Sonic and Sega Retro Message Board: Objects: How does the engine know WHEN to load them? - Sonic and Sega Retro Message Board

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Objects: How does the engine know WHEN to load them?

#31 User is offline The Eighth Bit 

Posted 13 June 2009 - 04:43 PM

  • 8-bit kitty!
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Some NSF's I made:
Green Hill Zone http://www.mediafire.com/?vmcjzhyzm55
Spring Yard Zone http://www.mediafire.com/?nroyjmluzoo
Star Light Zone http://www.mediafire.com/?d4w4yoql5f0
Act Clear (Sonic 1) http://www.mediafire.com/?kzzzudujyqn
Game Over (Sonic 1) http://www.mediafire.com/?zztjgywmwk2
Emerald Hill (Sonic 2, maybe you can use this for something) http://www.mediafire.com/?uttmky4y1nz
Except for Emerald Hill and Star Light Zone, There are NO DPCM samples in the NSF's because DPCM samples might take up too much space on the rom. I don't know how to properly loop the songs, does anyone know how to do that with Famitracker?

EDIT: This is my first post as a trial member.
This post has been edited by The Eighth Bit: 13 June 2009 - 08:15 PM

#32 User is offline Blast Processing 

Posted 15 June 2009 - 02:10 PM

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you, err, could have found a better place to post this

#33 User is offline The Eighth Bit 

Posted 15 June 2009 - 07:31 PM

  • 8-bit kitty!
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QUOTE (Blast Processing @ Jun 15 2009, 02:10 PM)
you, err, could have found a better place to post this


These NSF's were posted to (hopefully) help the music in this project. There were a few NSF's posted before mine, too (look at page 2 of the topic).

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