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Sonic 3 - worst level design... ...ever?

#1 User is offline TheLazenby 

Posted 22 November 2006 - 11:31 PM

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Does anyone else besides me think Sonic 3 has really shitty level design? Levels like Marble Garden just seem so long and random, like they didn't plan the layout and just plopped platforms in the most bizarre places.

#2 User is offline man traic 

Posted 22 November 2006 - 11:32 PM

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Slightly.

#3 User is offline Dragonsbrethren 

Posted 22 November 2006 - 11:36 PM

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I'm not too fond of Sonic 3's level designs myself, they're better than Sonic CD but not nearly as good as Sonic 2.

#4 User is offline Shade 

Posted 23 November 2006 - 12:25 AM

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Get out.

Sonic 3 and Knuckles is the epitome of ingenious level design. Period. I've yet to play a game with better designed levels than Hydrocity or Carnival Night.

#5 User is offline Ritz 

Posted 23 November 2006 - 12:36 AM

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Best in the series. To this day, I'm still uncertain as to weither or not I've seen every path there is to take in the game.

#6 User is offline Guess Who 

Posted 23 November 2006 - 12:40 AM

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View PostTheLazenby, on Nov 22 2006, 10:31 PM, said:

Sonic 3 has really shitty level design

GTFO

#7 User is offline Deathbyteacup 

Posted 23 November 2006 - 12:46 AM

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Yeah, I agree it has some intresting level layout's and plenty of alternative paths. There's a couple poor ideas in there, but they just serve to make the game harder, not such a bad thing.

#8 User is offline Tadashi 

Posted 23 November 2006 - 12:48 AM

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S3K (and S3 alone, too) has one of the best level designs out of all 2D platformer games, period.

And furthermore, what do you intend to get by posting such bullshit on Sonic Community forum? And sure it's a nice way to waste your trial posts, eh?

#9 User is offline Hez 

Posted 23 November 2006 - 12:56 AM

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I am not going to lie, this topic is the gay.

#10 User is offline Rika Chou 

Posted 23 November 2006 - 01:17 AM

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S3+ had genius level design, much better than anything seen in S1 or S2.

Probably the best, and well thought out level design I've seen in any 2D game. It's simply amazing.

Edit: I am this close to trashing this topic, but I'll hold off for a bit to see where it goes.

#11 User is offline Vangar 

Posted 23 November 2006 - 01:25 AM

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View PostOmegaEX, on Nov 23 2006, 04:48 PM, said:

S3K (and S3 alone, too) has one of the best level designs out of all 2D platformer games, period.

And furthermore, what do you intend to get by posting such bullshit on Sonic Community forum? And sure it's a nice way to waste your trial posts, eh?


I don't think he was trying to be mean, just spark conversation.

#12 User is offline Ambil 

Posted 23 November 2006 - 03:15 AM

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TheLazenby for Pending Approval. =P
This post has been edited by Ambil: 23 November 2006 - 05:17 AM

#13 User is offline Vangar 

Posted 23 November 2006 - 04:05 AM

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View PostAmbil, on Nov 23 2006, 07:15 PM, said:

TheLazenby for Pending Approval.


What the hell? I looked through his posts and his not that bad. In his opinion he feels that the levels are crap, so that is a reason to not approve of him? He doesn't write like a turd, and his posts are usually nice and long with some good points. Take a look yourself.

#14 User is offline Dioxaz 

Posted 23 November 2006 - 04:29 AM

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OK, I'm not going frighten you all but I know some people who actually think S3K level design is the worst, that levels are way too long and that it affects the gameplay a lot. And those people are far from being retarded. Of course think of them what you want. But I can guarantee you that those people are real and experimented Sonic fans. (and don't start to flame me because of that, it's not may fault :P)

#15 User is offline Vangar 

Posted 23 November 2006 - 04:35 AM

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Dioxaz, I hope people don't flame you because your friends have an opinion. I like the level design personally, and its not something to flame people over.

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