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Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Already threw my money at them when I heard 'Casino Night Zone' DLC.


    Boy, do I feel stupid now. :v:
     
  2. Tiberious

    Tiberious

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    Has the music been extracted yet? If it's in a CRI format, I'd love to get my hands on it.
     
  3. Overlord

    Overlord

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    There are AAX files floating around the web, yes. There are links deep in the bowels of the Megathread, but I'm not looking for them =P
     
  4. Dr. Mecha

    Dr. Mecha

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    The Spriter Resource does have a Model and Texture Section on the site. You could submit them there.
     
  5. Tiberious

    Tiberious

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    A quick Googling found it... just a shame the one I wanted wasn't there (City Escape Classic).

    Maybe we'll get an official MP3 release from Sega soon?
     
  6. Azu

    Azu

    I must be stupid. Member
  7. Lanzer

    Lanzer

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  8. Tiberious

    Tiberious

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    Clips like hell. I did get the MP3 linked to from the front page. Dumped it to .wav so I could ADX it, and, well... when it's 100% both directions very often, I'd call it not a good rip.
     
  9. GeneHF

    GeneHF

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    I can tell you right now, there's no such thing as a good rip out there at the moment. The cleanest version comes from that video. I amplified it for here because it's too damn quiet otherwise while not making it clip.

    Take what you have now or sit quietly until the actual file gets leaked.
     
  10. Andrew75

    Andrew75

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    I'll upload the raw music for you guys on the first post of this topic
    If anyone can make some conversions let me know and we will post them on the front of this topic, thanks.
    also the video raws will be put up as well.

    Edit:
    Anyone know what the .csb files are used for?
     
  11. Tiberious

    Tiberious

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    For what it is (a bootleg recording), it's not terrible. There's been much worse that people have even tried to make money off of. Just don't try to call it official.

    But what you said has me curious. Why wouldn't a normalize work on it?
     
  12. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Sound effect storage, at least in past Sonic games. The UTF Tab Suite by HCS64 has tools for extracting their contents.

    EDIT: In the case of Generations, the particular CSB archives seem to be empty except some empty .aax-containers, though. Look like they used to contain what is now in the CPK's, which appears to be music.
     
  13. Andrew75

    Andrew75

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    Hey man, thanks for the info.
    I've already added HCS64 tools to the front page yesterday, will have to add the credit to who made the HCS64 tools, thanks.
    Also you know of any good converters for the music files themselves?
     
  14. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Well, my usual modus operandi with these files is:

    1. Extract AAX files from CPKs/CSBs
    b) convert AAX files to ADX using AAX2ADX
    III. convert ADX files to wav
    Vier. Convert wav files to MP3/OGG/FLAC/Whathaveyou.
     
  15. Josh

    Josh

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    I've been messing around with this for hours, now. I'm working with the PS3 .pkg file. And I'm running into a few problems.

    1) No matter what method I use, I'm still unable to totally extract the bb.cpk file. I don't know if this is because of the tool I used to open the .pkg ('twas PSP PS3 PKG Decrypter Extractor v.1.0.0.0) or what. I can unpack SOME of the files, but not all of 'em. Every program gives me an error message eventually. I can open the .ar and .lua files as described earlier, but that does me no good if I can't repack the full .cpk.

    2) I still have no idea how to repack the .pkg file once I'm done with it.

    Any help would be appreciated. This is my first proper foray into hacking, and I'm enjoying it.
     
  16. Hitaxas

    Hitaxas

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    Can anybody post up a link to a program that can pack cpk files? It's all I need now, I think got everything else figured out.

    oh.. and how does one repack the PKG? That would help too.

    Edit: I seem to be running into the same issue as Josh, I can unpack the cpk file, but not completely. The first bb.cpk is around 515MB for me, but when I extract, the folder amounts to around 61MB.
     
  17. Dark Sonic

    Dark Sonic

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    Can anyone just inform how to do any of this stuff? And on a mac I might add?
     
  18. Josh

    Josh

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    As Jim suggested in the other topic, I set up an FTP server to my PS3. Found bb.cpk and snagged it off of there, and it seems much more willing to be tinkered with. I'm not repacking it and getting ready to send it back over.
     
  19. Dark Sonic

    Dark Sonic

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    How do you set up an FTP server on your PS3 then?
     
  20. total

    total

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    So, that super-secret-maxscript will not be released any time soon? Well then, I am going to ruin all the fun, I guess.

    [​IMG]
    (not much is done atm and no guarantee that I'll finish this soon. This is actually a dash panel lol. And yeah, I don't care about bones\skinning and such shit (like this game in general), so don't expect that.)

    The only thing I do not understand is if no one is going to release it, what is the point of all those teasing screenshots\youtube videos? Why not keep everything private at all? I'd probably never tried to get models from this game, but this is somewhat special case after all.
    And I like how those, who just got everything through good connections, tell others to calm down on this.