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Triple Trouble SMS The old topic was locked

#61 User is offline Truner 

Posted 24 June 2012 - 03:04 PM

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Well, I find this quite lovely, since Triple Trouble is one of my favorite Sonic games. And this version actually plays on my PSP! I love it, love it, LOVE IT. I was so overjoyed when I saw the old version and was utterly shattered when I couldn't play it... but the new version is perfect.
I prefer the darker tones for the first stage. It still looks pretty faithful to the original game.
Could this be done to other GameGear only games, like Mega Man? That game also serious resolution problems.

#62 User is offline Ravenfreak 

Posted 24 June 2012 - 09:34 PM

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I'm most likely sure any other GG game could be ported to the SMS, as it's virtually the same console only with a lower palette and higher resolution. However, you'd have to disassemble the GG game and know exactly what you're doing.

#63 User is offline Truner 

Posted 25 June 2012 - 03:28 PM

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That's not something I can do so I'm better off with enjoying the work of others, ha.
But really, playing Triple Trouble on a higher resolution sure is a blast...

#64 User is offline muteKi 

Posted 25 June 2012 - 06:17 PM

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There are two palette issues that still really stand out as obviously wrong -- the first is that when the very final boss (with the lasers and Robotnik doing that tube thing) launches his big electrical attack it causes the red in Robotnik's body and Sonic's shoes to go completely black.

The second one is basically with the ending credits. There was one section in particular that didn't match up well at all (and also struck me as probably the hardest to correct). I made a cheap little mockup using ms paint and the 64-color demo from SMS Power; I have no idea where the palette in question is in the rom nor what hex values correspond to each color so I can't edit it manually.


Posted Image

As you can see it's pretty loose with the original, but it was the only gradient I could come up with that had a similar feel and made any sense at all.
This post has been edited by muteKi: 25 June 2012 - 06:19 PM

#65 User is offline Cooljerk 

Posted 28 June 2012 - 10:05 PM

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So my SMS carts arrived today. I absolutely love them! The person who made them for me did an incredible job - he even went out of his way to make fliers, manuals, and posters to go along with the boxes and carts. I can remember pining over STT and Sonic Drift 2 in magazines, only to be a bit let down by the game gear resolution, and longing for over a decade to play it properly on my TV. The thrill of finally accomplishing this is incredible. Yes, yes, I know about emulation and flash carts and all that jazz, but this is the real deal, on a real SMS, with a real SMS cart... it's all fantastic. I can't thank both meu2 and Glitch enough for being directly responsible for the cart I'm holding in my hand right now. I wish there was a place I could donate to as a way to say thanks, because I can't express in words how much I appreciate this.

EDIT: That said, if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...

EDIT AGAIN: I see there are questions about using this on real hardware. My model 1 US SMS, revision 1.00 (no built in games besides snail-maze, instructions when you power on without a game) runs both the latest posted STT conversion and the Sonic Drift 2 conversion flawlessly.
This post has been edited by Cooljerk: 28 June 2012 - 10:08 PM

#66 User is offline Thousand Pancake 

Posted 28 June 2012 - 10:47 PM

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View PostCooljerk, on 28 June 2012 - 10:05 PM, said:

if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...
I'm pretty sure he's not named Tail. :v:

#67 User is offline Cooljerk 

Posted 28 June 2012 - 11:01 PM

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View PostThousand Pancake, on 28 June 2012 - 10:47 PM, said:

View PostCooljerk, on 28 June 2012 - 10:05 PM, said:

if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...
I'm pretty sure he's not named Tail. :v:


He's not named Tails either.

#68 User is offline Cooljerk 

Posted 29 June 2012 - 02:04 PM

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I went through the game and beat it in a variety of ways last night - as Sonic without the chaos emeralds, as Sonic with them, as Tails without, as Tails with... a few of the bugs people were reporting never showed up - like how Sonic's shoes and eggman's red shirt were supposed to turn black when hit. I dunno if those problems manifest on a genesis with a everdrive, but they don't manifest at all on an SMS with a burned eeprom. I'm guessing it's been long known that the demos don't play if you wait at the title screen? The only big problems I found were that a few of the chaos emeralds have their white "sheen" show up as black or transparent in a few places, and the palette for Robotnik Winter is a bit poor. The floor is supposed to be a thin checkerboard, but, like Great Turquoise Zone, the checkerboard pattern is made up of more than two colors originally, but the palette selected has combined some colors. The end result is that the checkerboard pattern is lost, again similar to Great Turquoise Zone, but it still doesn't look bad.

I love playing this game on a TV. It's so much better than the game gear version.

#69 User is offline The Game Collector 

Posted 22 August 2012 - 05:16 PM

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I have it working on my Everdrive MD now. The only main graphical bug I found was in the first special stage. After Nack runs away and you get to grab the Chaos Emerald, everything turns dark blue. It may help to mention I played with the barrier limitations by trying to go to the left where there is an invisible wall before actually going to the right to get the emerald. I don't know if that was the cause of the bug or if it always does that.

I still prefer the old version better than this one because of the ring loss behavior. It doesn't matter if the screen is bigger, the same old annoyances are still going to make you lose your rings and only being able to get five of them back sucks. Sonic Chaos doesn't have as many issues with this because it doesn't have as many cheaply placed spikes, explosions or badniks.

#70 User is offline ShadowsofYesterday 

Posted 29 August 2012 - 06:51 PM

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View PostCooljerk, on 28 June 2012 - 11:01 PM, said:

View PostThousand Pancake, on 28 June 2012 - 10:47 PM, said:

View PostCooljerk, on 28 June 2012 - 10:05 PM, said:

if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...
I'm pretty sure he's not named Tail. :v:


He's not named Tails either.

No, but Tails is his nickname, Tail isn't.

#71 User is offline Cooljerk 

Posted 29 August 2012 - 10:22 PM

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View PostShadowsofYesterday, on 29 August 2012 - 06:51 PM, said:

View PostCooljerk, on 28 June 2012 - 11:01 PM, said:

View PostThousand Pancake, on 28 June 2012 - 10:47 PM, said:

View PostCooljerk, on 28 June 2012 - 10:05 PM, said:

if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...
I'm pretty sure he's not named Tail. :v:


He's not named Tails either.

No, but Tails is his nickname, Tail isn't.


You can have more than one nickname.

#72 User is offline dsrb 

Posted 30 August 2012 - 12:58 AM

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Want to deflect attention from the fact that you made an error? Dazzle onlookers with your command of Semantics™

#73 User is offline ShadowsofYesterday 

Posted 30 August 2012 - 05:59 AM

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View PostCooljerk, on 29 August 2012 - 10:22 PM, said:

View PostShadowsofYesterday, on 29 August 2012 - 06:51 PM, said:

View PostCooljerk, on 28 June 2012 - 11:01 PM, said:

View PostThousand Pancake, on 28 June 2012 - 10:47 PM, said:

View PostCooljerk, on 28 June 2012 - 10:05 PM, said:

if you ever took a crack at, say, Tail's Adventure, I would send you a blow job via the internet. Just sayin'...
I'm pretty sure he's not named Tail. :v:


He's not named Tails either.

No, but Tails is his nickname, Tail isn't.


You can have more than one nickname.

You can, yes. But Tails doesn't. At least, I can't think of any other known nicknames for the character right off, but if he DOES have other nicknames, Tail isn't one of them. It wouldn't even make sense, as it would imply that he only has one tail, when the whole point of his nickname is that he has two tails.

#74 User is offline muteKi 

Posted 30 August 2012 - 05:28 PM

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So, uh, are there any plans to edit the gradients in the credits? Because last I checked they were still pretty bugged. I can't remember if I showed the picture I made of the "SMS-safe" gradient or not, though the yellow one after is borked too and I haven't tried to match the original with that.

#75 User is offline Espilonarge 

Posted 09 September 2012 - 07:46 AM

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Maybe the gradiant could be changed to this instead? It would look more accurate in regards to the "setting sun" background especially in regards to the SMS's pallette limitation.

Posted Image

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