Sonic & All-Stars Racing: Transformed PC Version Now Available
#346
Posted 07 June 2012 - 10:07 PM
Hey, you never know, they might rip things from Deviantart like they did in the Wii version last time.
#347
Posted 07 June 2012 - 10:53 PM
I only ever got to play the demo of the first game, but from what I can tell, Transformed looks a lot more fun. Maybe this time, I'll actually be able to pick the game up before it becomes rare.
Danica Patrick's inclusion is confusing the hell out of me, though.
Danica Patrick's inclusion is confusing the hell out of me, though.
#348
Posted 08 June 2012 - 03:30 AM
ashthedragon, on 07 June 2012 - 01:15 PM, said:
Jon Neale said in an interview that she will ride a six wheeled vehicle so...no Hornet. This is shit.
Whaaat.
I was under the assumption them getting a NASCAR racer in was a way to keep a hold of the Daytona USA license a bit longer and maybe get the Hornet car into the game. Missed opportunity right there. The hornet wouldn't really fit in as just the car, so this would have made perfect sense. Bah.
#350
Posted 08 June 2012 - 10:38 AM
Sega creates Hornet. Sega destroys Hornet. Fans demand Hornet in All-Stars. Sega destroys fans. Sega includes Hornet in Ridge Racer...
Fans kills Sega.... Danica Patrick inherits the earth...
Fans kills Sega.... Danica Patrick inherits the earth...
#351
Posted 08 June 2012 - 10:46 AM
I have no idea why ANY of you thought she would be driving the Hornet.
#353
Posted 08 June 2012 - 11:32 AM
#355
Posted 08 June 2012 - 01:38 PM
Gameplay of Vyse on the Panzer Dragoon track:
AiAi on the Golden Axe track:
Looks like the power-ups are more like Blur than Mario Kart, which makes sense considering that there's Bizarre staff that works at Sumo Digital now.
EDIT: Gametrailers put up a walkthrough of the game with someone from Sumo playing it: http://www.gametrail...12-sonic/731980
AiAi on the Golden Axe track:
Looks like the power-ups are more like Blur than Mario Kart, which makes sense considering that there's Bizarre staff that works at Sumo Digital now.
EDIT: Gametrailers put up a walkthrough of the game with someone from Sumo playing it: http://www.gametrail...12-sonic/731980
This post has been edited by TimmiT: 08 June 2012 - 01:57 PM
#356
Posted 08 June 2012 - 05:22 PM
Quote
...You can block or evade pretty much every weapon via player skill. So nobody should feel cheated when playing the game. There's no Blue Shell.
I'm so glad someone had the balls to come out and say it.
#357
Posted 08 June 2012 - 09:27 PM
Technicly, there's no blue shell in the first game either. The closest thing they had was a remotly detonated blue missell.
#358
Posted 08 June 2012 - 09:32 PM
Glaber, on 08 June 2012 - 09:27 PM, said:
Technicly, there's no blue shell in the first game either. The closest thing they had was a remotly detonated blue missell.
In fact I think I remember a SUMO employee saying there was no Blue Shell leading up to the first game's release as well, probably on the SSMB. Not complaining of course, glad to hear there is no equivalent in Transformed either.
#359
Posted 09 June 2012 - 04:27 AM
Mykonos, on 08 June 2012 - 09:32 PM, said:
Glaber, on 08 June 2012 - 09:27 PM, said:
Technicly, there's no blue shell in the first game either. The closest thing they had was a remotly detonated blue missell.
In fact I think I remember a SUMO employee saying there was no Blue Shell leading up to the first game's release as well, probably on the SSMB. Not complaining of course, glad to hear there is no equivalent in Transformed either.
S0L @ SSMB said:
As if we'd put in a Blue Shell. A little faith guys! What it does is drop things in front of first place, you can avoid them, but even doing that will slow you down. It doesn't however hit you in an unstoppable way with (hardly any) means of defence.
Right, back to the grind...!
Right, back to the grind...!
So it might be something similar to Jiggy Rain from ASR.
This post has been edited by Blue Blood: 09 June 2012 - 04:27 AM
