It makes me wonder if it'll actually get somewhere. =V
Sonic Fan Remix added wip version of Chemical Plant
Posted 13 March 2010 - 04:05 AM
Posted 13 March 2010 - 04:08 AM
Posted 13 March 2010 - 04:39 AM
Besides that, this is pretty beautiful. Hope this is actually a thing and that we get to see more soon.
Posted 13 March 2010 - 04:59 AM
Not that I'm an expert on this sort of thing, though. But just by looking at the screenshots I can tell that there's a little too much going on. The background and level should look nice, but it shouldn't be distracting.
Posted 13 March 2010 - 05:13 AM
This is exactly how a Green Hill remake should look. Not only does is look nice (ie well rendered, etc), but it's full of personality as well - it doesn't have that cold, vapid look that a lot of CG does (here's looking at you, 3D blast). The totem pole is brilliant, and the Sonic model is basically perfect.
My only complaint would be the background - it's a little too sparse compared to the original. I'm used to GHZ having a higher mountain to water ratio than that.
About it being busy, I don't think that'll be a problem at all when it's in motion. Classic Sonic games didn't need to blur or dim their backgrounds, and they looked alright - just look at Sonic CD or Chaotix.
Actually, the art style you're using here (whimsy, bold colours, rainbows) reminds me of an artist who was popular in the 90's, Lisa Frank.
(I can't find any better examples of her art online, but it was everywhere back in the day)
Well, you've got my support.
Posted 13 March 2010 - 09:57 AM
All the graphics are 3D models and it runs very smooth on my moderate PC, it's using Unity 3D, a free and very powerful engine.. Here is also another screen from the entire level as seen in the editor, it's Emerald hill Act 1 from Sonic 2. http://img683.imageshack.us/img683/9233/soniceditor.jpg
Posted 13 March 2010 - 10:19 AM
And dear lord, I LOVE that whale. I just... can't... words do not describe.