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Sonic Fighters Hacking

#46 User is offline Cooljerk 

Posted 14 July 2017 - 04:10 PM

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Whats the deal with what looks-like 9-pin controller port in the front?

#47 User is offline biggestsonicfan 

Posted 14 July 2017 - 11:45 PM

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View PostCooljerk, on 14 July 2017 - 04:10 PM, said:

Whats the deal with what looks-like 9-pin controller port in the front?

Back in my day, we knew what serial ports were. :specialed:

I'm assuming it's some kind of console output trace debugger kinda thing. Haven't read all the manuals yet. Gonna get them scanned first, I do not wish to risk damaging them in the "learning/reading" process before they are archived.

#48 User is offline Cooljerk 

Posted 15 July 2017 - 02:52 PM

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View Postbiggestsonicfan, on 14 July 2017 - 11:45 PM, said:

View PostCooljerk, on 14 July 2017 - 04:10 PM, said:

Whats the deal with what looks-like 9-pin controller port in the front?

Back in my day, we knew what serial ports were. :specialed:/>


this kind of thinking is what leads to fried components, lol. 9-pin port != serial port. It's far more accurate to call it a db9 connector than to refer to it as a specific type of port, especially when you haven't identified it. Note I didn't call it an "atari joystick port."

#49 User is offline biggestsonicfan 

Posted 15 July 2017 - 05:37 PM

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This post has been edited by biggestsonicfan: 21 July 2017 - 02:30 AM

#50 User is offline Rlan 

Posted 27 August 2017 - 03:13 AM

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Popping in this topic, been messing around with Sonic The Fighters for Hedgeblog.

Got your script working BSF, but it seems to work for every character bar Super Sonic and Honey? Was able to get Rocket Metal and Egg Robot, just not those two?

Also a request if you keep working on it at some point - a way to remove the in-game HUD (Both during the fight and the "REPLAY" text during replays). For my Fighters Megamix posts it's quite easy since you can turn off the layer, but not so easy on Fighters. Even the Gamecube one via Dolphin has the HUD stuck to the Camera, so I can't just zoom in a bit :P

#51 User is offline biggestsonicfan 

Posted 01 September 2017 - 03:09 PM

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View PostRlan, on 27 August 2017 - 03:13 AM, said:

Popping in this topic, been messing around with Sonic The Fighters for Hedgeblog.

Got your script working BSF, but it seems to work for every character bar Super Sonic and Honey? Was able to get Rocket Metal and Egg Robot, just not those two?

Also a request if you keep working on it at some point - a way to remove the in-game HUD (Both during the fight and the "REPLAY" text during replays). For my Fighters Megamix posts it's quite easy since you can turn off the layer, but not so easy on Fighters. Even the Gamecube one via Dolphin has the HUD stuck to the Camera, so I can't just zoom in a bit :P


Not sure I fully understand what you mean by "every character bar Super Sonic and Honey?"

Making the HUD disappear has been done by me in the past, but really it's not as wonderful as you may think. Full widescreen hacks have not been successful yet either, it's just a stretched background layer and would require a lot of work to keep everything proportional.

Unfortunately, StF has been put on the back burner right now as I have other things going on in my life. So if this is to be added, it's gonna have to be a little down the road. I'm also a bit wary of StF uploads to sites like Youtube is that there are a million versions of the original trainer with no citations or credit. Feelsbadman.

#52 User is offline Rlan 

Posted 03 September 2017 - 06:38 AM

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View Postbiggestsonicfan, on 01 September 2017 - 03:09 PM, said:



Not sure I fully understand what you mean by "every character bar Super Sonic and Honey?"


Going through the cheat and options menu in Sega model 2 emulator, I see the drop down for selecting characters, and every character will switch to that character bar Super Sonic and Honey. Maybe I have the wrong rom or something?

View Postbiggestsonicfan, on 01 September 2017 - 03:09 PM, said:

Making the HUD disappear has been done by me in the past, but really it's not as wonderful as you may think. Full widescreen hacks have not been successful yet either, it's just a stretched background layer and would require a lot of work to keep everything proportional.

Unfortunately, StF has been put on the back burner right now as I have other things going on in my life. So if this is to be added, it's gonna have to be a little down the road. I'm also a bit wary of StF uploads to sites like Youtube is that there are a million versions of the original trainer with no citations or credit. Feelsbadman.


Not asking for elaborate widescreen hacks or stuff like this, just wanting to make stuff like this:

Posted Image

Sans "REPLAY" flashing every half second :P

#53 User is offline biggestsonicfan 

Posted 04 September 2017 - 01:07 PM

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View PostRlan, on 03 September 2017 - 06:38 AM, said:

Going through the cheat and options menu in Sega model 2 emulator, I see the drop down for selecting characters, and every character will switch to that character bar Super Sonic and Honey. Maybe I have the wrong rom or something?

The game won't load if you have the incorrect ROMs. Also I just checked the last script I uploaded and it has actually been completely reworked but is still not ready for a polished release.

View PostRlan, on 03 September 2017 - 06:38 AM, said:

Not asking for elaborate widescreen hacks or stuff like this, just wanting to make stuff like this:

Posted Image

Sans "REPLAY" flashing every half second :P

There are several ways I could go about this, but I need to know a little more. Do you want all of the visible HUD to disappear, or just the "REPLAY" gone? The latter might be easier but the former might make videos proper.

I'm sure there is a HUDless flag in debug mode. I am also looking into how the Replay Banks work, in which case TAS fights may be possible. But this is perhaps one of my bigger speculations of how the game works without having looked too hard into it, so I can't promise these features in the next script release.

But for now, backburner. :(

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