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Sonic the Hedgehog Classic Progress and Screenshots

#1 User is offline Hez 

Posted 17 January 2010 - 07:42 AM

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So you guys have probably heard of my game, Sonic Classic. It's nearing completion, but theres something missing. It's you guys! Before I put finishing touches, and other nick nacks in the game, I want your opinions. As of now, I am going to go through the current level line up.


Another Aqua Arena (Planet :P)

OH SHT THE GIANT BADNIK CHALLENGE RETURNZ for both classic and sonic 1 mode :3

O SHT AGAN its a boss


Moar gigalopolis


Some of luster lake

Special stage...may scrap

IS IT TEH FINAL BOSS? OR ALMOST FINAL? SHT...sprite by flare, who is an awesome spritest :P

Semi final level select...woot?

And of course, the video's you've all probably seen...
Hazel Hills
http://www.youtube.com/watch?v=KX33Pr0bnFY
Dusty Dunes...with a partially new Knuckles Sprite
http://www.youtube.com/watch?v=yDVuN3NHoBc
Crystal Caverns...layer issues I know
http://www.youtube.com/watch?v=KRP-cRJSyFg
Gigalopolis...etc...
http://www.youtube.com/watch?v=pAlBnpe2mkg
Robot Rave...atleast part wink.png
http://www.youtube.com/watch?v=cGmSlOuQZwQ
To show what Sonic 1 mode will be like
http://www.youtube.com/watch?v=LH6rRFMrfT0
To show how time trials work...

Now here's where the problem comes. I've got numerous emails and messages asking this question. "Where is Rocky Route zone?" Quite frankly, it was a horrible zone.

And here is the picture of the zone in question. If it is popular enough, I can and will place it back in the game. It was sort of a Hill Top esq zone, being about the same as Hazel Hills with minor changes. Now here comes the other question. "Where is Mystic Mines zone?" As this is not as popular as Rocky Route (and quite frankly, I don't know why) it is being asked.

The second zone in question. As of now, it is canned. I may bring it back. but this would make the release date pushed back further.
And another zone I've been asked abotu is bridge zone.

I've been asked many times if it is going to be in Classic. The anser as of now is no, it will not be in Classic. If the demand is high, then sure Ill push the release date back further and sweat a bit more.

With this in mind, Aqua Arena is also on the border of being removed, because of time issues. If everyone is wanting these zones in, then so be it. I can also go the "S&K" route and remove them for now, and then release a Sonic Classic and Fang game. Featuring the removed zones and extras with lock on. It's all up to you guys. With a lock on feature
If it is pushed back, and an S&K type deal is made, things like the following would be very possible in its sequal

Such as this

While on subject, this game features a bunch of "Challenges"

such as beat the game with no rings, find all the giant enemys, beat the game backwards etc. Completing these will unlock secrets :3
My question is, are there any features you'd love to see? Any features I should veto? Please, I really do want your input.

Yay for giant enemys in every level mode =4

Please forgive my typing, I am hammered right now. I thought it would be a great time to do this now.

ZOMG 2010 DEMO
SONIC CLASSIC DEMO
not as crippled. Since its...like...ya know...not done and such.
This post has been edited by Hez: 16 January 2011 - 06:25 PM

#2 User is offline PicklePower 

Posted 17 January 2010 - 08:57 AM

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Awesome...do the giant enemies only take one hit to defeat? Also, is the game going to be in 16:9 or 4:3? I think it would be really cool to play at the wider screen size, but is that even possible?

Edit: forgot it was a remake, not a hack. So yeah, it's possible.
This post has been edited by PicklePower: 17 January 2010 - 09:01 AM

#3 User is offline Selbi 

Posted 17 January 2010 - 09:10 AM

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Most. Awesome. Sonic. Fan. Game. EVER! I just can't say what's more awesome, all the funny little tiny things or the art, or the fact, you implented the original zones or... list goes on.

QUOTE (Hez @ Jan 17 2010, 01:42 PM)

OH SHT THE GIANT BADNIK CHALLENGE RETURNZ for both classic and sonic 1 mode :3
Do I really see the awesomness?

#4 User is offline DigitalDuck 

Posted 17 January 2010 - 09:19 AM

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I...

This...

I call best fangame of the decade. Yes, even though we're only in the first month of 120 this decade.

This is absolutely incredible. Keep doing what you do best.

#5 User is offline BlackHole 

Posted 17 January 2010 - 09:27 AM

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QUOTE (Hez @ Jan 17 2010, 01:42 PM)

OH SHT THE GIANT BADNIK CHALLENGE RETURNZ for both classic and sonic 1 mode :3


...Tails? What are you doing up there?

#6 User is offline Krigo 

Posted 17 January 2010 - 09:36 AM

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I'm now looking forward to the giant Badnik mode and the challenges. :D

#7 User is offline Matwek 

Posted 17 January 2010 - 10:07 AM

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To answer the original question. I say stick with what you currently have.

Rocky Route zone just isn't up to the same quality of the other zones, it would look out of place if you added it.
With Mystic Mines zone its too obvious that its recycled art, that might just be a personal thing though. But again it doesn't live up to the standard of the other zones.
As for Bridge zone, I would love to see an improved version of all the old master system Sonic's, but used as an extra tacked onto another game isn't the way I would like to see it done.

Basicly, you seem to know what you're doing and what looks good, you clearly left them levels out for a reason. Don't let other people ruin your game with their interpretations of what should be in it.

#8 User is offline Lord Kanti 

Posted 17 January 2010 - 10:10 AM

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QUOTE (DigitalDuck @ Jan 17 2010, 06:19 AM)
I...

This...

I call best fangame of the decade. Yes, even though we're only in the first month of 120 this decade.

This is absolutely incredible. Keep doing what you do best.


Quoted for absolute-fuckin' truth.

This game is gorgeous.

#9 User is offline Dark Sonic 

Posted 17 January 2010 - 10:38 AM

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Perhaps you should be able to unlock different art styles for the game. Say an option that makes the HUD and sprites look like Sonic 3 and the same goes for Sonic 2, palette and all. Also maybe throw a character in there somewhere like Metal Sonic as a nice bonus.

Another thing I've wanted to mention is that I feel like some of the art could use some work. Now before everyone jumps on me saying WTF THIS GAME LOOKS AWESOME, let me just say, yes it does. I'm not talking about level art here I'm talking about HUD art. The Sonic 3 font for the title cards looks kind of cheesy with the Sonic 1 circle in the background. The Sonic head in the circle looks kind of strangely drawn. Perhaps you could use the Sonic Team Sonic head for that? The Sonic and Tails art you use for the title screen looks a bit strange, perhaps that's just me being picky with personal preferences and my general dislike of American Sonic art

If I was going to use art as a basis for the title screen that kind of follows the same idea I might have used this:



Also I think the signpost art should be redone. Seeing the art from the videos it doesn't look that pretty. Maybe just reuse the Sonic 2 signpost art or something. Oh and the Sonic finger waving pose. That smile looks strange. Maybe use this one:



A lot of these things like the Sonic 3 font could just be because Youtube makes things look like shit and not having any clean shots makes it seem like it looks cheesy.

The important part with this fan game though is that it looks fun and it looks like it plays like the classics, so I can't wait for this game to come out. I'm just bringing up some minor art things that seem odd to me.

#10 User is offline Icewarrior 

Posted 17 January 2010 - 11:29 AM

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This fangame is getting more and more promising, can't wait to see more.

Please, I beg you, please don't remove Aqua Arena!!
And yes, I'm one of the people who'd love to see Rocky Road making it.

#11 User is offline Lobotomy 

Posted 17 January 2010 - 11:36 AM

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QUOTE (Hez @ Jan 17 2010, 04:42 AM)

I've been asked many times if it is going to be in Classic. The anser as of now is no, it will not be in Classic. If the demand is high, then sure Ill push the release date back further and sweat a bit more.



Aw dude, Bridge Zone, do it!

#12 User is offline Krigo 

Posted 17 January 2010 - 11:39 AM

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QUOTE (Lobotomy @ Jan 17 2010, 04:36 PM)
QUOTE (Hez @ Jan 17 2010, 04:42 AM)

I've been asked many times if it is going to be in Classic. The anser as of now is no, it will not be in Classic. If the demand is high, then sure Ill push the release date back further and sweat a bit more.



Aw dude, Bridge Zone, do it!

Along with the music, because it isn't Bridge Zone without the music. Seriously though, Bridge Zone had one awesome theme.

#13 User is offline E-122-Psi 

Posted 17 January 2010 - 12:28 PM

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QUOTE (Krigo @ Jan 17 2010, 11:39 AM)
QUOTE (Lobotomy @ Jan 17 2010, 04:36 PM)
QUOTE (Hez @ Jan 17 2010, 04:42 AM)

I've been asked many times if it is going to be in Classic. The anser as of now is no, it will not be in Classic. If the demand is high, then sure Ill push the release date back further and sweat a bit more.



Aw dude, Bridge Zone, do it!

Along with the music, because it isn't Bridge Zone without the music. Seriously though, Bridge Zone had one awesome theme.


You mean like this:

http://www.youtube.com/watch?v=kO-EpqgThfQ

Truthfully all those levels look good to me, though if you don't think they are up to standard don't put them. It would be nice to put them into a alt project or hand them to another hacker so they don't go to waste however. I would definately like to see the MD/Gen style Bridge Zone appear in one project, an 8 bit to 16 bit conversion of Sonic 1 perhaps? Someone do Jungle Zone along with it maybe:

http://www.youtube.com/watch?v=_B95ULhykVo

#14 User is offline Soselocke 

Posted 17 January 2010 - 01:21 PM

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I think that Bridge Zone would upset the mood and transitions of the other zones.... also, I've seen it all before and it's pretty plain to begin with. These screens look absolutely gorgeous though and I seriously cannot wait to play this game!

One question though, is this an actual fangame that needs to be separately downloaded to play or is it a hack that can be played on an emulator?
This post has been edited by Soselocke: 17 January 2010 - 01:31 PM

#15 User is offline Neo Hazard 

Posted 17 January 2010 - 01:34 PM

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I don't know how I wasn't aware of this, but I want to play it. This is awesome.

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