move everything over to a new something... else.

Yet, here, I'll still offer my services to polish the system/programming stuff that are in dire need of polishing, namely the physics and the camera, to make them the most accurately possible to a Genesis games (I'm anal when it comes to accuracy). Well, as much accurate as MMF allows me to make it, anyways; I don't mess with/never used any of these game making suits, so I don't know how much freedom you are allowed with them. And I usually never ever offer myself to do any non-comercial projects; I'm already occupied with professional game project contracts. So my offer is kind of a big deal, actually.

I mean, a game that is sort of like the spiritual sucessor of the Genesis trilogy? It must at least play like the originals, I am right? As even Knuckles' Chaotix—which is the de facto sequel of Sonic & Knuckles—plays like the originals (up to a certain point).

Tell him to hit me up if interested.


That's quite the kind and generous offer. Maybe send Nitemare a message on Sonic United and direct him to your post? I think that's where he is active now in terms of posting updates on the game. I highly recommend you contact him directly. If you can genuinely offer your services to make this game more accurate and even more amazing I'm almost certain he'd welcome the offer.

Also just checking out Sonic United now Nitemare posted this along with the video:

Quote

Thought it'd been long enough to warrant a new teaser, I'm still slowly working away at it when I can. It's still a little while away, however I'm really looking forward to just getting it finished now. Spent a good while recently going back to all complete zones, smartening them up and really trying to make each one feel unique. There's very little left to do now in comparison to what's done.


http://sonicunited.o...eview-released/

Sounds promising! It sounds like he's made some substantial progress as I posted earlier. The final and finished game is probably still at least a few months away but it seems like the finish line is in sight. It's exciting really. Since Sonic Classic and Sonic Axiom we haven't had a high quality and completed Sonic fangame in what feels like years. I know Hez is still plugging away on Classic 2 which I'm also looking forward to but games like this only come around every couple of years or so. I'm so excited to play XG when it's done. It just looks so damn fucking good from that teaser.

Here's hoping Nitemare makes the final push and finishes the game. I'm sure it'll turn out amazing.
This post has been edited by 360: 08 September 2014 - 10:26 PM

#38 User is offline WAC 

Posted 09 September 2014 - 12:17 AM

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View Post360, on 08 September 2014 - 10:26 PM, said:

Since Sonic Classic and Sonic Axiom we haven't had a high quality and completed Sonic fangame in what feels like years.

I think you're forgetting something.

Posted Image

Sonic: After the Sequel came out only 14 months ago and it was one of the most impressive completed fangames to come out in the history of Sonic fangames. I had a friend play it last night and he thought it was better than Sonic 1 and 2, which says a lot for the quality of that game. Not to mention it had the most ambitious and arguably best soundtrack of any Sonic fangame out there that rivaled much of the work from the official games. Nowadays, it seems like a great fangame seems to come out every year or two, with 2011 in particular being the most remarkable year for Sonic fangames. However, Sonic XG finally coming out will definitely be a big deal. Its current incarnation might not be as ambitious as it once tried to be when it was a three fangames combined project, but it still has the potential to be a great game and the new trailer has me really excited about it. It's fantastic that game with such a long development history looks like it'll finally come out. Though I wonder what happened to Sonic Nexus. Will content from Sonic Nexus ever be released as part of a completed game?

#39 User is offline Aerosol 

Posted 09 September 2014 - 12:21 AM

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Man, I need to chat with Nitemare again. I've known he's been chipping away at this for years now.

#40 User is offline 360 

Posted 09 September 2014 - 09:26 PM

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View PostW.A.C., on 09 September 2014 - 12:17 AM, said:

View Post360, on 08 September 2014 - 10:26 PM, said:

Since Sonic Classic and Sonic Axiom we haven't had a high quality and completed Sonic fangame in what feels like years.

I think you're forgetting something.

Posted Image

Sonic: After the Sequel came out only 14 months ago and it was one of the most impressive completed fangames to come out in the history of Sonic fangames. I had a friend play it last night and he thought it was better than Sonic 1 and 2, which says a lot for the quality of that game. Not to mention it had the most ambitious and arguably best soundtrack of any Sonic fangame out there that rivaled much of the work from the official games. Nowadays, it seems like a great fangame seems to come out every year or two, with 2011 in particular being the most remarkable year for Sonic fangames. However, Sonic XG finally coming out will definitely be a big deal. Its current incarnation might not be as ambitious as it once tried to be when it was a three fangames combined project, but it still has the potential to be a great game and the new trailer has me really excited about it. It's fantastic that game with such a long development history looks like it'll finally come out. Though I wonder what happened to Sonic Nexus. Will content from Sonic Nexus ever be released as part of a completed game?


I stand corrected. Yes you're right there's always been Lake's games beginning with Before The Sequel, then After The Sequel and finally Sonic Chrono Adventure. I don't think Lake should be disregarded because he's very talented (check the Spark thread for my review of his original game; I absolutely adored it) but Lake's Sonic games kind of slipped my radar because I wasn't exactly enamored with them. I don't want to take away from what are universally recognised as exceptional games but they just didn't click with me. They deviated too far away from the Classic formula and design and weren't aligned with what I class as "Classic Sonic" in the same way Sonic Classic and Axiom are. However I think it might be worth giving After The Sequel a shot following your glowing recommendation. I never did try that one.

As for your other comments I think that Sonic XG in this current incarnation will turn out better than it ever would have as Retro Sonic Nexus. The team behind that merger were never that committed to the project because of their real work behind the scenes with Sega eventually taking over. Sonic XG by Nitemare who it's worth noting is one of the original creators along with Euan seems far closer to the original ambition and design of the game than Retro Sonic Nexus ever would have been. To be honest I'm much happier we're getting Sonic XG as it's creator intended as opposed to the game we would have received when it was merged. I think the essence and beauty of the game is far better preserved with Nitemare at the helm. He's not that far off from finishing it too so is clearly passionate and committed.

As for Sonic Nexus you'd have to ask Brad about that. From what I remember he's now moved onto other things so I think the project is finished with for now.

#41 User is offline Lambda 

Posted 10 September 2014 - 08:55 AM

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View Post360, on 09 September 2014 - 09:26 PM, said:

View PostW.A.C., on 09 September 2014 - 12:17 AM, said:

View Post360, on 08 September 2014 - 10:26 PM, said:

Since Sonic Classic and Sonic Axiom we haven't had a high quality and completed Sonic fangame in what feels like years.

I think you're forgetting something.

Posted Image

Sonic: After the Sequel came out only 14 months ago and it was one of the most impressive completed fangames to come out in the history of Sonic fangames. I had a friend play it last night and he thought it was better than Sonic 1 and 2, which says a lot for the quality of that game. Not to mention it had the most ambitious and arguably best soundtrack of any Sonic fangame out there that rivaled much of the work from the official games. Nowadays, it seems like a great fangame seems to come out every year or two, with 2011 in particular being the most remarkable year for Sonic fangames. However, Sonic XG finally coming out will definitely be a big deal. Its current incarnation might not be as ambitious as it once tried to be when it was a three fangames combined project, but it still has the potential to be a great game and the new trailer has me really excited about it. It's fantastic that game with such a long development history looks like it'll finally come out. Though I wonder what happened to Sonic Nexus. Will content from Sonic Nexus ever be released as part of a completed game?


I stand corrected. Yes you're right there's always been Lake's games beginning with Before The Sequel, then After The Sequel and finally Sonic Chrono Adventure. I don't think Lake should be disregarded because he's very talented (check the Spark thread for my review of his original game; I absolutely adored it) but Lake's Sonic games kind of slipped my radar because I wasn't exactly enamored with them. I don't want to take away from what are universally recognised as exceptional games but they just didn't click with me. They deviated too far away from the Classic formula and design and weren't aligned with what I class as "Classic Sonic" in the same way Sonic Classic and Axiom are. However I think it might be worth giving After The Sequel a shot following your glowing recommendation. I never did try that one.

As for your other comments I think that Sonic XG in this current incarnation will turn out better than it ever would have as Retro Sonic Nexus. The team behind that merger were never that committed to the project because of their real work behind the scenes with Sega eventually taking over. Sonic XG by Nitemare who it's worth noting is one of the original creators along with Euan seems far closer to the original ambition and design of the game than Retro Sonic Nexus ever would have been. To be honest I'm much happier we're getting Sonic XG as it's creator intended as opposed to the game we would have received when it was merged. I think the essence and beauty of the game is far better preserved with Nitemare at the helm. He's not that far off from finishing it too so is clearly passionate and committed.

As for Sonic Nexus you'd have to ask Brad about that. From what I remember he's now moved onto other things so I think the project is finished with for now.


Yeah, I have to second that you give After the Sequel a go. It's better than Before the Sequel, and much more like classic Sonic than Chrono Adventure. The soundtrack rocks as well, and some of the level themes are pretty original. You just have to get used to Sonic World's physics and a few less-than-professional graphics.

As for Nexus, I'd love to see that come back in some form. I used to check on that project's blog every day back in '08 hoping for a new demo. It always seemed so... solid compared to other fangames of the time.

#42 User is offline BlazeHedgehog 

Posted 10 September 2014 - 02:03 PM

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I'd say let's worry about porting Sonic XG to "something better" later on. I think it would be a higher priority to get the game finished and out the door first than set it back two more years by switching to unfamiliar tech again.

#43 User is offline Falk 

Posted 10 September 2014 - 02:50 PM

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But Endri was offering to tweak within MMF2, or am I misreading?

edit: And on topic of ATS/BTS soundtracks, I'm not too sure if it was a fair comparison as most of us were doing music professionally at the point we finished off ATS. (I was neck deep in Square Enix stuff, KgZ was already working at Harmonix, Funk Fiction was/is DJing in LA and living off his project studio)

I dunno, I always feel bad when people point to those games as a benchmark as if music is some kind of competition. There's a lot of good shit out there, even if we inadvertently set this hilarious precedent that it takes like 20 guys to do a soundtrack for a fan game.
This post has been edited by Falk: 10 September 2014 - 02:57 PM

#44 User is offline Lambda 

Posted 10 September 2014 - 03:25 PM

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View PostFalk, on 10 September 2014 - 02:50 PM, said:

But Endri was offering to tweak within MMF2, or am I misreading?

edit: And on topic of ATS/BTS soundtracks, I'm not too sure if it was a fair comparison as most of us were doing music professionally at the point we finished off ATS. (I was neck deep in Square Enix stuff, KgZ was already working at Harmonix, Funk Fiction was/is DJing in LA and living off his project studio)

I dunno, I always feel bad when people point to those games as a benchmark as if music is some kind of competition. There's a lot of good shit out there, even if we inadvertently set this hilarious precedent that it takes like 20 guys to do a soundtrack for a fan game.


If you're referring to my previous comment, I wasn't comparing soundtracks, just game design. I just mentioned that the music was really good.

This is a bit off-topic, though...

#45 User is offline Falk 

Posted 10 September 2014 - 03:47 PM

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It was more of general sentiment than this thread or that post specifically.

Discussion quite often went down that path.

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