Sonic and Sega Retro Message Board: Sonic Fan Remix - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 86 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

Sonic Fan Remix added wip version of Chemical Plant

#31 User is offline Azookara 

Posted 13 March 2010 - 10:24 AM

  • take it from me, little buddy
  • Posts: 2955
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:hoboagogo?
  • Wiki edits:27
Pretty awesome. The graphics are really nice.

And is it me or has the 3D fangaming scene for Sonic just exploded recently? v.png

#32 User is offline Delta 

Posted 13 March 2010 - 10:34 AM

  • Posts: 367
  • Joined: 11-January 03
  • Gender:Male
  • Location:California
  • Wiki edits:47
After seeing the short clip, I'll concede that it does look better in motion. But I still say that there's a tad too much detail; maybe it's just personal taste.

In any case, it occurs to me that I didn't make it clear enough in my original post just how much I like it overall. It pretty much blows me away, mostly for the fact that the vast majority of fangames out there haven't even come close to this level of effort, so I have to congratulate you there. And I hope you're really paying attention to the gameplay as well—it's something people can get very nitpicky about, especially if you're trying to do something like imitate the original games.

#33 User is offline Hez 

Posted 13 March 2010 - 11:50 AM

  • Asshole
  • Posts: 2715
  • Joined: 11-January 03
  • Gender:Male
  • Location:Hell
  • Project:Your mother
  • Wiki edits:27
fucking beautiful...

#34 User is offline jman2050 

Posted 13 March 2010 - 01:47 PM

  • Teh Sonik Haker
  • Posts: 630
  • Joined: 10-December 05
  • Wiki edits:4
This is what Sonic 4 should have looked like.

#35 User is offline Dark Sonic 

Posted 13 March 2010 - 02:03 PM

  • Posts: 10373
  • Joined: 21-April 06
  • Gender:Male
  • Project:Sonic Lost World: Nonexistent Six/Fixed Edition; Sonic Genesis Adventure (Let's see how long this lasts :V)
  • Wiki edits:10
WOW this came out of nowhere. AWESOMENESS IN THE MAKING

This could be more awesome than Sonic 4. We'll have to see though

#36 User is offline ICEknight 

Posted 13 March 2010 - 02:05 PM

  • Posts: 10346
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
Awesome... How comes you're not releasing a demo already?

#37 User is offline Sparks 

Posted 13 March 2010 - 02:09 PM

  • Posts: 2858
  • Joined: 27-June 05
  • Gender:Male
  • Project:Kyle and Lucy: Wonderworld
  • Wiki edits:21
QUOTE (jman2050 @ Mar 13 2010, 10:47 AM)
This is what Sonic 4 should have looked like.
If Sonic 4 looked like this, I think people would have an even bigger shitfest. colbert.png

#38 User is offline Mr. Mash 

Posted 13 March 2010 - 02:15 PM

  • All fanbases are awful
  • Posts: 1440
  • Joined: 26-July 08
  • Gender:Male
  • Project:drawing
  • Wiki edits:6
Wow, the first post seemed so simple, I was expecting something terrible.
Did not expect so much awesome, reminds me of Orioto's Sonic pics. Though I'll agree with who ever said it before, that there needs to be more of a feeling of distance between the foreground and the sea/islands in the BG.

#39 User is offline angelXwind 

Posted 13 March 2010 - 02:35 PM

  • -Karen sinks back into her hiding hole-
  • Posts: 14
  • Joined: 03-December 09
  • Gender:Female
  • Wiki edits:33
Very nice work there, the flow of the game is pretty good, judging by that video.

Can't exactly tell how the physics work from that video, though I think it'll work out in the end.

This is a fan game with potential, normally I don't say this, but this is better than Sonic 4 in terms of quality (and effort), unlike Sonic 4's bad tile shading, unlifely enviroments, yours is a lot better than what we're seeing with Sonic 4.

A problem not game-related, but in fact, software related, is the Unity3D engine fails to work under WINE, both editors and compiled applications fail. This isn't something you have to worry about, as this is simply a deficiency of WINE.

(Terminal Output Below, if anyone's interested)

CODE
[email protected]:~$ wine cmd
CMD Version 1.1.31
Z:\home\angelxwind>cd sonicunity
Z:\home\angelxwind\sonicunity>sonicunity.exe
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning
failure
err:d3d:CreateContext SetPixelFormat failed on HDC=0x10f0 for
iPixelFormat=13
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x16c048) Something's still
holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x145370) call to
IWineD3DDevice_CreateSwapChain failed
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:wgl:internal_SetPixelFormat Couldn't set format of the window, returning
failure
err:d3d:CreateContext SetPixelFormat failed on HDC=0x1128 for
iPixelFormat=13
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context
Z:\home\angelxwind\sonicunity>exit
[email protected]:~$

This post has been edited by angelXwind: 13 March 2010 - 02:53 PM

#40 User is offline Polygon Jim 

Posted 13 March 2010 - 02:38 PM

  • Posts: 3071
  • Joined: 29-March 08
  • Gender:Male
  • Location:across town from Hinchy
  • Project:All the bitches.
  • Wiki edits:582
This is the best looking thing I have ever seen a fan put together yet. I normally don't pull the "Fans can do it better than Sega" card, but this time it's true. That level is full of life and it looks beautiful, unlike Sonic 4 with its lifeless tiled art, bad cell shading, and noise filters for grass.

Please continue this, this is the only fangame I have ever seen that looks worth something.

#41 User is offline MarkeyJester 

Posted 13 March 2010 - 03:00 PM

  • The architect of the universe, didn't build a stairway, leading nowhere.
  • Posts: 1788
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16
Aha, firstly the design, I must admit at first I too thought it was a fake, I think that due to it being more filled up than the average sonic game, gave some of us that feeling "Too much going on to be possible", but of course, after seeing the YouTube clip and some production shots, I can now relax and tell you that you have some decent HD art there, and I'm not disappointed in it being filled up with lots going on, it makes it seem less empty in my opinion.

As for the whole Sonic 4 thing that's been mentioned, Although I do think it's better than what's seen in Sonic 4 in terms of level design (Just looking at the grassy leaves on the ground, those are awesome), I don't wanna think that this is a Sonic 4 let alone the real one by SEGA, having said that, does this fangame have a name? If not, would you like a few suggestions?

#42 User is offline Mr. Pictures 

Posted 13 March 2010 - 03:03 PM

  • Posts: 643
  • Joined: 07-December 03
This really looks like it has potential!

Although I will give my two cents for the sake of clarity: I think things would read more clearly in the foreground if you lessened the amount of clouds and perhaps made the blue sky a little more neutral. This way the foreground would pop more against the neutral sky and you could see what's happening in front of you much better. In reality, objects that are in the distance become less detailed to the human eye and it's only when you approach them up close that you notice their small traits. You can see what I'm talking about in the application of the background elements of Sonic 2's EHZ. (ie. solid colored green mountains with a little light value, defined by three shades and no less, that still defines what the objects in the BG are. The other BG elements have this theory applied too.)
This post has been edited by Mr. Pictures: 13 March 2010 - 03:05 PM

#43 User is offline pelikan13 

Posted 13 March 2010 - 03:19 PM

  • Posts: 33
  • Joined: 09-March 10
QUOTE (ICEknight @ Mar 13 2010, 09:05 PM)
Awesome... How comes you're not releasing a demo already?


character controls are not there yet... they need work, I will release it as sonn as I can though..

#44 User is offline Overbound 

Posted 13 March 2010 - 03:48 PM

  • Posts: 586
  • Joined: 09-July 08
  • Gender:Male
  • Location:Iowa
  • Project:Sonic Time Twisted Creator
  • Wiki edits:236
QUOTE (Sparks @ Mar 13 2010, 07:09 PM)
QUOTE (jman2050 @ Mar 13 2010, 10:47 AM)
This is what Sonic 4 should have looked like.
If Sonic 4 looked like this, I think people would have an even bigger shitfest. colbert.png

Why do you say that?

#45 User is offline Solaris Paradox 

Posted 13 March 2010 - 04:02 PM

  • Posts: 2456
  • Joined: 08-March 10
  • Location:On my butt in front of the computer. Where else?
  • Project:I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
  • Wiki edits:2
It's definitely a promising project. I'd like to see it as more than a collection of old stages with one or two new ones thrown in for good measure, though.

Seeing something like that as its own full-size standalone set of original acts would be awesome, but then, that's maybe a little too ambitious for an independent fan project.

By the way, didn't you post this on the Sega forums at one point?

  • 86 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users