these hacks are to add additional features that were edited or cut from the final games and fixes to most
aspects of the games using the SCHGs but at the same time keeping them true to the original games
(No Spin Dash in Sonic 1 and no flight as Tails in Sonic 2).
The hacks can be considered mixes between the later revisions of both games, but these hacks were
created as somewhat of a response to Tiddles' Sonic 3 Complete hack as I wanted to create "complete"
or "fixed" versions of these games with less bugs and more detail.


http://www.4shared.c..._Revisions.html
Features of Sonic The Hedgehog (With credit to)
*Palettes of running sprites fixed. (Using SonMapEd)
*Shoe stripe added to certain sprites. (Using SonMapEd)
*Release date on rom header changed to 1991.JUN
*Level select code is UDDDLR (instead of UDLR) if the console is Japanese.
*Fixed demo playback (FraGag)
*Fixed the race condition with Pattern Load Cues (FragGag)
*Fixed the SEGA Sound (Puto)
*"Press Start Button" text appears on the title screen (Quickman, Not shown above)
*Level Select order is corrected (STHX)
*Fixed the Hidden Points bug (1337Rooster)
*Fixed the Accidental Deletion of Scattered Rings (redhotsonic)
*Fixed the Walk-Jump Bug (Cinossu and Mercury)
*Change Spike behavior/Fixed Spike Bug (FraGag)
*Fixed the Special Stage jumping physics (Mercury)
*Removed the Ground and Air Speed Caps (Tweaker and Puto, respectively)
*Ported the REV01/REVXB Background Effects (jman2050)
Features of Sonic The Hedgehog 2 (With credit to)
*Release date on rom header changed to 1992.NOV
*Copyright text changed to "© SEGA 1992" (Not shown above)
*Fixed demo playback (FraGag)
*Fixed the race condition with Pattern Load Cues (FraGag)
*Fixed Numerous Super Sonic Bugs (MoDule)
*Corrected height when roll jumping (MoDule)
*Fixed Jump Height Bug When Exiting Water (MoDule)
*Fixed Spin Dash Code (GARY M 9887?)
*Fixed Screen Boundary Spin Dash Bug (Flamewing)
*Fixed Camera Y Position for Tails (MoDule)
*Fixed Tails subanimation error (Flamewing)
*Fixed Tails' respawn speeds (redhotsonic)
*Fixed Accidental Deletion of Scattered Rings (redhotsonic)
*Fixed monitor collision bug (redhotsonic)
*Fixed Rexon crash (redhotsonic)
*Fixed EHZ Deformation Bug (qiuu)
*Corrected CPZ boss attack behavior (redhotsonic)
*Fixed Bug in ARZ Boss Arrow's Platform Behavior (MoDule)
*Fixed ARZ boss sprite behavior (redhotsonic)
*Fixed multiple CNZ boss bugs (redhotsonic)
*Fixed HTZ background scrolling mountains (Flamewing)
*Fixed OOZ Launcher Speed Up Glitch (MoDule)
*Fixed DEZ Giant Mech collision glitch (Flamewing)
*Fixed Boss Deconstruction Behavior (Original guide by Esrael, Optimization by redhotsonic)
*Remove the Air Speed Cap (Guide written by Selbi; code by Puto)
*Disabled floor collision while dying (Guide written by Esrael, Alternate fix by flamewing)
*Super Sonic is now enabled by double jumping with any button (Original guide by Vladikcomper, addition by redhotsonic, influnced by Tiddles' Sonic 3 Complete)
*Player retains rings when losing a life or returning from a Special Stage (Mercury)
*Restored lost CPZ boss feature (Esrael)
*Improved ObjectMove subroutines (redhotsonic)
*Imported Labyrinth Zone water ripple effect in CPZ2 & ARZ (MoDule)
*Fixed ARZ "Walk on Air" glitch (MoDule)
Notes:
* The "incorrect" fade in/fade out progression routines in both games are not changed due to them
being a staple of the main Sonic titles.
*In Sonic 1, the beginning of the Green Hill Zone demo doesn't have Sonic moving for five seconds.
*The Labyrinth Zone ripple effect in Sonic 2's CPZ2 and ARZ is said to be obsolete. This could be due to the fact that
the effect will noticeably slow down that act/zone if there are numerous objects on the screen.
*Locking on Sonic & Knuckles with this version of Sonic The Hedgehog 2 will not work as it exceeds
the size of the required rom combination.
If there are any problems with the games, and are not listed, please let me know


