Ditto downloading now from MultiUpload at max speed, sucks that Sega don't have the same infrastructure :/
Twice I've run in to a weird audio bug where three sound effects will play at random in order during a Time Trial run. I'm not entirely sure the circumstances or the specific order of the sounds, but it's something like the jumping sound, the ring collect sound, and the enemy destroyed sound. None of these sounds are coming from me doing anything and they are not related to a level-specific gimmick as far as I can tell. (XBLA version) Edit: I just had to hit Eggman twice before he would move up a level in Wacky Workbench Act 3. Also, how the game detects "being crushed" seems pretty sensitive. Not sure if that's a bug, though, and it might've been that way in the original Sonic CD, but I've had a lot of deaths where I've jumped between two blocks and despite there being enough room for Sonic to fit and the blocks moving OUTWARD instead of INWARD, Sonic still dies. And while we're at it, re: "Features that would be nice but aren't necessary", a friend was bugging me to request an option to skip the time travel animation altogether months ago (after hearing that Naoto Oshima's original intent was simply a short flash to separate eras of time) but I didn't want to burden Taxman, but I see IceKnight requested something similar, so I'll second that request.
Okay, I've finally got it going. Has anyone else with a Galaxy Nexus had problems with running and jumping at the same time? The 'hitbox' for A seems to be in different places when pressing left and right, only when you're not pressing the D-Pad is it actually centred on the virtuial button. I'll try and get a video...
XBLA version... and probably all versions come to think of it, including the Mega CD copy. The outro runs too slowly. In the Mega CD original this is to be somewhat expected because big cuts were made to the graphical quality. Sonic Jam - this is the correct speed. Though no games have ever matched it. Mega CD - too slow. But I think that might be partly due to the hardware. It's also missing a scene (and might skip a few frames?!) so no point in caring about this one. Sonic Gems Collection - also too slow, but has the full movie. As you can see though, the timings are nothing like the above and it doesn't do the credits in the same way EDIT: this was a fan-made though IIRC it's pretty similar to the real thing XBLA (the US ending because nobody has uploaded the JP one to YouTube yet) - a hybrid of the two, but still too slow. I imagine it was slowed down to keep it accurate... but as you can see, there's no point in being accurate because the previous two versions of the game cut things, so I propose speeding it up to Sonic Jam-levels
Especially given the credits scroll always run longer than the video does, so having the video run slowly doesn't "fix" anything.
It's slowdowned to match the JP music ending that have some sounds of the cutsceen itself, which were made with the Mega CD version in mind. Prob that.
Yeah, I went ahead and uploaded the JP version. It's from the iPhone release, but it's still at the same speed as the XBLA ending.
Bugs -When you fly with Tails and grab rings in mid-flight, the propeller sound sometimes stops. -When skidding, Tails' tails are 4 pixels farther from the body than they should be, sometimes appearing to be separating from his body slightly. -When you use debug mode with Tails, his tails don't always vanish when you enter the object placement state. -If you have the US soundtrack set, the Japanese title screen music still plays on the title screen instead of the US one when you relaunch the game. Suggestion -Would it be necessary to include credits for the US soundtrack during the ending sequence?
Tidal Tempest, particularly act 2, has the occasional Yago badnik which lacks its underwater palette when underwater.
Speaking of this: Try holding up or down while you're waiting on a bubble generator. Sonic will breath the bubble and start walking in place. Also, now that I've tried the Andoid port, I've noticed that the "Menu" button doesn't bring up the Menu/Pause screen, which seemed a bit odd. EDIT: Also, the "Back" button doesn't let you exit the game.
A few bugs I've noticed on the XBLA version: - Centiseconds of the timer not reset between levels. The only ways to reset the timer to zero are to exit to dashboard or pause the game at "00 before quitting a level. - The moving platforms in Palmtree Panic (and maybe other things?) aren't reset either. They appear to remember their positions instead of resetting when you start the level (screwing up time attack attempts). - If the drowning timer hits zero just after you die from something else, the drowning sound effect plays and the game becomes unresponsive, forcing you to exit to dashboard. I don't know if this happened in the original since I don't have access to it right now.
just "died" in Wacky Workbench, only instead of dying Sonic did his usual death animation, but when he got to the bottom of the screen he just sort of stood there. Kind of a pain in the ass because I was doing really well on my run this time (All Time Stones and Good Futures thus far). This has never happened to me before and I don't understand why it did.
Don't know if this has been mentioned but Wacky Worbench act 3 does a bad future even when I've collected all the time stones and completed act 1 and 2 in a good future.
I'm still waiting for the PS3 release, seeing as how I don't really own the Xbox in my house. Still, I'd like to throw out a suggestion I (and a million other people, probably) made in the other threads: Would it be possible for you to make those two scrapped stages of yours into a reality via DLC? If you can get your higher-ups to listen to you, I'm sure the fan-support for such a thing would be huge. Plus, with it being optional, it wouldn't hinder the efforts you made to keep it faithful to the original. EDIT: And goddamn! SEGA might as well get Sonic Retro to do their bug testing for them!
Is it me, or do the transparent spherical thingies in Collision Chaos not make their characteristic noise when you break them? (Live Arcade version) Regarding the intro, I personally liked it better when the background was dark before the title appeared in a flash (I don't know why they changed it for the PC release onward), but that's just a personal preference.
What the hell I've got all the time stones, destroyed all the robot generators (can't destroy the others when the time stones disable them), destroyed the Metal Sonic holograms and I get no trophy for it.