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Sonic for SegaCD

Discussion in 'Engineering & Reverse Engineering' started by Stealth, Nov 29, 2005.

  1. Tweaker

    Tweaker

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    You high? Course it is.
     
  2. Cinossu

    Cinossu

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    Sonic the Hedgehog Extended Edition
    I thought he meant adding in Knuckles to Sonic CD, not putting the Sonic 1 & Knuckles ROM on to the Sega CD.

    Bleh. :P
     
  3. The Mighty Boosh

    The Mighty Boosh

    Stupid like a FOX! Member
    My fault, I meant the Mega/Sega CD, not Sonic CD. I was tired when I posted it, sue me. :P
     
  4. Cinossu

    Cinossu

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    Sonic the Hedgehog Extended Edition
    Heh, fair enough. Knuckles in Sonic CD would be awesome though.. *hit for suggesting it*
     
  5. Sonic 65

    Sonic 65

    Tech Member
    Well, I seem to know the most about SCD here, but I sure as hell am not getting into programming all those fuckin' MMDs. Ask Erik JS or something. =P
     
  6. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    And don't forget that some Sonic CD sonic sprites don't have a Knuckles equivalent (the Super Peel-Out, the time travel jump, and "mini sonic" (from metallic madness)).
     
  7. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
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    S4: Cybernetic Outbreak
    Mini Knux is in Sonic 3 2player. Peel out can be adapted to Knux if somebody is an excellent spriter. Time Travel is a spinning Knux spring bounce without Roll.
     
  8. Stealth

    Stealth

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    Sonic Mania, HCGE, Sonic Megamix, SonED2, [...]
    Wow, this got derailed..

    So, right now, the submissions consist of:

    Isolated Island in Sonic 2 (Heran_Bago)
    Mecha Flicky (ICEknight)
    Sonic 2 CD-style remixes (Cinossu)
    Any of various S1+ features (Hivebrain)

    They probably took a good deal of work, but in terms of submissions of pre-made works, it's not a whole lot. I don't know if Isolated Island uses a full 64 colors just for the level, but if it DOESN'T, I could probably combine these things. Otherwise, I could probably set them all up individually or in other combinations just as quickly

    If anyone else expresses interest soon, I could keep submissions open longer and run up some time for people to come up with something new, but if I don't hear anything, they could close at anytime


    Right now I call it "Sonic for MegaCD", even though I chose "SegaCD" for the topic title for some reason
     
  9. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    So you're not just going for the S2 remix project? Interesting. I dunno how one would go about SonicCDifying a Sonic2 track though. Though the EU/JAP SCD bad futures are easy, just make the beat sound like it's straight out of a gay disco :D *shot*
     
  10. Stealth

    Stealth

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    Sonic Mania, HCGE, Sonic Megamix, SonED2, [...]
    I was talking about these:

    http://hapisan.sepwich.com/music/Sonic%202/

    I probably should have put names beside the submissions (I'll edit that now). I don't know if those are the ones you mentioned ,and by "CD-Style", I just meant fancied-up versions you couldn't play on the Genesis without CD audio support. If I do somehow make room for any in the demo build, though, it will probably only be one
     
  11. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Isolated Island, as well as all other levels in Chaotix, originally use all four Genesis pallete lines.
    By using "MARS" color for the sprites, they can make the levels even more colorfull. Well, if that's what they really wanted, they could make all the levels in "MARS" color... oh well.
     
  12. Varion Icaria

    Varion Icaria

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    Is that only the feature of the 32X? or can it be done on both the Genesis seperately as well as the Sega CD?
     
  13. LOst

    LOst

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    There are always reasons for what they have done. Back in the days they really used everything. Nowdays (GBA/DS), they are lazy using half performance in a bad way, and no compression.
     
  14. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    I dunno. Chaotix was really a rushed job. They used so little MARS colors compared to what they could have done. Even with the size limit on thatcartridge, there's a lot more they could have added. Although I belive that the game had been so developed on the Genesis that by the time it was moved over to 32X, it already looked to good to pimp out the level colors. Like all later Sonic games, Chaotix has some fackin' awesome level art.
     
  15. Rika Chou

    Rika Chou

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    I'm pretty sure it was only for the 32x.


    If you look inside the 32x cartridge slot, you can see the word "MARS".
     
  16. Mask of Destiny

    Mask of Destiny

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    The 32X is actually pretty bad at 2D graphics because it has almost no hardware acceleration whatsoever (well it's bad given how fast the processors are, it's still not terrible). So doing the whole level on the 32X side might have been somewhat problematic, hard to say.

    That said, there are small portions of the background that are drawn by the 32X instead of the Genesis VDP.
     
  17. Tweaker

    Tweaker

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    The Sega CD is best for it, no doubt. I had a look at what Stealth is coming up with, and I must say... It's excellent. No doubt he can replicate something of that fashion.
     
  18. wocko1

    wocko1

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    I do recall seeing games that used both MegaCD and 32X hardware at the same time but I dunno if it would be easy to program the game to use both though as there were two (I think) games which used both 32X and MCD.


    Although on the other hand, remember when Sonic CD was using FMV, it might not be possible to add FMV to Sonic 2 for MCD but anyway some one made a nice looking ending FMV for Sonic 2. http://www.deviantart.com/deviation/22457911/
     
  19. Rosiero

    Rosiero

    Mmph! Oldbie
    I somehow doubt the SegaCD would be able to play that FMV, but I'm no hardware person. =P
     
  20. Quickman

    Quickman

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    omg porjcet
    If it were prerendered then it would just be a case of moving graphics data to the display buffer.