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Project AXSX (2013 and Beyond)

Discussion in 'Fangaming Discussion' started by Andrew75, Apr 25, 2013.

Are you interested in playing project AXSX?

  1. YES, count me in, I would love to play this game.

    261 vote(s)
    84.2%
  2. I may play the game, (not sure how I feel about it yet.)

    43 vote(s)
    13.9%
  3. Nope! Game looks like shit. I love only modern HD games.

    7 vote(s)
    2.3%
  1. Andrew75

    Andrew75

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    These are totally new Red sands aesthetics, never before seen by the public .( outdoor type environment with lots of yellows)
     
  2. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    Seriously? Awesome! When might we be able to see images of this :)?
     
  3. McAleeCh

    McAleeCh

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    Oooh, very interesting! Sounds much more traditionally desert-like than some of the Red Sands stuff we've seen previously. = ) Even though it must be frustrating not having the full picture due to some missing elements, I'm betting it must be exciting seeing all of this stuff. Very much looking forward to seeing how you integrate it all into AXSX!
     
  4. Andrew75

    Andrew75

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    Whenever Jollyroger is okay with it I suppose .
     
  5. Hey Andrew, just curious, now that you have your hands on the official X-Treme engine, will you be using any of it to update your AXSX engine? Or are you just porting over levels and sprites? I don't know anything about programming myself, but I'd be really interested to know how the two engines compare/play, and which one you prefer. I haven't seen this mentioned in the forums before but please point me in the right direction if this has already been brought up.

    Congratulations on this project so far, I have been following this since conception and your dedication and passion for this is inspirational. Can't wait to see more shots/footage.
     
  6. Andrew75

    Andrew75

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    Well I don't have my hands on the actual engine or anything like that. I just have my hands on the .def files which are definition files , textures and .pcx map level layout files, And from them I rebuilt the level geometry, actors, and level layouts by hand which was tedious and took a lot of time. (I like to call it Game archaeology )
    Please read this post for more details. http://forums.sonicretro.org/index.php?showtopic=31255&view=findpost&p=810336

    I wont be taking any gameplay elements from the new leak persay, as AXSX uses classic styled physics and gameplay rules tossed in with my own ideas of how X-treme should have functioned ( World rotations system differs quite a bit for example) I like to say its my personal gameplay prediction projection.
    What the game could have been like from my mind's eye for how I had perceived the game back in 1996 by the media.

    Soon after the assets are completely in engine, I hope that I can get the programmers kick started to help finish off some key elements holding us back from release. I have enough levels and such ready for that next gameplay demo release, but without these key finishing programed touches I wont make any releases.
     

  7. Ah ok, I get you. Haha yeah I can imagine... I remember having to rebuild a composition from scratch for a project a while back - nearly lost my mind a few times!

    It's great that you are using classic physics. With all the dev time you've had I'd bet that it plays better than the original.

    Thanks for the info Andrew and good luck with the programming, Looking forward to giving it a blast when it's ready.
     
  8. McAleeCh

    McAleeCh

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    Indeed - this is one of the things that excites me the most about this project; the fusion of those sublime classic-style Sonic physics with the unique ideas and concepts of Sonic X-treme! The best of both worlds, as it were. = )
     
  9. Lanzer

    Lanzer

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    So andrew, based on the leak were you able to find out how many levels X-treme had overall and are you going to apply the same level layout to this project?

    Also, think you can fix that broken image in your sig? sorry but its been bugging me for about a year now and imageshack purged all of our free accounts so it ain't coming back.
     
  10. Andrew75

    Andrew75

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    All the levels for this new leak are just demo type levels . I wouldn't call even the ones seen in the E3 videos real levels, since these are them levels.
    I didn't count how many areas there are total between this and the last leak from a few years back, but there are over 50 for sure ! ( yes counting the small ones with 20 block totale too. :P)

    And yeah I forgot what pic I had in the sig. Will have to fix it when I get some time .
     
  11. Andrew75

    Andrew75

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    del
     
    Last edited: Jan 8, 2022
  12. winterhell

    winterhell

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    Gorgeous!
     
  13. Spinksy

    Spinksy

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    Nice!

    Nice to see an update :-)
     
  14. Andrew75

    Andrew75

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    Last edited: Jan 8, 2022
  15. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Can you talk about what still needs to be done with the engine? Obviously, this glitch demonstration aside, it often seems like you're ready to start concentrating on making levels.
     
  16. Andrew75

    Andrew75

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    [quote nam='Aerosol' timestamp='1422260176' post='813973']
    Can you talk about what still needs to be done with the engine? Obviously, this glitch demonstration aside, it often seems like you're ready to start concentrating on making levels.
    [/quote]
    Actually I was starting to make or get some ideas formed into gameplay elements right when the new X-treme content dropped. Which caused me to drop the custom levels I was working on.

    Not a whole lot needs to be done engine wise, I feel we're on the home stretch now with Xak only having a few things left to program in like spinslash and another enemy AI fix for flying enemies whenever he gets the time,
    And new member Nekit is kicking ass on the enemy animation system right now. Its looking good !( Nekit is here to help lighten the load )
    Josh is working on Sonic's Animations and other small fixes,( he is a genus at what he does and works fast when he can!) in fact that glitch shown above is now history.
    If things keep up the way they are than I think we may have a complete Levels engine this next few months. (hell maybe sooner.)

    I'm still working on porting new levels from the leak over to UDK, still a lot of work to be done on that front. (I've also been helping JollyRoger out with the Official Sonic X-treme NV1 and Saturn to windows 7 8 vista ect port by handeling public relations by posting news updates and making video's and also diving into the .def files to fix some physics issues along with documenting levels that have issues and what they are to assist with troubleshooting among other things to much to list.
    My schedule has been full up with X-treme ! It's like a juggling game here !

    Anyhow....After I get the new levels into UDK and functioning ( not sure how long that will be), and OR if some more small gameplay issues and bugs get fixed enough than a new AXSX demo will be dropped ,and yes that could happen before I finish porting the new levels into the engine, as I've got a few levels that are basically ready for release now aside from some last minute tweaks needing to be done to them)
     
  17. Felik

    Felik

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    Sorry that I don't want to look through all 27 pages of the thread but are there any footprints of Tails, Knuckles and Tiara in the stuff you got? I remember in particular that Tiara and Knuckles sprites existed in some form.
    Also what about Nack, Metal Sonic and Eggman?
     
  18. Andrew75

    Andrew75

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    Last edited: Jan 8, 2022
  19. Andrew75

    Andrew75

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    Last edited: Jan 8, 2022
  20. LordOfSquad

    LordOfSquad

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    Goddamn this game is going to be so much fun