RE: Not the Usual Bickering on the Topic of Sonic 4
Metal Man88, on 10 April 2012 - 05:36 AM, said:
Making it all caps like that is not an argument. [...] you're not going to change my mind with capital letters and exclamation points.
That awkward moment when they don't see satirical commentary via the usage of "all-caps rage" hyperbole.
Metal Man88, on 10 April 2012 - 05:36 AM, said:
Ah. Rephrasing someone's arguments to make them sound stupid makes you correct, does it? No, I don't think so.
Happy medium? Nope. They've just made both sides mad. I don't think that's doing anyone much good, except for those who want this bizarre "middle."
I'm not talking directly about you. Just rephrasing what seems to be the loudest voice/point of the multiple sides of the angry letters sent to SEGA, a generalization if you will. The point is however, that the fanbase —for both Modern and Classic-- is anything but organized in what it wants or accepts. And that's just it: nobody wants to compromise anymore. Nobody feels like meeting halfway on what we want out of a Sonic game. Sure, you have those who agree like a match made in heaven, but for every one of those, you'll get TWENTY who'll drop a simple "Fuck you, that's stupid" and proceed to be at each others' throats. This is very evident when you just look at the bickering forums.
When whether or not their game feels fun turns into politics, compromise is basically the choice game designers have. They can't just ditch one audience in favor of the other, that'll just result into MORE factions in the fanbase, and we all know how that turned out the first time.
Moving on.
Metal Man88, on 10 April 2012 - 05:36 AM, said:
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
Sylvania Castle has foreground/background platforms (something that the Classics NEVER did, mind you),
Mushroom Hill never existed.
You can't possibly be serious. If anything, please do not be referring to the MUSHROOMS. They are seriously just there. With no real purpose beyond trampolining to —more often than not-- nothing. The closest thing that qualifies as a background/foreground gimmick would have to be the Pull-Up machines. Even so, it'd be a REALLY long stretch to even mention those as such seeing as it's just a ladder that happens to be behind things just as a visual trick to imply it going
through the scenery, not behind it.
In case I happen to be missing anything else that comes close to what's being mentioned, please do clarify as I am just not seeing it.
Metal Man88, on 10 April 2012 - 05:36 AM, said:
So it has about four gimmicks. Still not enough, and as the other person said, they are inferior gimmicks.
Remember, it's only four
so far —that is to say, as of Act 1. If we're to count on Episode 2 being like Episode 1 in any respect, we can count on newer mechanics being implemented per Act. For example, the
platforms that need to be rotated and the
spinning bg/fg platforms from the trailer. Still not enough? We'll just have to wait and see what else lies in the levels, now won't we?
Metal Man88, on 10 April 2012 - 05:36 AM, said:
I liked Sonic and Knuckles' half more than Sonic 3's half for this reason. However, even when the gimmicks are copy-pasted across the acts, they do not abuse boosters and springs and bubble chains in every level, making that more tolerable to me than this "improvement" in which the gimmicks are halved, and they vary those fourish ones while keeping bubbles chains and boosters and springs in all acts.
I'll give you that one.
Metal Man88, on 10 April 2012 - 05:36 AM, said:
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
As far as I am knowledgeable of, the games are either all in the same boat or Sonic 4 constantly renews its gimmicks to keep the game feel fresh throughout the levels. Personally, I like having new challenges per Act when given the choice, as I expect it to have more memorable experiences. Whether or not it actually will, is to be determined when the entire game itself is available to play.
Perhaps you had a point when you listed off all the gimmicks, but you didn't address the springs, the bubbles chains, and the other overused automation in this segment of your post. Not to mention that the quality of the remaining gimmicks is, in a lot of cases, inferior.
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
And while these may be burdened with the recurring theme of Springs, Boosters, and Bubbles as well, they're not NEARLY as plentiful as in Episode 1 (I really just think that the designers wanted it to ALWAYS feel like a speedrun or something), as the game footage shows (contrary to the trailers). What I want to know is why did Dimps insist on so many Boosters when Sonic traversed the first slope in White Park (which was quite steep) just fine? It's like they don't trust their own coding, so they frequently slap on Boosters and springs...
Even you agree with me, in the end. The springs, the boosters, and the bubble chains ruin what the other gimmicks set up. If the boosters and springs and bubble chains (and the more nonsensical bottomless pits) left the game and emulated the much less frequent spring/booster design of the games before, maybe this game would be worth purchasing for me. As it stands, it isn't, because it plays like those Sonic Advance games I disliked.
[...] So, like me, you would rather not be plagued by boosters and springs. It's okay. You can make a post without telling someone else they're wrong. You could just simply disagree. Furthermore, you like there being more gimmicks, ones which renew. This "Dimps Happy Medium" doesn't seem to work for you either.
Put 2 and 2 together. My whole argument is based on compromising for what's laid out. Given the whole situation concerning who really is the audience is for this game, the designers are seriously stuck between two sides. This is where the compromising comes in. From the designers (as aforementioned) and myself. While I am listing off things that my "perfect Sonic experience" could do with/without (I.e.: less booster-spam), I'm also noting that I'm not going to use that as grounds for a 10-page essay on "Why Sonic 4 Still Sucks". In fact, I'm not even going to let that stop me from playing the game to have a good time. I'm accepting what I'm being given and while I do wish for more things —whether it be the addition or removal of some elements, I know that someone at the other end of the spectrum would have a complaint. Believe it or not. And while that might not bother you in the slightest, its not the same story for me. So I'll just deal with what I don't like. It's not perfect, but it's what I'll take for a chance at satisfaction. That's the Happy Medium: give and take. Compromise.
And who said I can't agree with you on some things and disagree on others? These are just my points, and I only "call people out" if I do not fully understand where they are coming from —to which I inquire for more reasoning, or if I feel I can legitimately prove them as "wrong". I can't change your opinion, but I can defend mine when I feel it can and should be.
And now to address one last thing:
Metal Man88, on 10 April 2012 - 05:36 AM, said:
Aerobian-Angel, on 09 April 2012 - 11:50 PM, said:
But enough of my drivel on 2 stages, I wonder how the other Acts and levels will pan out like...
In conclusion: You could have simply said "I... don't really know what to think" rather than going on about opposite opinions and rambling incoherently about some "happy middle" which... you then indicate is not happy. O... kay... Really... I don't mind if you like Sonic 4. Or if you think it will somehow be better than it looks right now. I just find the whole thing disappointing. Wasted potential. Lazy design.
Hey man, just because I am addressing other arguments and acknowledging them as valid points, that does not make me indecisive. Again: agree on some, disagree on others.
Although that one statement could effectively sum-up my response, let this be an aid: My quick dodge to the "But enough of my drivel on 2 stages, I wonder how the other Acts and levels will pan out like..." line is use of a rhetorical device. Because I spent so much time defending the topic, it should indeed come off as odd that I would come off with such a handwave of a remark. However, its stark contrast in degree of of how much "passion" was put into my statements —in combination with how out-of-nowhere it was-- should give off the signal that I'm not here to get riled up over anything. I'm not here on the forums for that. However, do not take that as a means of "but I don't know what I'm talking about" as truth, just as... insurance. Something to prevent "escalation". Infer, kind sir.
This post has been edited by Aerobian-Angel: 12 April 2012 - 12:24 AM