Sonic Classic Heroes New revision: 0.07f6 - even more fixes
#1066
Posted 04 April 2012 - 10:00 AM
#1067
Posted 04 April 2012 - 10:22 AM
#1068
Posted 04 April 2012 - 10:59 AM
#1071
Posted 04 April 2012 - 06:55 PM
Deef, on 04 April 2012 - 06:42 PM, said:
It's unlikely that Sega will ever see that Ebay listing, but still, it's bad that they're trying to associate this site with piracy (intentionally or not).
#1072
Posted 04 April 2012 - 07:00 PM
Sodaholic, on 04 April 2012 - 06:55 PM, said:
#1073
Posted 05 April 2012 - 12:26 AM
Deef, on 04 April 2012 - 07:00 PM, said:
Sodaholic, on 04 April 2012 - 06:55 PM, said:
Agreed. I've always wondered how the projects on this forum have gotten away with what they have, yet projects like Streets of Rage: Remake get C&D'd. The less it looks like that the techies are trying to profiteer off their research and development, the better.
#1074
Posted 05 April 2012 - 09:37 AM
I don't mean just triggering complete Sonic 1 and 2 Heroes hacks when connecting the respective games, but also have this hack's size reduced and allowing to read the unaltered data (level graphics, sound data, etc) from the respective original cartridges?
That wouldn't make much of a difference, and it wouldn't allow for playing Sonic 2 right after you finish 1, but it would surely be a technical feat.
#1075
Posted 05 April 2012 - 12:49 PM
Sodaholic, on 04 April 2012 - 06:55 PM, said:
I can't speak for the rest of the S-Factor team, but I did the art on two zones in that (well, almost - Aquaslash finished one of them) and my reaction is "HOLY FUCK I COULD SEE MY WORK RUNNING ON AN ACTUAL CARTRIDGE". If only I could afford it. It's pure flattery if you ignore the cheek of the profiteering
EDIT
Kinda misread the post, but eh.
Wouldn't recommend anyone trying to sell their own hack for legal reasons. Though it's nice to see someone else deciding it's worth trying to profit from it, I guess. :3
#1076
Posted 05 April 2012 - 12:54 PM
#1077
Posted 05 April 2012 - 01:33 PM
ICEknight, on 05 April 2012 - 09:37 AM, said:
I don't mean just triggering complete Sonic 1 and 2 Heroes hacks when connecting the respective games, but also have this hack's size reduced and allowing to read the unaltered data (level graphics, sound data, etc) from the respective original cartridges?
That wouldn't make much of a difference, and it wouldn't allow for playing Sonic 2 right after you finish 1, but it would surely be a technical feat.
An actual working custom lock-on cartridge, however, would be awesome.
#1078
Posted 05 April 2012 - 01:49 PM
#1079
Posted 05 April 2012 - 03:20 PM
MainMemory, on 05 April 2012 - 01:49 PM, said:
.. just nobody knows which one.. or what the lock-on is..
#1080
Posted 13 April 2012 - 02:54 AM
flamewing, on 19 December 2011 - 05:29 PM, said:
Happy Friday, the 13th of April!
You wouldn't happen to be able to give us any information on what you've implemented with the extra month and a bit you've had? (I know it was an estimate) We know there's a Team Rose, Super and Hyper planned, but could you offer anything else in terms of things you are happy with?
