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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#4936 User is offline Yeow 

Posted 12 June 2017 - 05:00 PM

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View PostJaxTH, on 11 June 2017 - 09:51 PM, said:

It seems that Gametap has 13 Sega videos, so you have all those downloaded?


Well, I've watched those outside the seven I've downloaded, and they don't have any interviews with anyone from Sega (unless you're counting gaming historians), they're small history trips or casual players reminiscing about the games. I can still download those videos if needed, but they don't seem to be have hiding anything we haven't seen/read before.
This post has been edited by Yeow: 12 June 2017 - 05:01 PM

#4937 User is offline JaxTH 

Posted 12 June 2017 - 06:04 PM

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View PostYeow, on 12 June 2017 - 05:00 PM, said:

View PostJaxTH, on 11 June 2017 - 09:51 PM, said:

It seems that Gametap has 13 Sega videos, so you have all those downloaded?


Well, I've watched those outside the seven I've downloaded, and they don't have any interviews with anyone from Sega (unless you're counting gaming historians), they're small history trips or casual players reminiscing about the games. I can still download those videos if needed, but they don't seem to be have hiding anything we haven't seen/read before.

I guess it's up to Black Squirrel wether we want them or not.

#4938 User is online Black Squirrel 

Posted 13 June 2017 - 12:54 PM

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We want everything ever.

#4939 User is offline Yeow 

Posted 13 June 2017 - 05:35 PM

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View PostBlack Squirrel, on 13 June 2017 - 12:54 PM, said:

We want everything ever.


Downloaded them all. There were also Sega-related videos that weren't in the playlist I was able to catch--a "Play This Game" clip about Toejam and Earl: Panic on Funktron and a Tapped-In video on Virtual Fighter (which I had previously downloaded). That should make 15 videos overall.

Didn't recognize any other Sega-related videos, so if there are other videos hosted there outside of the playlist that I missed, please let me know.

#4940 User is offline MainMemory 

Posted 17 June 2017 - 10:44 AM

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There's a horrible oversight in Chemical Plant Zone Act 2's collision. Explanation with pictures in the replies.

#4941 User is offline Jmtshaw 

Posted 17 June 2017 - 11:22 PM

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I ripped Dreamcast Express 1-7 today. There's a ton of trailers, trials and VMU downloads on them, including a few Sonic things:

Vol 6 and 7 have a save for Sonic Adventure International (and according to the files there might be a '98 one too, but I haven't seen a way to download that one). It's the same as a blank file, but File 1 has all 6 characters unlocked from the start rather than just Sonic. Don't know much about VMU stuff, so I just downloaded the save and exported it with VMU Explorer. You can get that here.
Spoiler


Vol 7 has E3 2000 for SA2, which you can get the SFD for here. Windii put up a video earlier with it in too:


and Vol 5 has a few trailers for SA1, including those Toy ones. You can get the SFD with those here (Along with a few Hidekazu Yukawa videos that happen to be in the same file). It's everything after 4:00 in this video.

#4942 User is offline JaxTH 

Posted 17 June 2017 - 11:31 PM

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You mind updating the Dreamcast Express page on Sega Retro since you have Vol. 1-7?

#4943 User is offline Jmtshaw 

Posted 18 June 2017 - 03:49 PM

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Sure, once I figure out what's on there in total.

#4944 User is offline BluexBlur 

Posted 19 June 2017 - 01:01 AM

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I know that Yeow already saved it, but I decided to upload my copy of the GameTap retrospective to YouTube so others could have easy access.

I honestly forgot I had it.

I'll be adding English and Spanish subtitles at a later date, but here's the video:



#4945 User is offline Sonikko 

Posted 19 June 2017 - 08:19 AM

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I'm not sure if this was already posted somewhere in this thread, but some of the character select screen artwork from Sonic the Fighters was based on Sonic Drift 2 artworks, specifically Sonic, Fang, Amy and Knuckles, I'm not sure about the other characters though:
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#4946 User is offline evilhamwizard 

Posted 19 June 2017 - 01:00 PM

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I guess I'll post this here too.



A while back I mentioned that the original Japanese version released on the Dreamcast included an exclusive cutscene that goes unused (EV0134). This file was removed from every other version of the game. I managed to load it up by locating the table/struct that is responsible for the cutscene sequence after the title screen.

As I mentioned before, I think this was meant to take place after Amy completes the Hedgehog Hammer and before she enters Hot Shelter, somehow. This doesn't make sense in the context of the scene I don't think. So this might've been originally the cutscene that plays when Amy completes the Hot Shelter (meaning there might've been no Tikal flash back at some point). Why they removed it is anyone's guess.

#4947 User is offline Overlord 

Posted 19 June 2017 - 01:16 PM

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Is there a translation of what she's saying for those of us whose 日本穂 is non-existent? =P

EDIT: Never mind! Other thread has one. http://forums.sonicr...40
This post has been edited by Overlord: 19 June 2017 - 01:20 PM

#4948 User is offline muteKi 

Posted 19 June 2017 - 09:22 PM

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One of the rather defining bits of Sonic 3 is the many moments where Knuckles comes around to throw a curveball into your path through a stage, with a distinctive giggle animation. This happens in every encounter in Sonic 3, with it sometimes happening before he does whatever he's going to do during fully-automated bits (AIZ1 intro, AIZ2 outro) and in the CNZ2 power-cutting cutscene as you approach him, and after any one of these cutscenes -- even the one in Hydrocity 2, which you generally won't be able to see because you fall too quickly. Outside of that one in CNZ2, the rule generally is that he'll only do the giggle before he does the thing if the clock isn't ticking (the LBZ2 bit before the boss kept the timer counting in Sonic 3 alone), or perhaps more precisely if he isn't already on-screen when the cutscene starts.

In Sonic & Knuckles, he shows up in a few areas. Mushroom Hill 1 near the start if Sonic 3 is attached, Mushroom Hill 2 near the start of the level, and Lava Reef 2 right before the boss. In Mushroom Hill 1, he sneaks out of a door after checking that the coast is clear -- no giggle because he's not a spectator to your inconvenience. In Mushroom Hill 2 he powers up a giant updraft with his switch. No giggle, but there's no way to stay around to see it anyway so we can at least treat it like it's consistent. Lava Reef, however? He punches the boulder as soon as you see him -- he's not giggling as you approach, mind you. Not quite consistent with the rule established in CNZ2 since he's already on screen, but certainly not an issue.

After he punches the boulder?

Posted Image

He just stands there, like a schmuck. No giggle there.

In none of the S&K cutscenes does he giggle, despite it being such a distinctive animation in Sonic 3.

#4949 User is offline Titan 

Posted 20 June 2017 - 05:05 AM

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View PostSonikko, on 19 June 2017 - 08:19 AM, said:

I'm not sure if this was already posted somewhere in this thread, but some of the character select screen artwork from Sonic the Fighters was based on Sonic Drift 2 artworks, specifically Sonic, Fang, Amy and Knuckles, I'm not sure about the other characters though:
Posted Image
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Posted Image

Yeah, Tails's doesn't seem to be, oddly. Also Fang's gloves are miscoloured in the STF portrait, never noticed that before. Obviously Bark and Bean's would have been created especially for the game, but I'm not sure about Espio - it doesn't seem to be based on any existing artwork from what I can tell.

#4950 User is online Black Squirrel 

Posted 20 June 2017 - 01:15 PM

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View PostmuteKi, on 19 June 2017 - 09:22 PM, said:

In none of the S&K cutscenes does he giggle, despite it being such a distinctive animation in Sonic 3.

That's because he'd rather flex his muscles.



Incidentally Knuckles doesn't turn up much at all in S&K. If you were oblivious to Sonic 3 it could be a bit jarring when the game suddenly decides you have to fight him for some reason. Just one of the unintended consequences of splitting the game in two I guess.

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