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Sonic Advance Released for Android in Japan

#91 User is offline Vangar 

Posted 30 November 2011 - 09:09 PM

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I can't get it to install on my Motorola Atrix, Rooted. it says

"Application not installed". Im using the "Sonicadvance_signed.apk".

Should I be trying to install it another way?

#92 User is offline Ceej 

Posted 01 December 2011 - 01:11 PM

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Installed on my Galaxy SII Epic 4G Touch. Game is quite consistent at a low framerate. I run SNESoid and Gameboid without issue so this is pretty poor. Its a shame since despite upscaling the bright colors lend themselves well to SuperAMOLED+

#93 User is offline Maxd 

Posted 02 December 2011 - 04:45 PM

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View PostE-122-Psi, on 30 November 2011 - 08:35 PM, said:

View PostMaxd, on 30 November 2011 - 01:42 PM, said:

Just finished a runthrough with Sonic on my Dell Streak 5 - no slowdown, graphics were fine. I noticed that Sonic jumps higher over objects in this port. The best way to try this is speedrunning a zone from the GBA version then a runthrough on the phone. the most noticeable example is after defeating a boss when the capsule falls. In Sonic Advance, you had to jump on the capsule then on the button. In the port, you can simply jump up to the button, a height previously not reachable. I plan on writing an extensive list of changes in the following days. Stay tuned.


Wonder if this is a change made to all characters or Sonic specific. If the latter it might be considered an improvement. Sonic always seemed a bit of the dud of the bunch in the game. He didn't even have his insta shield in this game, while Tails and Knuckles got even MORE abilities like floating on water.


I politely disagree. Sonic is absolutely great, due to having the awesome Jump Dash move (hit left or right twice in quick succession) that when used well allows for extremely good speedruns. The added jump height improved some of my times by 4 or 5 seconds for speedruns, but the Jump Dash is what my runs are centered on. Sonic is definitely technical, second to Amy. Tails and Knuckles are what I call "easy mode." I am about to try a speedrun as Amy, the most potent and difficult character to use yet has an amazing set of moves.
This post has been edited by Maxd: 02 December 2011 - 04:46 PM

#94 User is offline Supakitsune 

Posted 02 December 2011 - 09:14 PM

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Does this port still have the bug that was so heavily abused in this speedrun?

#95 User is offline Mad Echidna 

Posted 02 December 2011 - 09:53 PM

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I've been running this port on Miui on a slightly overclocked Evo 4G, and while at first install it was kind of jerky, I tweaked some random things in the settings and now it looks fine. No idea what I did or how to reproduce it. Actually enjoying this port a fair bit!

I'm sure this has been discussed before, but this really does feel like the last "real" sonic game. Seeing that speedrun, it looks like the camera behavor is even the same as the Genesis games. I heard some rumor this was the last Sonic game Naka worked on, any truth to that?
This post has been edited by Mad Echidna: 02 December 2011 - 09:54 PM

#96 User is offline W.A.C. 

Posted 03 December 2011 - 07:05 AM

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View PostMad Echidna, on 02 December 2011 - 09:53 PM, said:

I heard some rumor this was the last Sonic game Naka worked on, any truth to that?

Naka produced a ton of Sonic titles afterwards so that rumor is definitely bogus.

#97 User is offline LOst 

Posted 03 December 2011 - 07:53 AM

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View PostW.A.C., on 03 December 2011 - 07:05 AM, said:

View PostMad Echidna, on 02 December 2011 - 09:53 PM, said:

I heard some rumor this was the last Sonic game Naka worked on, any truth to that?

Naka produced a ton of Sonic titles afterwards so that rumor is definitely bogus.

Naka produced the other Sonic Advance games also. But produced means more like what Iizuka did for Sonic 4.

The interesting name that pops up in the credits of Sonic Advance 1, is the Technical Director "Takahiro Hamano". That's the anwer to why the game plays like the originals (not quality wise, but on a technical side).
Takahiro Hamano was one of the Senior Programmers in Sonic 3 and Sonic & Knuckles. He's the guy that is missing in Sonic Rush and Sonic 4, lol... No, not really. The problem with Sonic Advance is deeper with each atom of production you put under the microscope.

#98 User is offline Friend of Sonic 

Posted 06 December 2011 - 11:35 AM

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I wonder why SEGA/sonic team would get rid of the people that "get" Sonic. You can tell Takahiro Hamano is one of those people, and under his direction Sonic Advance is great.

Or perhaps these people left on their own accord.

#99 User is offline Sparks 

Posted 06 December 2011 - 12:36 PM

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View PostFriend of Sonic, on 06 December 2011 - 11:35 AM, said:

Or perhaps these people left on their own accord.
That's the case for Naka, not sure about others though.

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