Well the player sure does not know how to play, but the physics seems less floaty and I like that.
Now it looks like advance's 1 physics rather than rush's.
Now it looks like advance's 1 physics rather than rush's.
I can't say for sure, but isn't this actually the same build? It doesn't look less floaty to me at all. Actually, it didn't look floaty to me in the first place, but on that point I think they look more or less the same.
EDIT: Ah, but this player still fails at tilt control. I am disappoint. Unless it's just the 360's buttons being a pain in the arse, in which case I am slightly less disappoint because I'll be getting the PS3 version...
EDIT 2: I'm trying not to watch much more of it—I really just wanted to archive this stuff—but it's kind of hard, really, with the higher-quality and all. And with a player that doesn't spam the air dash at all the wrong moments... still, I did want to see the mine cart stage, and while this player seems less haphanded with his tilt, they still seem really imprecise. Not to mention he lacks any sense of timing. If you miss that simple jump three times in a row, then you suck, no questions asked...
EDIT 3: Oh, but the tilt controls for the mine cart are a bit weird after all. It looks like your airborne control (at the very least) is affected not by the current tilt of the screen, but the current movement of the screen. As in, you'll only gain forward/backward momentum if the screen is turning in the direction you wish to go, and otherwise will not move forward or backward even if the cart's orientation happens to be less-than-horizontal. How odd. I had that mechanic figured wrong, I guess.
Alright, I'm done. Taking my hand out of the cookie jar, no more leakage for me. Carry on.
This post has been edited by Solaris Paradox: 20 April 2010 - 07:58 AM


