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Sonic Classic 2 **Snapshots and new information**

#31 User is offline Hez 

Posted 23 July 2011 - 01:22 AM

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Posted Image

How about this? Original on the left. I made it more sonic2ish, for those bitching. I actually like this edit a lot.

#32 User is offline TheKazeblade 

Posted 23 July 2011 - 01:36 AM

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I really like the one on the far right, I think I like that you got rid of the darker color right below the eye on his cheek. He seems a lot less shiny but not a muted color :)

#33 User is offline LordOfSquad 

Posted 23 July 2011 - 01:41 AM

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I love the one on the far right. We have a winner!

#34 User is offline GHNeko 

Posted 23 July 2011 - 02:16 AM

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Far right is indeed superior.

#35 User is offline jasonchrist 

Posted 23 July 2011 - 04:49 AM

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Yep! Far right, but I gotta say man that the massive hands and feet don't look very good, it looks like he's wearing clown shoes and baseball mits. In fact that's probably why I'm not keen on the Sonic 3 sprite. If you reduce the size of his hands and shoes, it will be spot on.
This post has been edited by jasonchrist: 23 July 2011 - 04:50 AM

#36 User is offline dsrb 

Posted 23 July 2011 - 04:36 PM

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What they said. It looks S3-ish to me, a bit like a hybrid of that and S2 actually—not a bad thing! Great edit.

#37 User is online Sparks 

Posted 23 July 2011 - 07:15 PM

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Far right is awesome. Major improvement there, Hez. :thumbsup:

#38 User is offline Fuzedknight 

Posted 24 July 2011 - 03:26 AM

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I haven't been around for a while so I'm a little out of touch but in terms of Sonic Classic I say do what you feel you want to commit to. I'm all for Sonic Classic 2 for sure but if you don't feel up to it, I would suggest holding off. Theres too many unfinished fangames that had a lot going for them.

In terms of the sprites I'm going to have to agree with everyone else, farthest on the right is definitely superior.

#39 User is offline Hez 

Posted 24 July 2011 - 04:46 PM

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Also, for the sake of mentioning it. There is a shrink monitor (allowing you to walk on water) and a giant monitor (allowing you to grow and smash things). May post a video in a while.

#40 User is offline dsrb 

Posted 24 July 2011 - 07:39 PM

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Very Mario! I guess the shrink monitor also enables travel through narrow passages and the like? Colour me enthused.
This post has been edited by dsrb: 24 July 2011 - 07:48 PM

#41 User is offline Hez 

Posted 24 July 2011 - 08:23 PM

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View Postdsrb, on 24 July 2011 - 07:39 PM, said:

Very Mario! I guess the shrink monitor also enables travel through narrow passages and the like? Colour me enthused.

bingo

#42 User is online Sparks 

Posted 24 July 2011 - 09:08 PM

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Reminds me of the growing monitor from Chaotix. I was just wondering when someone would do that. :v:

#43 User is offline djdocsonic 

Posted 25 July 2011 - 02:48 PM

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Worth Making for sure. Hope you do Hez.

#44 User is offline DimensionWarped 

Posted 30 July 2011 - 03:21 AM

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Remind me again, were you using Worlds for Sonic Classic and would you be continuing to do so for this if that was the case?
This post has been edited by DimensionWarped: 30 July 2011 - 03:21 AM

#45 User is offline Mr Lange 

Posted 01 August 2011 - 09:45 PM

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I actually like the middle sprite best. Looks less chibi than the right one, and more dynamic in style like Triple Trouble had. Maybe its because you didn't soften the speculars so much, which is more accurate to the original art style. Also the quills aren't as fat and his eyes are more narrow, which is closer to the Sonic Jam boxart style. Which reinforces why I love the middle sprite so much more. If you add the darker shading around his torso, then its perfect.

Don't forget, Sonic CD had a shrink laser lol. Will you be incorporating the frustrating platforming challenges that followed it, or will you spare us the torture in place of fresh new challenges? Also, we can't run on water from sheer speed? I was hoping for that.
This post has been edited by Mr Lange: 01 August 2011 - 09:48 PM

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