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Sonic and the Rings of Order (RPG) AKA The Illegitimate Child of Sonic and Mother 3

#16 User is offline LordOfSquad 

Posted 03 May 2011 - 09:54 PM

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Ahh, reminds me of Sonic Battle, but not as jagged-y.

#17 User is offline Neo Hazard 

Posted 03 May 2011 - 10:07 PM

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I'm liking pretty much everything except for Sonic himself, but that's just an echo of MegaDash said. Changing Sonic's eyes would be all it really needs, since it looks good otherwise. Hope to see a demo soon!

#18 User is offline Sir Tobbii 

Posted 04 May 2011 - 12:43 AM

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This is looking really good, Mother is one of my favourite franchises so it's nice to see someone doing an attempt at a Sonic game in its style. However, as a person who have tried himself, RPG Maker XP is not the easiest thing to get working in a Mother-ish Battle System. But best of luck to you!

#19 User is offline Blackhearted Knight 

Posted 04 May 2011 - 02:41 AM

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Artwork looks good, and the synopsis works nicely. Haven't taken a listen to the music yet, but I've managed to take a gander at all the character stuff. The "King Sonic" talk-boxes look unfinished and I'm curious as to what kind of look you'll use for them. I get the feeling, though, they'll just be modified versions of the normal Sonic talk-boxes. Other than that, I really can't say anything else what hasn't already been said. I look forward to more info/news.

#20 User is offline MegaDash 

Posted 05 May 2011 - 07:15 PM

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Well, the Green Hill sample is already worlds better than Chronicles, but that's nothing to be proud of. I'd recommend going the way of Mother-style remakes. Slow the pace down and rethink the main melody to give it a nice "home base" feeling, since that's where you'll be starting the game. Don't make it sound boring or anything, but make it sound nice and welcoming.

#21 User is offline Ranger 

Posted 08 May 2011 - 02:44 PM

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I finally finished the ingame map showing the layout of South Island and the zone locations:

It doesn't really follow any canon world layouts, but I'm not really shooting for 100% canon here.

#22 User is offline Blackhearted Knight 

Posted 09 May 2011 - 01:34 AM

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QUOTE (Ranger @ May 8 2011, 12:44 PM)
I finally finished the ingame map showing the layout of South Island and the zone locations:

It doesn't really follow any canon world layouts, but I'm not really shooting for 100% canon here.


So far I've spotted Ice Cap (Very obvious up top), Spring Yard, Star Light, and Carnival Zones (All in a neat row, Star Light connects Spring yard and Carnival), Oil Ocean and Wing Fortress Zones (Oil Ocean on the south end of the map, Wing Fortress up top), and Sandopolis and Hill Top Zones right next to each other. As for not-so-obvious zones, the Death Egg seems to be poking it's head out of the water between Angel Island and what might be the first level from Sonic Advance. I can't find Scrap Brain, though.

On the flipside, I'm pretty sure nobody wants to hear me yammer about zone selection, so I'll go into detail about the map design instead. I like what you did with the compass rose, using the traditional Sonic star bumper as a centerpiece. I also like the way you used the Sonic 2 text for the map's main name and as for the subtitle text, it's familiar, but I can't place which game it's from. Oh well. Nice job with the map, and I hope to see the dystopian version soon.

#23 User is offline MegaDash 

Posted 10 May 2011 - 05:34 PM

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Fantastic work! Looks all hand-done and everything. I guess you could make the roads a little darker and more noticeable, but other than that, I like the style and detail.

#24 User is offline Ranger 

Posted 11 May 2011 - 01:20 AM

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And here's the Suibom map!



THis topic seems to be helping me get stuff done faster
This post has been edited by Ranger: 11 May 2011 - 01:22 AM

#25 User is offline MegaDash 

Posted 20 May 2011 - 04:21 PM

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Looking good, man. I can't wait to hear more about the story and see a trailer or something. But at your leisure, of course. No need to string us along with frequent updates or anything.

#26 User is offline Demi 

Posted 20 May 2011 - 04:30 PM

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Very nice sprite work on those maps.

Haha, just noticed Robotniks lair from that one cartoon at the top corner.
This post has been edited by Demi: 20 May 2011 - 04:31 PM

#27 User is offline H Hog 

Posted 22 May 2011 - 04:49 PM

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Here's kind of what I managed to recognize so far...

Attached File  MobiusMap.png (35.61K)
Number of downloads: 110 (noticing the lack of lava; what I thought I recognized as Hill Top might actually also be Aquatic Ruin perhaps?)

Attached File  SuibomMap.png (61.25K)
Number of downloads: 102
This post has been edited by H Hog: 22 May 2011 - 04:52 PM

#28 User is offline Ranger 

Posted 20 July 2011 - 07:35 PM

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hey, sega released chemical plant screenshots?
ME TOO
Posted Image
Someday I'll have more to show for this than just map screenshots :/

#29 User is offline Namo 

Posted 20 July 2011 - 07:50 PM

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Those Chemical Plant screenshots are sexual. I am loving how well you're doing with showing it in a different perspective, especially on those tubes in the lower right screenshot. Great job, R.

#30 User is offline MegaDash 

Posted 20 July 2011 - 10:22 PM

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Well done.

I didn't know Chemical Plant had office parking.

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