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Sonic Adventure 2 XBLA

#526 User is online JaredAFX 

Posted 01 August 2012 - 12:33 PM

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View Posttrakker, on 01 August 2012 - 12:01 PM, said:

Holy crap please please please give us the ability to have chao adventure on out iPhones and Blackberrys etc

YES. This would be amazing. I mean, it's only a port, like SA1, except with actual widescreen, so I don't think that'll happen. I'd be awesome, though.

#527 User is offline Tiranno 

Posted 01 August 2012 - 06:03 PM

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The moment the pre-order screen appears on Steam I'm there.

I'd like to see a few things from modding:

-Removal of soap shoes (Sorry soap fans they just look like clown shoes to me)
-Imports of Generations levels (See if the adventure formula can truly work with modern design)
-Possibly replace Sonic's model with Generations classic Sonic

#528 User is offline Dark Sonic 

Posted 01 August 2012 - 06:09 PM

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View PostTiranno, on 01 August 2012 - 06:03 PM, said:

The moment the pre-order screen appears on Steam I'm there.

I'd like to see a few things from modding:

-Removal of soap shoes (Sorry soap fans they just look like clown shoes to me)
-Imports of Generations levels (See if the adventure formula can truly work with modern design)
-Possibly replace Sonic's model with Generations classic Sonic

Honestly go one step further and replace all in game models with their generations counterparts.

But this is a valid point, I have to get this game for the PC now that we have these possibilities. It would be so strange to see classic Sonic in any of those cutscenes though, so out of place (Classic Robotnik holding the gun up to classic Sonic while he walks up and says "You've turned into a big time villain doctor!" would be quite odd looking indeed)

What I really would like to see though from PC hacking is reassigning the buttons to not conflict with each other. Spin dash, somersault (the beginning of those god awful useless "slide" moves...), light dash, and bounce should all be on different buttons (magic hands should be on a different button too so I might actually use it). I figure it could work like this (Sonic on Xbox 360 controller)

A = Jump + Homing attack
B = somersault/crouch/brake
X = Spin dash/Bounce attack
Y = Light Dash
LT = Whistle/That melody thing
RT = Magic Hands

Lot of buttons, but it would make it easier IMO then assigning everything to X.
This post has been edited by Dark Sonic: 01 August 2012 - 06:16 PM

#529 User is offline Morph 

Posted 01 August 2012 - 07:31 PM

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View PostDark Sonic, on 01 August 2012 - 06:09 PM, said:

Honestly go one step further and replace all in game models with their generations counterparts.


The problem with this is that they'd be really out of place unless you revamp the entire game. It's like taking a sprite from Sonic Advance and throwing it in Sonic 1. It just doesn't fit with the rest of the game's aesthetic. Even if you were to replace all of the models with their Generations counterparts, there's still going to be a lot of leftovers, and one way or the other, one of the styles will be out of place.

#530 User is offline Dark Sonic 

Posted 01 August 2012 - 07:35 PM

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View PostMorph, on 01 August 2012 - 07:31 PM, said:

View PostDark Sonic, on 01 August 2012 - 06:09 PM, said:

Honestly go one step further and replace all in game models with their generations counterparts.


The problem with this is that they'd be really out of place unless you revamp the entire game. It's like taking a sprite from Sonic Advance and throwing it in Sonic 1. It just doesn't fit with the rest of the game's aesthetic. Even if you were to replace all of the models with their Generations counterparts, there's still going to be a lot of leftovers, and one way or the other, one of the styles will be out of place.

Perhaps, but it would at least be something neat to see and screw around with even if it didn't look exactly right.

Actually, there is only one graphic mod I really want. A mod that makes it so none of the power ups are visible. Knuckles's "Bling" just looks ridiculous after a while.

#531 User is online JaxTH 

Posted 01 August 2012 - 08:05 PM

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View PostDark Sonic, on 01 August 2012 - 06:09 PM, said:

RT = Magic Hands

You only have to use the Magic Hands like...one time though.

#532 User is offline Dark Sonic 

Posted 01 August 2012 - 08:10 PM

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View PostJaxTH, on 01 August 2012 - 08:05 PM, said:

View PostDark Sonic, on 01 August 2012 - 06:09 PM, said:

RT = Magic Hands

You only have to use the Magic Hands like...one time though.

Correction, you never have to use magic hands. It's just fun for shits and gigs, but I feel like if it was assigned to a button I might actually want to use it, unlike in its current state.

#533 User is offline Caniad Bach 

Posted 01 August 2012 - 08:34 PM

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View PostJaxTH, on 01 August 2012 - 08:05 PM, said:

View PostDark Sonic, on 01 August 2012 - 06:09 PM, said:

RT = Magic Hands

You only have to use the Magic Hands like...one time though.


You mean to get out of the place where you get the Magic Hands? =P

#534 User is offline K2J 

Posted 01 August 2012 - 08:43 PM

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If you're a pussy, it can be useful for the Artificial Chaos over a pit in Canon's Core.

#535 User is online JaxTH 

Posted 01 August 2012 - 08:49 PM

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View PostK2J, on 01 August 2012 - 08:43 PM, said:

If you're a pussy, it can be useful for the Artificial Chaos over a pit in Canon's Core.

:(
This post has been edited by JaxTH: 01 August 2012 - 08:50 PM

#536 User is offline Shadic 

Posted 01 August 2012 - 08:51 PM

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Yeah, I can't wait to see what modders do to this game.

SA1-esque Tails in all Sonic/Shadow levels please.

#537 User is offline Dark Sonic 

Posted 01 August 2012 - 09:12 PM

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View PostShadic, on 01 August 2012 - 08:51 PM, said:

Yeah, I can't wait to see what modders do to this game.

SA1-esque Tails in all Sonic/Shadow levels please.

Everyone in Sonic/Shadow's levels please. Especially mechless Eggman.

#538 User is offline Caniad Bach 

Posted 01 August 2012 - 09:40 PM

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View PostDark Sonic, on 01 August 2012 - 09:12 PM, said:

View PostShadic, on 01 August 2012 - 08:51 PM, said:

Yeah, I can't wait to see what modders do to this game.

SA1-esque Tails in all Sonic/Shadow levels please.

Everyone in Sonic/Shadow's levels please. Especially mechless Eggman.


Mechless Eggman Vs. Final Hazard, complete with Superman-style flying animation, that's what I want to see.

It's a shame that SEGA aren't bringing these new releases to handheld consoles, playing Dreamcast games on the go would be really cool.

See, I stopped myself doing a CSI: Miami and saying it would be a dream come true.

But I do think that the portable market is one of the best places for re-releases. At home most people would rather play on newer titles, but I'd think it would be awesome if, for example, I could play through a bit of an old classic while taking the train to work. Oh well, at least I'll have Power Stone on the go.

#539 User is offline TheKazeblade 

Posted 01 August 2012 - 09:42 PM

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I don't know how this stuff works, but would it be possible to do model/animation swaps to replace SA2 Sonic with Generations Sonic?

#540 User is online darkspines35 

Posted 01 August 2012 - 09:56 PM

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View PostTheKazeblade, on 01 August 2012 - 09:42 PM, said:

I don't know how this stuff works, but would it be possible to do model/animation swaps to replace SA2 Sonic with Generations Sonic?

The thing with modding SA2 is the model format still isn't fully understood, but there's been progress. As for animations, same format as SADX so those can be edited, but there's no editor...yet... It would require quite a bit of work to pull that off though.

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