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Sonic the Hedgehog Classic Progress and Screenshots

#31 User is offline LordOfSquad 

Posted 19 January 2010 - 08:35 AM

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QUOTE (Hez @ Jan 17 2010, 04:35 PM)




I still think there's something off about the muzzle, but whatever. Someone else can take a crack at it.

EDIT: With that someone else being me. Surprise!



Yes?
This post has been edited by LordOfSquad: 19 January 2010 - 09:37 AM

#32 User is offline Sonic Boom 

Posted 20 January 2010 - 02:46 AM

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QUOTE (LordOfSquad @ Jan 19 2010, 05:35 AM)
QUOTE (Hez @ Jan 17 2010, 04:35 PM)




I still think there's something off about the muzzle, but whatever. Someone else can take a crack at it.

EDIT: With that someone else being me. Surprise!



Yes?

It still retains the same problem I pointed out in my previous post.

The Sonic CD style signpost is fine. I'll be sure to keep up with this project's progress.

#33 User is offline LordOfSquad 

Posted 20 January 2010 - 08:26 AM

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QUOTE (Sonic Boom @ Jan 20 2010, 12:46 AM)
QUOTE (LordOfSquad @ Jan 19 2010, 05:35 AM)
QUOTE (Hez @ Jan 17 2010, 04:35 PM)




I still think there's something off about the muzzle, but whatever. Someone else can take a crack at it.

EDIT: With that someone else being me. Surprise!



Yes?

It still retains the same problem I pointed out in my previous post.

The Sonic CD style signpost is fine. I'll be sure to keep up with this project's progress.


I'll just let Hez take care of the hand issue if he thinks it's a problem. I think it looks fine, personally.

#34 User is offline Hez 

Posted 20 January 2010 - 11:51 AM

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I do like the SCD/S1 style one. but I also like the original. I may try shrinking the head tonight. Or enlarging the hands?...decisions :\

#35 User is offline Eduardo Knuckles 

Posted 20 January 2010 - 12:01 PM

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This game is more awesome than all I seen in my whole life. That desert-ish area is perfect. The whole game sounds like a very EPIC WINNER.
This post has been edited by Eduardo Knuckles: 20 January 2010 - 12:02 PM

#36 User is offline Hez 

Posted 20 January 2010 - 02:56 PM

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Sign post altered a bit a again, and GIANT ENEMY SNAIL :O

#37 User is offline Chris Highwind 

Posted 20 January 2010 - 03:02 PM

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You got the enemy snail idea off Sonic OVA, didn't you?

Either way, looks nice. Can't wait to play it!

#38 User is offline BlackHole 

Posted 20 January 2010 - 03:36 PM

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Wasn't the enemy snail from Sonic 3 Launch Base Zone first?
This post has been edited by BlackHole: 20 January 2010 - 03:37 PM

#39 User is offline Hez 

Posted 20 January 2010 - 03:41 PM

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QUOTE (BlackHole @ Jan 20 2010, 04:36 PM)
Wasn't the enemy snail from Sonic 3 Launch Base Zone first?

Sort of. This one is from Sonic 2 Beta concept art. It also acts different.

QUOTE
You got the enemy snail idea off Sonic OVA, didn't you?


Never seen it...its been there for a while

As you can see =P

Also, while digging up that ancient build of what would become classic, I loved seeing the evolution of the Hazel Hills level.

to

to

Current.

I figured giving out one level layout wouldn't kill anyone.

#40 User is offline VB.NET 

Posted 20 January 2010 - 03:49 PM

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I'm really looking forward to this hack! It's captured my attention more than Sonic Nexus!

#41 User is offline TheDarkArchon 

Posted 20 January 2010 - 06:00 PM

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QUOTE (Hez @ Jan 20 2010, 07:56 PM)
*image*

Sign post altered a bit a again, and GIANT ENEMY SNAIL :O


I really prefer the old sign to the current one, to be honest.

#42 User is offline HighFrictionZone 

Posted 21 January 2010 - 01:39 AM

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Idea: split the levels out as separate asset files (layout, artwork, etc) or however you have the engine set up. Then, additional levels can be added later on once made (also potential for an external level-editor). This would allow a release on-time (or close to it), and give you the opportunity to add additional content later on. A similar setup for badniks, etc. could add infinite replayability. Not to mention user-made content.

Or not. Whatever works for you.

#43 User is offline Verse 

Posted 21 January 2010 - 02:07 AM

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QUOTE (True Dude @ Jan 17 2010, 11:00 AM)
I'd rather have the 3 zones scrapped and brought back for the lock-on sequel, that way you can focus on making the current levels more perfect, and the three levels afterwards can be improved drastically when the other game begins development.


This, please!

#44 User is offline Ravenfreak 

Posted 21 January 2010 - 02:11 AM

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QUOTE (VB.NET @ Jan 20 2010, 02:49 PM)
I'm really looking forward to this hack! It's captured my attention more than Sonic Nexus!
It's actually a fan game, and not a hack. With that said, this keeps getting better and better.

#45 User is offline Sonic Boom 

Posted 21 January 2010 - 04:12 AM

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I tried my go at editing the signpost to illustrate how I think it should look. I'll admit it's not my best work, but I hope that you'll at least see what I was imagining it should look like...

<- Hez's Signpost
<- My Revision
This post has been edited by Sonic Boom: 21 January 2010 - 04:13 AM

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