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JJFTails' Chaotix Art Editor V2.50 Released Import art directly frm other sonic roms

#31 User is offline Rockman Zero 

Posted 20 July 2006 - 09:35 AM

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It's only a matter of time before we get the next Holy Grail of Sonic Hacking: Sonic (and Tails) in Chaotix. :D

EDIT: If anyone has a complete sprite sheet of all of Sonic's sprites from Crackers (upside down and all without the ring holding hands) I'd greatly appreciate it if they'd post it.
This post has been edited by thesnake: 20 July 2006 - 09:42 AM

#32 User is offline Caitlin 

Posted 20 July 2006 - 12:22 PM

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Sonic from crackers, without arms.
Tails without arms
Arms, in case you're interested.

They are a bit crappy, but that was only a 5 seconds search. I probably could've found something better had I taken the time.

EDIT: If you want the upside down sprites, just flip them in mspaint.
This post has been edited by ThunderSpeed: 20 July 2006 - 12:23 PM

#33 User is offline Rika Chou 

Posted 20 July 2006 - 01:21 PM

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Those are missing sprites. Particularly the 45 and 90 degree walking/running sprites. Does Sonic really have so few sprites in that game?
This post has been edited by Rika Chou: 20 July 2006 - 01:22 PM

#34 User is offline Lostgame 

Posted 20 July 2006 - 06:21 PM

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Rika Chou, on Jul 20 2006, 12:21 PM, said:

Those are missing sprites. Particularly the 45 and 90 degree walking/running sprites. Does Sonic really have so few sprites in that game?

Yes, sadly.

I'm helping with the port as well, and, as we speak, I'm upgrading the shading on Sonic to 16 colors, making him have the "chaotix style".

Sonic should be done in a couple days.

As for anyone who says "PORT TEH TAILZ!!"...

They need to be slapped.

A good idea, indeed, but there is no code for Tails', well, tails.

While porting his body is obviously fully possible, his tails would not be, if you wanted to have Tails, his tails would not be animated in a standing position, but they could be when he walked.

So, for now, I'm too lazy to do that, I'm not sure there's space anyways in the tiles, I mean, the tails on Tails extend his sprite a lot, so I'm not sure.
This post has been edited by lostgame: 20 July 2006 - 09:10 PM

#35 User is offline Aurochs 

Posted 21 July 2006 - 01:19 PM

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Cinossu, on Jul 20 2006, 12:42 AM, said:

why not just type in *.32x into the load file window (and press OK or enter)? It'll display the .32x files and you can open them straight away without renaming.

Adding file filters to the Load/Save As dialogs takes only a few seconds. There's no reason why you shouldn't be able to see both .bin and .32x files right off the bat.

#36 User is offline JJ-Fox 

Posted 21 July 2006 - 02:48 PM

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Aurochs, on Jul 21 2006, 01:19 PM, said:

Cinossu, on Jul 20 2006, 12:42 AM, said:

why not just type in *.32x into the load file window (and press OK or enter)? It'll display the .32x files and you can open them straight away without renaming.

Adding file filters to the Load/Save As dialogs takes only a few seconds. There's no reason why you shouldn't be able to see both .bin and .32x files right off the bat.

Yes, I agree with you 100 percent. I'll be sure to include this in the next update then.

#37 User is offline Lostgame 

Posted 21 July 2006 - 03:48 PM

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This Chaotix art utility...

Posted Image

GAVE ME A WOODY!

#38 User is offline JJ-Fox 

Posted 25 July 2006 - 10:33 PM

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Hey guys, I updated the program with a lot more cool stuff. Look at the first post for more. I would also appreciate some mirrors because rapidshare is crap.
This post has been edited by JJFTails: 25 July 2006 - 10:34 PM

#39 User is offline Rika Chou 

Posted 25 July 2006 - 11:17 PM

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Mirr0r

#40 User is offline JJ-Fox 

Posted 26 July 2006 - 03:58 PM

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Rika Chou, on Jul 25 2006, 11:17 PM, said:


Thanks Rika. Except I just added a slight little change. I said you could view more frames of characters, but in the version rika mirrored, you can't.
In this one you can: http://rapidshare.de...HAOXED.rar.html
With more sprites viewable, I was able to look at all the frames for each character. And look what I found:

OMG GUYS ITS WECHIDNA!!

Posted Image

No, Just Kidding. It looks like a beta leftover. It seems the exact same as knuckles' very first frame except that it used a different palette and that his arm is actually attached rather than a seperate sprite.

#41 User is offline Heran Bago 

Posted 26 July 2006 - 04:03 PM

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Not a beta leftover. Combi catcher sprite.

I still fucking love you.

#42 User is offline Techokami 

Posted 26 July 2006 - 05:23 PM

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Version 2.00 mirror

#43 User is offline drx 

Posted 27 July 2006 - 04:55 PM

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http://www.hacking-cult.org/?utils

finally posted your util on my site. also posted a newspost. if you want to add the link to your list, please keep the ?utils link, not a direct link to the file, because I just don't like such 'practises' with files hosted by me. I hope you understand.

Keep up the good work. I'll actually try to crack those 2 compressions that other 32x gfx are stored in (they're fuckin' heavy!). If crack it, I'll write some VB code so you can use it.

Good job.

#44 User is offline JJ-Fox 

Posted 27 July 2006 - 05:26 PM

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Thanks drx. But in other news, I just took off my windows-blinds theme, and I found out that one of the subroutines that saves the art back into the rom was messed up due to different colors with different themes. So I had to make ANOTHER fast update:

http://rapidshare.de...HAOXED.rar.html

I'm so terribly sorry guys. I guess this is what I get for not testing it out enough. And if you would, I would appreciate new mirrors of THIS version.
This post has been edited by JJFTails: 27 July 2006 - 05:51 PM

#45 User is offline drx 

Posted 27 July 2006 - 05:52 PM

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