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This just got me thinking; if Sonic 2, one of the greatest games in history, was incomplete, how good would it have been "done"? What if it was relative to an imaginary Sonic 2 Awesome Edition what Sonic 2006 was relative to, say, Sonic Adventure? Or, in a bit less extreme metaphor (and more realistic), what game could have been to Sonic 2 what Sonic 3 and Knuckles was to Sonic 3?
I'm basically wondering, first: exactly what to we KNOW was planned to be in the game, and cut?
I'll start off with basic bells and whistles:
-When Sonic dies and falls down the screen, the camera follows him.
-The snail enemy.
-The door in Aquatic Ruins, presumably dropping in front of you to be spindashed through.
-Turtle animals. I guess they would have fallen from other enemies than in Sky Chase.
-An icon for HPZ.
-The rotating platform in Wing Fortress had a laser shooting through it.
-Mystic Cave zone had a weird platform that swung around depending on where you stood. It's made of rings, which makes me think that there were going to be other graphics that weren't done.
-Spinny pole thing in WFZ.
-A monitor that has nothing in it.
-A croc badnik.
Levels:
According to Sonic Jam, there were to be 18 levels. So let's start with our 11, and go on:
-Hidden Palace. One-act after getting chaos emeralds.
-Genocide/Cyber City. Took the place of Metropolis 3, same layout, different graphics (possibly with CPZ pallette?).
-Wood Zone. Presumably a "past" version of Metropolis' first two acts.
*-Desert Zone. No idea. Crocodile badnik was in there.
*-Winter Zone. No idea.
*-Rock Zone. No idea.
*Probably time travel of the same thing?
This gives us 17, one short of what Jam claims existed. What is #18? Did they get confused and it's just the Special Stage? That's really all I can think of that doesn't enter the realm of speculation.
So we have those bells and whistles, and six more zones. I almost want to say there would need to be a save function, but in that ancient day of awesome gamers I think it could've been survivable (especially since HPZ was supposed to be a quick one-off, Cyber City is technically already there in disguise, and Wood Zone just runs parallel, so it's not really LONGER except for the desert/winter/rock trio). After all, people could play SMB3 all the way through in those days. Also, the fact that you keep your emeralds after you beat the game means to me that this was the extent of it.
So, is anything I mentioned actually wrong? Did I miss anything? I'd like to understand exactly what this could have been.

